Foon → Ludum Dare Explorer → LD17 → Floating Islands

Floating Islands

By arielsan

Percentile
CategoryRankScoreCountLD17Ever
Innovation882.962555.737.4
Fun912.842554.228.5
Theme283.762586.469.9
Graphics773.202560.839.8
Audio1241.691620.64.3
Humor1851.42126.11.1
Overall823.002555.726.0
Community723.111863.674.1
Coolness591461.27.1

Ratings received

OverallCommunityFunGraphicsInnovationThemeAudioHumor
433434
33234
43434421
22132512
333435
43344423
333444
3322422
34233311
3334311
334244
3313342
3323331
3433351
333444
33313
2322411
4454354
345233
23323212
4435441
333131
22121311
3343432
23333511

Comments

giresharu

The haze in the foreground is a nice touch!

sparky

You can shortcut the first few stages by direct aiming at the flag. The gliding is a bit too much, you fall off quite often :)

altsaxi

org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

I blame Windows 7.
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:311)
at org.lwjgl.opengl.Display.create(Display.java:856)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.createDisplay(AppletGameContainer.java:197)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:216)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:95)

moaid_t4

It's cool, but I just couldn't enjoy myself playing it. Too frustrating I guess, or maybe I just suck.

hempuli

the movement mechanic was perhaps a bit too sensitive; I felt I was constantly flying over the islands. Otherwise, solid concept and quite interesting gameplay.

manlystump

A lot like a cross between Scorched Earth and golf! The clouds are really nice.

The sliding was really distracting mechanically and visually. Having the power bar increase and decrease rather than just stay at max would have been nice. Other than that, a solid mechanic and some good design!

jazzberrygames

Gorgeous graphics on this one. Sound design is also very strong (though missing music).

I liked the jumping mechanic. However, nothing stops you from jumping at full power almost every time. The first few levels can be won in a single well-aimed jump. Maybe a timing-sensitive mechanism, or perhaps gusts of wind blowing you off course at high altitudes could help keep things spicy.

Nice job on the checkpoints, though! It made the game a little too easy, but it's better than being frustrating.

Good work, overall!!

jagger27

I liked this. Could use some music or more DEFINED sound effects, though. It's like golf but with a man and a jetpack. In other words... AWESOME.

onefifth

Great idea and execution. Some music would be great.

demonpants

This is a cool little game - nice and simple and easy to get into. I enjoyed jumping between islands and messing with the physics, it was quite fun. I also had it working via Webstart on Mac OS X. My one critique is that I wish it would have infinite lives and the challenge could be found a different way (like a # of jump target instead), as most of the fun was in experimenting, not in repeating levels.

mushroomdude

Ah man I got some annoying bug where the rocket sound kept repeating. And then it kept going for about 60 seconds after I closed the game. The jetpack sounds more like a whip cream sprayer, btw.

madruse

Lovely little game, I do enjoy these kind of angle/force style games. There's definitely improvements you could make it to feel a little less trial and error. Like showing dots of previous launch points and making it about par per level instead of lives. But in 48-hour good work.