Foon → Ludum Dare Explorer → Users → _wdh
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2010 | 19 | Discovery | Ghosts and Gemstones | compo | Community | 4.56 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 19 | Discovery | Ghosts and Gemstones | compo | 16 | 3.77 | 3.83 | 3.47 | 3.03 | 3.00 | 2.68 | 2.38 | 4.56 | 8 |
_wdh leaves an average of 6.0 feedback comments each event.
LD19 — Discovery (6)
Run by Cosine 2011-01-04T20:07:00
I'm also getting a file 404 error. :(
Zonar by Ryan 2011-01-04T19:50:00
It's a good idea but it keeps crashing on me. :(
DisGRAVery by Spunkmeyer 2010-12-28T00:01:00
I'm enjoying this! Takes a while to get used to but it uses the theme of discovery very well.
I do feel that I should be able to move guesses once I've made them however.
Land of Fodnal by Benjamin 2010-12-26T22:39:00
I'm liking it, but I must confess that if it wasn't for the comment that you made here I wouldn't have any idea what I was doing. You really should have put that into the game itself.
Ancient Mystery III: The lost symbols by Jesper Oskarsson 2010-12-26T22:15:00
Bloody hell this is hard (or maybe I'm just thick) Can't get past the flat one. I'm enjoying it however.
I agree with Cosmologicon in that the progress bar shouldn't flash because it makes it hard to read and can make the link between the the user's actions and the bar unclear. Also, there should be an undo button.
From Nothing by intmain 2010-12-21T15:47:00
This game really used the theme of discovery well to create an atmospheric minimalist game about finding your way through a maze. No excess fat. So simple that no instructions are needed . I like that.
Audio was purely functional.
Unfortunately I wasn't able to finish it because I kept getting into it and wanting to explore more and then I'd get stuck in a wall or something and get stuck. It happened about 3 times and it always seemed to happen after a bit when I was entering a room from the right. Maybe the player is getting spawned inside a wall?
It's a shame, I wanted to find out what happened when you fill up all the holes.
I also noticed some slowdown.