The Day I Died by Cooshinator 2010-12-20T02:24:00
Except for the fact that you have 10x more glitches than me.
Foon → Ludum Dare Explorer → Users → Cooshinator
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2010 | 17 | Islands | Island Defender | compo | Audio | 4.10 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | The Fruits of Solitude | compo | 170 | 3.06 | 2.29 | 3.59 | 4.17 | 3.11 | 3.31 | 2.56 | 3.20 | 2.00 | 28 | |
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Danger Lawn | jam | ||||||||||||
| 2010 | 19 | Discovery | The Day I Died | compo | 163 | 2.55 | 2.75 | 2.10 | 1.79 | 2.50 | 2.70 | 1.88 | 2.07 | 5 | ||
| 2010 | 17 | Islands | Island Defender | compo | 17 | 3.68 | 3.77 | 2.86 | 3.36 | 3.36 | 4.10 | 2.46 | 3.38 | 15 |
Except for the fact that you have 10x more glitches than me.
Is it really that hard? Wow, I must have been playing too much meat boy. Next time I problably shouldn't learn a new language the same time as making the game. I'd probably have more time to fine tune it then, lol.
@Danik: Whoops, looks like someone forgot to put a wall there!
@arielsan: The idea is that, at the end, you're supposed to keep falling, so you went all that way just to find there's nothing to discover (and VVVVVV/SMB are some of my favorite games ever, that probably inspired me).
@badlydrawnrod: Yeah thats kind of what I was going for. I just don't think it would be as fun if it wasn't this hard.
Thanks all for the feedback guys. I'll definitely try to improve this game and even expand it soon. I've had fun in this LD and I think I now have a good base for what could be a great game. Thanks for taking time to tell me your thoughts about this.
Wow great game, it's easy to pick up and very fun to play
Yeah, Dropbox spontaniously uninstalled itself on my computer :/ Due to this, I needed to use Google sites to upload it, which acts wierd when embedding.
All is fixed now, as with the source code. And could you possibly comment a tad less? We know eachother in real life, no need to waste space :)
@jsmars: I can understand where you're coming from. We ended up having very little time to tune out the progression. And as with the checkpoints, normally they can help with the high-score system, but only if the progression is tuned right (which we didn't). For example, an older LD game of mine called Island Defender had checkpoints and time scoring like this, yet it was tuned to the point where one could barely get through to the next one. As a result, it was pretty addictive and scored pretty well in the fun category & overall. So when we work on it more, the game should end up much more fun.
I've been holding off this comment for a while, so I'll make it a long one.
The basic game-play is much more similar to a SHMUP than a tower defense, in the fact that it contains almost no strategy & almost all interaction. The most successful tower defense games find the balance between interaction & strategy. For example, "Plants vs. Zombies" requires one to strategically place the plants as the level progresses, yet keeps the player busy through collecting sun-power, manually bombing zombies, & placing new towers. Also, the player is given almost no choices; they simply press the buttons when enemies appear & click the spikes when the spikes have been destroyed. This can be a tad fun, but ends up being tedious in the long run.
Another issue is in the progression/variety. The way you have it set up, the game game progresses through limiting the player's abilities. An ideal game progresses by presenting the player with new challenges, and letting the player learn along the way. What if Mario was simply the same level, except his jump was shorter every time it was played? Also, the lack in variety makes the player lose interest more easily.
As for the graphics, they are way too varied. Good graphics usually include only one main style. You have a popping red theme for the buttons & title screen, simplistic cube-like background, vector-like enemies, dark & menacing towers, & photographed nails all going on at the same time. Try to make all of the graphics wrap in one neat theme, and it will look 50 times better. Also, I enjoyed the music, it sounded very polished.
Overall, this was an interesting & fun game. Some of the things I mentioned probably have been improved upon in the new version, but still keep them in mind. In the end, I hope you have fun continuing this project & that you can end with something truly awesome :)
Awesome game, but I don't like being penalized for eating poop. I mean she seems to like it