FoonLudum Dare ExplorerLD26 → Grasshopper

Grasshopper

By puffee

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CategoryRankScoreCount
Coolness357
Humor5292.25
Fun5952.94
Audio6352.56
Graphics7062.84
Overall8352.91
Mood9132.52
Theme9333.13
Innovation12132.09

Comments

branch 2013-04-28 22:54

doesnt work on my os. could you port it to ms-dos 6.40? :(

martijn 2013-04-29 13:08

Maybe it is an idea that instead of instantly killing the player, each mistake pushes the player to the left until you hit the left edge of the screen and then you die.

dreamthorn 2013-04-29 14:16

Turns out love.exe is not a valid Win32 application.

I'm on Windows XP.

techmonkey 2013-04-29 14:25

Great execution of a time gravity switching concept. Sticking to the theme with a simple but complete graphic design and single key to play.

Works fine on windows 7 (I have enough love to go around)

vikingjonathan 2013-04-29 15:05

I like it, it's quite difficult, and I didn't manage to beat it, but what I played was pretty fun.

merkoth 2013-04-29 15:18

I... I don't suck :(

jaj 2013-04-29 15:21

The long vertical formation is pretty mean. Other than that it's a great little one button game. But I do feel I've seen this mechanic before.

the-jack 2013-04-30 17:24

Good job considering it was your first time with the tech.

puffee 2013-04-30 17:31

Hi and thank you very much for all the comments!

@Branch
Maybe you should get OS from this century =) you do realize that there's completely free ones available right?

@DreamThorn
That seems odd, I've got no slightest clue what could've caused that. I've heard that Love2d has some issues with older graphics cards, but why would windows claim its not valid application I don't know =S

@Merkoth
I'm sure you don't the game is just being mean

thechris 2013-04-30 20:12

Pretty fun game. Feels pretty good, but gets a little repetitive.

meep 2013-04-30 21:40

Fun little single-button platformer. I liked the overall feel of it; great work! :)

tankete 2013-05-02 18:23

Fun, simple game. Not a fan of being told that "I suck", especially when I got a whopping 1989.

Nicely done. +1 for LOVE :)

fritzendugan 2013-05-02 18:27

very fun little game. I have a few criticisms. I wish I could change gravity in the middle of a change, so that I could kind of float in the middle. Also, it seemed like after a while the same tiles just kind of repeat, and the game doesn't speed up or anything, so it never really got any more difficult once you learned how to deal with those tiles. Not really sure what the point of having hearts are because it seemed like everything killed me instantly haha

Music was nice, just long enough not to be too repetitive and annoying, and fit the mood pretty well. The character animation was cute, I liked it. Pretty good use of the theme, and although the concept isn't super original, it was still a lot of fun. Overall, enjoyed this entry a lot. Good job.

geckojsc 2013-05-02 18:32

Nice little game. Fits in with the theme well, runs smoothly, and the graphics are decent (although the font seems to be scaled strangely) and the sound is nice too.
As was mentioned above, it got a bit repetitive - maybe it would have been cool to increase the difficulty and variety of challenges that appear as the player travels a further distance? Well done though! :)

puffee 2013-05-03 05:45

Thank you very much for the comments

@tankete
"Not a fan of being told that "I suck", especially when I got a whopping 1989. "
Yeah the game is bit mean, there's 5 different responses depending on the score.
<5k - you suck
<10k - such a baddie
<15k - pretty meh
<25k - wuts the big whoop!?
+25k - get a life, srs!

So there really isn't a way to get a nice response :)

@Fritzendugan

"it seemed like after a while the same tiles just kind of repeat"
Yes, there's 4 different (+1 for start) "rooms" (50 tiles wide each) that are randomly picked on the fly to make the map "infinite"

"and the game doesn't speed up or anything"
Actually the character movement does speed up, but it is very subtle. Last LD biggest complaint I got for my game was that it was way too difficult so I tried to keep this one easier :)

"Not really sure what the point of having hearts are because it seemed like everything killed me instantly haha"
The player looses hearts from the red tiles so you can take a few hits from them without dying.

@geckojsc
"maybe it would have been cool to increase the difficulty and variety of challenges that appear as the player travels a further distance?"
This was something I had planned on as one of the things to expand on if the time & motivation would permit, but never got around to it :)


Thank you all for the comments once again, really appreciate them!

xewlupus 2013-05-05 01:11

scrolling was a bit jerky - wallclock vs. framerate interactions?

nxsverigmail-com 2013-05-07 05:56

Nice! Awesome one-button game. Difficulty was well paced.

_alts 2013-05-17 05:39

Nice work for your first time with LOVE. The mechanic isn't very novel, but you executed it well here. Besides some occasional visual glitches the game feels very complete. I think you might even benefit from removing the red tiles, and instead make them pits. Makes the game more "minimal" in the sense that it is decluttered, and I'd argue that the red tiles don't add much anyway. I appreciate the gentle ramp up. I think it's just enough so that the player can get into a groove, but is still capable of making a mistake. Good job.