Foon → Ludum Dare Explorer → Users → GamingYourWay
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | C [DOT][DOT][DOT] | jam | 200 | 3.32 | 3.16 | 3.32 | 3.32 | 3.74 | 2.31 | 2.69 | 30 |
I loved that lots, when it speeds up it rocks.
Pastal colour scheme works really well doesn't it, overall the look & feel is spot on.
Great work mate.
( I was going to make a joke about spending most of my time in front of the computer with one free hand, but then thought better of it ).
You had me with the asteroids font on the title screen.
Nice take on the asteroids mechanic. I'd love to see this grow, with combo's, bonuses for long shots etc. which would unlock various background effects ( I'm thinking Rez / the recent-ish space invaders reboots ).
Great work, I think it's always a sign of a good game when you see it and think "Yes, I'd love to run with this and add loads of stuff".
Thanks for all the feedback ( Am I allowed to post replies here ? I'm not breaking some weird etiquette rule I don't know about ? Ah who cares, I'm hardly going to ruin my chances of winning ).
@Split82 yeah it looked really nice with that chunk tile scrolling, until I put the baddies in with smooth movement, and it just makes them look so bad. I just didn't have any time to fix it. Lesson learned.
@Everyone thanks for taking the time to play it and comment, means a lot, cheers.
Thanks mate. Yeah I really made a mistake not smooth scrolling, I badly regret that ( I also hate it that I don't really do anything when you lose a life, it's just so nothingy and wrong ).
Thanks again for giving it a play.
@techmonkey Thanks. Yeah it's just a height map generated from perlin noise. I figured random was the way to go rather than hand crafting levels, even before coming up with the iso background idea.
@Potentialing yeah it was always meant to be a chunky tile scroller. Without the baddies on there it does work really well, it's just with them... not so much :)
@robc I'm picking up a vibe about the scrolling, don't know what it is ;) Thanks mate.
Thanks everyone for the continued feedback.
Thanks mate.
Yeah lining up with the emitters was harder than it should have been, the downside of the iso landscape.
I guess it should really have some sort of force field around the player so you only have to be within a tile or two of the emitter to destroy it, but then I would have needed a proper destruct sequence for the emitter ( I really wanted the colour to be removed slowly rather than just disappear, and that would have helped things ).
Glad you liked it, and thanks again for taking the time to play / post.
Cheers.
There are only 25x25 tiles, which Flash seems to cope with fine. I think the jitter you're experiencing is a combination of the scroller chunk scrolling one whole tile per move whilst the baddies are smooth moving.
Either that or it just plays badly on your machine as the code was knocked out quickly :)
I loved that, the best game I've played so far in LD26.
Little bit tricky in places, but who cares when the sound is that good.
Great work mate.
Nice Ikaruga like mechanic, but as has been pointed out far too hard to start with.
Also like the retro feel to the title screen ( Not loving having to press esc to return to the title screen, then space to start though ).
I'd love to play this with the difficulty curve sorted, but as we all know 48 hours is no time to fix these things.
Loved the concept, made me feel all Amiga demo scene.
I do love a bit of particle porn, and that had plenty of it.
Really nice concept, a little tricky to get your head around at first, but worth the effort.
Impressed by it being in html5, also works nicely on Safari / OSX too.
That was great!
TD stripped down to the basics, and it works so well, which was surprising.
Excellent mechanic, really nicely done, and the art was great.
( That's it I'm afraid, I think all the other points have been covered off already )
It's one of those games on here you'd like to see progress, given some more time and love and ported over to mobile as that would be an ideal platform for it.
Just a comment ( I can't rate it, and here's why... ) on the tutorial with the introduction to the spinner on the web version, I can't seem to get past that ? Play, reset, dragging it all work, but there's no next button to proceed.
What am I missing ?