Foon → Ludum Dare Explorer → Users → techmonkey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Back to basics TD | compo | 1045 | 2.68 | 2.79 | 1.46 | 2.96 | 1.93 | 1.47 | 1.80 | 46 |
Nice simple game, why did I want to eliminate myself in the end scene?
I liked how you did the environment, is it procedurally generated?
One of the most playable games I've tested tonight.
The controls were rock solid and the game had a certain feeling of completeness.
Fits the theme perfectly, and has a really intuitive fluid play through. Nice work
Looks like a cool minimalist game, I'll have to try it with two players
Not really sure what the objective is, it looks interesting looking forward to playing it if you provide tutorial/bug fix?
I was finding it really easy until I lost time with what I was doing. Great work, oddly addictive.
Great game, I finished with my trusty bin VCR and Mirror.
Cool game, I enjoyed the concept of a backwards TD and you executed it well.
Cool idea, I enjoyed playing around with it.
Ahahaha nice
Cool game, I enjoyed it
doesnt work on my os. could you port it to Windows 8? :(
It's procedurally generated with a component on based on level^3, so it will eventually overwhelm you but I'm unsure of the maximum achievable level.
I really enjoyed playing around with with this one, but I found the drop and drag a little imprecise at times.
Good work overall
Yeah with polish I think it will make a great game
I felt like the difficulty curve could have been better, but still enjoyable.
Ads are a little off though
I had a ball with this one, It's probably my favourite so far.
You did a great job with the level design and teaching the player without a perceived tutorial sequence.
Great execution of a time gravity switching concept. Sticking to the theme with a simple but complete graphic design and single key to play.
Works fine on windows 7 (I have enough love to go around)
I liked the attention to detail with the footsteps, and the general feel of the game but I feel like there was room for improvement with player movement and I sometimes lost my point of reference.