FoonLudum Dare ExplorerLD26 → MiniCave

MiniCave

By aare

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CategoryRankScoreCount
Coolness362
Innovation3363.41
Graphics4643.16
Theme4753.62
Overall5763.15
Fun6102.93
Audio7302.41
Humor7471.98
Mood8522.59

Comments

acronaut111 2013-04-29 03:56

It took me a while to realize that each side of the triangular ship fires different weapon. somehow the square-chunks weapon only seem to paralyze the stubborn yellow boxes.
I thought from the impression it was going to be a 'lunar-lander' game based from the screens, instead it's a tricky platformer with bastardized yellow boxes. keep it up!

hayawi 2013-04-29 05:00

Really nice game, very solid looking and fun. My one complaint is that there is no objective other than to score points. Maybe if there was a waypoint of some sort

harsayhd 2013-04-29 13:39

Nice game but it gets boring after few minutes.

hgouveia 2013-04-29 23:21

Love it, but difficult, i kept alive only few seconds

split82 2013-04-29 23:21

Graphics are beautiful. Controls a little bit hard.

themightycomp 2013-04-29 23:23

I like the concept, and the graphics are crisp and well done (as well as the physics - platformer style, but not too floaty). My only complaint is that it does get boring after a short time.

purplemoustache 2013-04-29 23:24

Pretty clever! I have a lot of fun with it!

ataxkt 2013-04-29 23:24

Interesting one! I like the simple survival mechanic, glad theres no objectives! Sorry @Hayawi! Lacks replay value though.

hyakutaro 2013-04-29 23:25

LOL Was fun. I think that with less enemies at the beginning would be a lot better.

sparkleswirl 2013-04-29 23:25

Very nicely done. I love how you completely change the way the game feels just by making the player character a triangle. Only complaint is that enemy respawns were instant, meaning that killing enemies (which is hard!) is not actually that rewarding in terms of survival.

swizzcheez 2013-04-30 00:25

Smooth and playable.

bernhard 2013-04-30 00:34

Slick presentation, love the physics-y approach to it. Wish it could be restarted even more quick as I kept dying hehe. 1380 was my highscore.

geepit 2013-04-30 00:39

Really nice, graphics are cool.

vona0041 2013-04-30 02:54

Actually pretty decent considering your first platformer! Cool ideas and not that buggy from my play experience... Pretty fun! Would've liked to have more structure though like levels of increasing difficulty, but then again, it is Ludum Dare.

psenfilip 2013-04-30 04:07

At first glance I was intrigued by the player mechanics. Only after a couple mins I was able to move around in a decent way. It was cool.
I bet implementing a game with this kind of chaotic control scheme/mechanic is not an easy task!

crazi456 2013-04-30 06:50

Fits theme well, was fairly difficult

saintheiser 2013-04-30 08:48

Simple and addictive =)
Jumping is glitchy. Also I can't understand how weapon changed =(

jolle 2013-04-30 16:03

Would liked to have some goal instead of just shooting thing for score. Also, a bit more control would have been nice.

gamingyourway 2013-04-30 17:21

Loved the control mode, even though it made the game tricky ( Slight contradiction there I know ) but it's a great core mechanic.
Nice work mate.

degtyarev 2013-05-01 00:17

Fun game! Figuring out how to not die in the first few seconds was hard. Nice graphics.

ultimatewalrus 2013-05-01 01:04

Nice one! It's a funny/cool concept. My only suggestion is regarding the balancing. I think the most powerful weapon should kill enemies in one shot. It's a little dissatisfying to just sit there kinda chipping away at the enemy's health even when using a weapon that appears powerful.

zemmi 2013-05-01 01:15

Cool controls, I really liked how weapon switching worked Would have been cool to see a wider variety of weapon types, like a laser or spread shot. My high score is 1140.

naufr4g0 2013-05-01 01:26

I Really like this game!
I love the weapon-change mechanic and the physics.
Very hard game, but gives great gratification on kills! :)
It needs an high-score!

kylebolton 2013-05-01 01:29

I really liked the way weapon switching works, though I wish I had more control over it somehow. Sometimes it was a little difficult to keep up with which side would fire which weapon type.

