ndssia 2013-04-29 15:27
Interesting take on TD :)
Foon → Ludum Dare Explorer → LD26 → TOWER DEFENSE REWIND
By optimality
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 73 | ||
| Innovation | 296 | 3.45 | ||
| Theme | 458 | 3.63 | ||
| Humor | 529 | 2.25 | ||
| Audio | 858 | 2.18 | ||
| Overall | 948 | 2.80 | ||
| Fun | 1009 | 2.46 | ||
| Mood | 1131 | 2.19 | ||
| Graphics | 1205 | 2.12 |
Interesting take on TD :)
cool interpretation of the theme
Cool game, I enjoyed the concept of a backwards TD and you executed it well.
love the idea, if you put an slow tower in, it would be much more complex
The game mechanics aren't really properly explained in-game. The crucial part, namely that waves are getting easier and that it's a risk-reward thing - because without knowing that, the player will just remove all the towers, lose and wonder what the point is.
That being said, I found this to be quite an interesting concept.
Really cool idea. Presentation/Design could be improved.
It was hard.... very hard.
Very nice concept !
It took me a few tries to figure this one out.
It's a really interesting concept.
I think if you improved the UI it could help make it easier to understand how the game works.
Very interesting take on tower defense games. Well executed and fits the theme greatly. Excellent work :)
Like others said, it is a nice idea with not so good presentation/explanation. But after you get it it's quite challenging. More towers types would make it even more so.
Thanks for the feedback guys :). I was trying to keep the UI small to fit better with the theme and relying on the player to experiment to understand the gameplay. That's also why I didn't add more tower types - minimalism.
A very challenging and different way to think about how to win! Nice job innovating and coming up with such a neat interpretation of the theme.
Ahaha, nice one! Like the twist on the genre! Destroying an empire doesn't feel as fun as building one though.
Pretty cool concept. I like it.
After I win a level and I have the choice to select the next Wave, no towers appear and I lose the game anyway. Did I skim over a instruction or it this possibly a bug of the level not resetting it's towers?
@r3d5 can you give me a few more details? You beat a level (like "Straight Shot"), selected another level (like "Zigzag"), and no towers appeared? Or are you saying you beat a wave and no new towers appeared before the next wave? If you mean the latter, that's the point of the game. Try destroying fewer towers in the early waves - you'll need them later.
Interesting. But very hard to handle ! It fucked a bit my brain :)
really nice concept here. I like the little bippity music, too.
Great idea, although it was hard for me to get my head around the scoring. I thought I was doing pretty well, but I was always rated terrible :)
@Jubjub You might be the only person on the planet that likes the music :). One of the most frequent pieces of feedback I've received is a request for a mute button.
@pansapiens Yeah, the scoring is a bit unusual - there's a risk reward tradeoff where removing lots of stuff early and taking a lot of damage early makes it easier to get good ratings but harder to survive later waves (even though later waves are smaller).
Thanks for playing!
Oh my. Risk vs reward to the extreme! Now, if only there was a 'holy crap, I removed too many towers and I can see my impending doom' button... (just kidding!)
Interesting take on tower defense, but I did not feel very invested in my defense grid.
Neat idea, simplifying at just the right rate suits the theme in an interesting way. Gameplay is certainly a fresh take on resource management. The (convincingly old-school) sound effects get annoying pretty fast. (It's ok, so do mine!!)