dsv101 2010-12-20 01:50
Sweet, check my piece of crap out, im hopin for top 50, lol.
Foon → Ludum Dare Explorer → LD19 → The Day I Died
By cooshinator
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 82 | 2.70 | ||
| Coolness | 105 | 5 | ||
| Fun | 113 | 2.75 | ||
| Humor | 153 | 1.88 | ||
| Graphics | 157 | 2.50 | ||
| Overall | 163 | 2.55 | ||
| Community | 176 | 2.07 | ||
| Innovation | 194 | 2.10 | ||
| Theme | 232 | 1.79 |
Sweet, check my piece of crap out, im hopin for top 50, lol.
yours is glicth heaven!!!!!!!!
Except for the fact that you have 10x more glitches than me.
how so? i cant even get through stage 2 of your game, but who cares, they are both are fist flash games!!!
nvmd, you added a cpoint!
Good Job, its addicting!
This game is difficult. It's not bad, but... man, it's waaay too difficult. And the controls doesn't help either. The all-red graphics are terrifying, looks like I'm playing a Virtual Boy game, minus the 3D effect. A decent game, nonetheless.
Yeah difficult indeed, the controls aren't that responsive and it's the level is difficult to read, since all the dangerous things are red too!
Is it really that hard? Wow, I must have been playing too much meat boy. Next time I problably shouldn't learn a new language the same time as making the game. I'd probably have more time to fine tune it then, lol.
The controls are way hard, but the game concept is awesome. Fix the controls to be a little easier at least at first and it will be a web classic.
Game froze when I got here: http://i54.tinypic.com/qoj9jq.png
Challenging game. It got hard right away and I had no time to get used to the controls. When I did it was fun.
Dun dun dun dun dun dun du na na na na.
That's all I remember. And red. So red...
Spikes are not clear enough, so no information telling you are going to die is clear either. Music is a bit repetitive.
It is really hard to control, too sensitive, besides I don't see the theme relation.
'The day I died' is like a fusion of super meat boy with vvvvv :P
Has the difficulty of an early ZX Spectrum / Commodore 64 game. Tough controls, but it feels good when you reach the next checkpoint.
@Danik: Whoops, looks like someone forgot to put a wall there!
@arielsan: The idea is that, at the end, you're supposed to keep falling, so you went all that way just to find there's nothing to discover (and VVVVVV/SMB are some of my favorite games ever, that probably inspired me).
@badlydrawnrod: Yeah thats kind of what I was going for. I just don't think it would be as fun if it wasn't this hard.
Pretty weird, because it works for other people, but I got this:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at net.flashpunk::Sfx/play()[C:\Documents and Settings\Wendy L. Calhoun\My Documents\My Projects\Ludum Dare 19\src\net\flashpunk\Sfx.as:43]
at net.flashpunk::Sfx/loop()[C:\Documents and Settings\Wendy L. Calhoun\My Documents\My Projects\Ludum Dare 19\src\net\flashpunk\Sfx.as:55]
at Bip()[C:\Documents and Settings\Wendy L. Calhoun\My Documents\My Projects\Ludum Dare 19\src\Bip.as:64]
at GameWorld()[C:\Documents and Settings\Wendy L. Calhoun\My Documents\My Projects\Ludum Dare 19\src\GameWorld.as:25]
at Main()[C:\Documents and Settings\Wendy L. Calhoun\My Documents\My Projects\Ludum Dare 19\src\Main.as:19]
I'm running windows 7 x64, it happens in every browser.
Quite hard, old concept but still, good game. Well done ! Not sure it really fits the theme, though.
Thanks all for the feedback guys. I'll definitely try to improve this game and even expand it soon. I've had fun in this LD and I think I now have a good base for what could be a great game. Thanks for taking time to tell me your thoughts about this.
Nice, but really hard. And not too rewarding at the end, it's just a glitch screen like the one on the right side.
Quite hard, and some check points could be closer.
The music is ok, but gets annoying really fast.
Kicked my butt! =)
It's fucking hard! O_O