Good job!

zenohparadox 2013-05-01 01:45

At one point I was able to cling to a wall by pressing in that direction which allowed me to hang out as a turret and shoot at all the squares with relative safety. I'm not sure if that is a bug or a feature. Fun game overall.

hybridmind 2013-05-01 02:26

Well, that's one of the weirdest platformers I've ever played. :) It is kind of cool being a triangle that can't move except by jumping and translating. I wish it was easier to defend yourself though or know which spot the weapons would pop out of. I'd almost like it better if whatever weapon was active popped out on the side you were moving towards w/ the keys. Or maybe all three sides. I died SO MUCH. Still fun and it made me laugh a lot.

kidevil 2013-05-01 02:38

Cool concept, but the random firing thing made it difficult to shoot anything. Maybe have it so the arrow keys change which gun is active?

tiditto 2013-05-01 03:19

"machine gun" is very very annoying, very cool though. Im guessing that the ability to stick to walls is a glitch? useful glitches are the best, good job!

aaronyip 2013-05-01 03:31

Very cool game, digging the triangle mechanic--brilliant concept, and very polished and innovative implementation for your first platformer. (:

nsmurf 2013-05-01 04:20

Nice!

uhfgood 2013-05-01 05:21

That was neat, a bit tricky to gain control (meaning how long it took me to sync up my hand-eye coordination) -- Well done. Assuming it doesn't have levels you should make them so that I can get to a door instead of just sitting around shooting. I didn't have any motivation to move around.

messiano 2013-05-01 05:25

I like how it looks and feels, but I get killed way too soon everytime I try to play it.

tyro 2013-05-01 05:57

The graphics are simple but pretty and the gameplay is decent. Great job!

th3dz 2013-05-01 08:25

Cool concept, very hard to control.

eternal_rest 2013-05-01 08:29

Not bad. Found a spot where i could sit and shoot indefinitely and just keep ranking up points tho. Bit Hectic until then.

mad1231999 2013-05-01 08:50

Really awesome game, took a while to get used to controlling it. You should add some form of progression, though.

This game has great potential, you should keep working on it!

ismei 2013-05-01 09:03

I liked the idea of this game. I died the first few times, but having a score made me want to keep going back and try to beat it. I liked how each side did something different, although it did make me fling myself about a bit to see if another side would be more effective.

thijsku 2013-05-01 09:24

It has nice and simple graphics and the concept is good. I do find the controls kind of hard and the replay value isn't that high for me.

Anyway: good job ;)

vapgames 2013-05-01 11:01

Cool concept!

metamist 2013-05-01 12:57

Very unique game, and also very difficult. Good job!

jaydenb 2013-05-01 13:04

Could have used some 8-bit background music to suit those sprites. And, I found it difficult to turn the triangle around when the side changed, and died many times because of this. Other than them, it was pretty solid and loved the idea and graphical representation of it!

bytegrove 2013-05-01 14:14

Cool idea having the behaviour change based on angle, really cool! The difficulty was a little to high for me though, and having to wait while the score screen faded away became frustrating as I died a lot. :P But the concept is really nice, thumbs up!

soldans 2013-05-01 14:26

Fun concept with the three different weapons, too bad on the bugs though. Really nice style considering the theme. Missing music...

rxi 2013-05-01 14:33

Really interesting concept, and though there wasn't much of it I did enjoy it. This is something I'd really like to see explored further into a full game. Nice work.

cryovat 2013-05-01 15:03

The way the weapon switching worked felt a bit arbitrary, but apart from that I liked it. It could get pretty nuts. :D

zccc 2013-05-01 16:17

Very nice, looks very solid and I like the idea! It just needs more concrete goals to keep our attention.

ryuurei 2013-05-01 16:52

Controlling the triangle was fun to learn to do, and the squares seemed fairly smart. The different weapons were a nice touch, but the game really lacked in audio.

loxo 2013-05-01 17:58

I like the core concept of this game and the graphics. Would be nice to have some levels with different goals and different enemies, to use the different weapons with.

wiering 2013-05-01 19:05

Nice that you can stay in the air against a wall and fire from there. Too bad the enemies keep coming back, I'd prefer to clear a level and go to the next.

bluescrn 2013-05-01 19:08

Certainly an interesting idea, a triangular player with a weapon per edge, but it was a bit too unpredictable, and I never felt in control. Nice experiment though, and a nice minimal style to it

jim3wg 2013-05-01 19:08

Realy like the innability to have "precise" control !! Nice

d_durham 2013-05-01 19:22

I like the idea of the different weapons on each side, but I found the controls a bit tricky. The graphics are really nice, well done.

xion 2013-05-01 20:18

It's a bit too hard, and I felt like an actual destination would have been a much better motivator than a high score. I like the way the weapon switching works though, and the graphics are very nice and clean.

cableplays 2013-05-01 20:33

Really Cool idea except it was hard to figure out how to switch which way the player was shooting!

orangepascal 2013-05-01 21:28

high challenge level, but fun :)

bradleysmith 2013-05-01 22:32

This is really fun and quite a neat idea, awesome work!

whitetigle 2013-05-02 08:59

Nicely made. Good graphics. Fits the theme but it's difficult and a little bit repetitive :)

ddionisio 2013-05-03 02:48

Interesting take on the shooting mechanic, though it got a little too chaotic. Hard to strategize. I manage to get a handle of the controls and am able to stay longer. Pretty cool overall! Graphics is spot on with theme and doesn't feel cheap.