Little White Sparks by CherryCupid 2013-05-13T06:37:00
I got to the end. And if there was a poem in there, I'm not sure I understood it.
Foon → Ludum Dare Explorer → Users → SomeNetworkGuy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Abyss | compo | 835 | 2.91 | 2.73 | 2.62 | 3.27 | 2.55 | 2.64 | 1.79 | 2.70 | 77 |
I got to the end. And if there was a poem in there, I'm not sure I understood it.
Very fun game. You can tell this is a very good technical achievement on your part, to design all the levels and their timing. Where you found the time to make all those levels, I do not know. But great job!
I can't load the page. It says the server isn't responding.
Really hard! But clever idea. Maybe if it was a little slower to start with, players could jump on the learning curve a little faster.
This is quite a clever game!
Beautiful game! But real hard. I like the futuristic feel to it. Like I'm on some sort of alien planet competing in a tournament of some sort. But I gave it my all, and couldn't even win a single round.
I was unable to shoot on the third stage. That a bug?
Excellent job. By far, the funnest game I have played so far! The reloading and gaining health by ducking/not moving mechanic was nice. The level design was excellent. The animations were perfect. Hearing the bullets whiz by me was a nice touch.
I think the only problem I had about it was I don't want to stop playing it!
Very well done!
You've got a great start here! