FoonLudum Dare ExplorerLD26 → TOWER DEFENSE REWIND

TOWER DEFENSE REWIND

By optimality

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CategoryRankScoreCount
Coolness373
Innovation2963.45
Theme4583.63
Humor5292.25
Audio8582.18
Overall9482.80
Fun10092.46
Mood11312.19
Graphics12052.12

Comments

ndssia 2013-04-29 15:27

Interesting take on TD :)

fervir 2013-04-29 15:27

cool interpretation of the theme

techmonkey 2013-04-29 15:31

Cool game, I enjoyed the concept of a backwards TD and you executed it well.

tiffi 2013-04-29 15:31

love the idea, if you put an slow tower in, it would be much more complex

gama11 2013-04-29 15:32

The game mechanics aren't really properly explained in-game. The crucial part, namely that waves are getting easier and that it's a risk-reward thing - because without knowing that, the player will just remove all the towers, lose and wonder what the point is.

That being said, I found this to be quite an interesting concept.

bummzack 2013-04-29 15:32

Really cool idea. Presentation/Design could be improved.

kochb 2013-04-29 16:12

It was hard.... very hard.

masadow 2013-04-29 16:40

Very nice concept !

cadin 2013-04-29 16:44

It took me a few tries to figure this one out.
It's a really interesting concept.
I think if you improved the UI it could help make it easier to understand how the game works.

merkoth 2013-04-29 16:45

Very interesting take on tower defense games. Well executed and fits the theme greatly. Excellent work :)

adonaac 2013-04-29 16:47

Like others said, it is a nice idea with not so good presentation/explanation. But after you get it it's quite challenging. More towers types would make it even more so.

optimality 2013-04-29 18:01

Thanks for the feedback guys :). I was trying to keep the UI small to fit better with the theme and relying on the player to experiment to understand the gameplay. That's also why I didn't add more tower types - minimalism.

somenetworkguy 2013-04-29 20:48

A very challenging and different way to think about how to win! Nice job innovating and coming up with such a neat interpretation of the theme.

ataxkt 2013-04-29 21:39

Ahaha, nice one! Like the twist on the genre! Destroying an empire doesn't feel as fun as building one though.

sfernald 2013-04-29 21:40

Pretty cool concept. I like it.

r3d5 2013-04-29 21:50

After I win a level and I have the choice to select the next Wave, no towers appear and I lose the game anyway. Did I skim over a instruction or it this possibly a bug of the level not resetting it's towers?

optimality 2013-04-30 02:17

@r3d5 can you give me a few more details? You beat a level (like "Straight Shot"), selected another level (like "Zigzag"), and no towers appeared? Or are you saying you beat a wave and no new towers appeared before the next wave? If you mean the latter, that's the point of the game. Try destroying fewer towers in the early waves - you'll need them later.

logun 2013-04-30 08:21

Interesting. But very hard to handle ! It fucked a bit my brain :)

jubjub-2 2013-04-30 17:10

really nice concept here. I like the little bippity music, too.

pansapiens 2013-05-01 01:57

Great idea, although it was hard for me to get my head around the scoring. I thought I was doing pretty well, but I was always rated terrible :)

optimality 2013-05-01 02:04

@Jubjub You might be the only person on the planet that likes the music :). One of the most frequent pieces of feedback I've received is a request for a mute button.

@pansapiens Yeah, the scoring is a bit unusual - there's a risk reward tradeoff where removing lots of stuff early and taking a lot of damage early makes it easier to get good ratings but harder to survive later waves (even though later waves are smaller).

Thanks for playing!

enzo 2013-05-02 05:16

Oh my. Risk vs reward to the extreme! Now, if only there was a 'holy crap, I removed too many towers and I can see my impending doom' button... (just kidding!)

hamster_mk_4 2013-05-11 04:19

Interesting take on tower defense, but I did not feel very invested in my defense grid.

erunaamo 2013-05-19 20:10

Neat idea, simplifying at just the right rate suits the theme in an interesting way. Gameplay is certainly a fresh take on resource management. The (convincingly old-school) sound effects get annoying pretty fast. (It's ok, so do mine!!)