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From Nothing
From Nothing
By intmain
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 6 | 4.31 | 13 | |
| Graphics | 25 | 3.77 | 13 | |
| Innovation | 39 | 3.54 | 13 | |
| Fun | 94 | 2.85 | 13 | |
| Audio | 111 | 2.46 | 13 | |
| Humor | 199 | 1.50 | 6 | |
| Overall | 58 | 3.31 | 13 | |
| Community | 179 | 2.00 | 9 | |
| Coolness | 140 | 3 | | |
Comments
zillix
2010-12-20 06:02
Great atmosphere, though I did notice the framerate drop when an area was mostly cleared. I really liked the graphics style, and I love these kind of laid-back exploration games. I'd love to see a full map of the world sometime. Is there a way to run it fullscreen?
ranklar
2010-12-20 23:39
I really liked the concept of discovering the maze as you moved alone, and it was great with the theme. I got stuck while playing at one point and that was a bit frustrating as I have moved on to other color mazes (not sure if those are different levels?). Not really good audio, no humor, only 1 post... low scores on those accounts. The game was not really fun to play either, but the theme and innovation of the discovery aspect was really nicely done. Once again, kicks my games butt.
_wdh
2010-12-21 15:47
This game really used the theme of discovery well to create an atmospheric minimalist game about finding your way through a maze. No excess fat. So simple that no instructions are needed . I like that.
Audio was purely functional.
Unfortunately I wasn't able to finish it because I kept getting into it and wanting to explore more and then I'd get stuck in a wall or something and get stuck. It happened about 3 times and it always seemed to happen after a bit when I was entering a room from the right. Maybe the player is getting spawned inside a wall?
It's a shame, I wanted to find out what happened when you fill up all the holes.
I also noticed some slowdown.
endurion
2010-12-21 18:23
Looks very neat, nice idea and presentation.
However it gets slow when you're almost done with a color. I got stuck two times on the top wall during a screen change which is really annoying. I gave up the second time.
intmain
2010-12-21 20:24
Thanks for all the comments and feedback, it's all very much appreciated.
As for the issues, I'll be looking into them immediately, now that I have some time. I'll post a fixed version once I'm happy with it.
Thanks again.
sparky
2010-12-22 01:41
I really love the visuals in this game- I think it's the prettiest game I've seen so far. You really accomplished a lot with a simple set of ingredients.
I ran into frame rate issues in a couple of areas- often the frame rate stabilized as soon as I entered a new screen.
By the way, I ran into one bug:
http://i52.tinypic.com/ng6j2f.png
I entered this screen from the right, and became permanently stuck in the wall.
Thanks for making this, I enjoyed it. An optional full screen mode gets my vote as well.
mirroar
2010-12-27 10:56
I also got stuck in the wall once, from then on I was more careful when changing screens. I found the place where you had to bring the little "lights" and actually collected all of them on my second play.
The sound when you finish the game is a little distressing, but otherwise it's a very neat concept!
danik
2010-12-27 20:35
I liked it, but got stuck a few times so I didn't play to the end. Also had pretty massive slowdowns once a screen was fully explored.
jagttt
2010-12-28 16:17
Very cool game the art style is fantastic!
It would be perfect to have a soundtrack for this!
Controls could be better and the screen was way too small for my eyes, but it shows promise as it is a very strong idea and was fun to play.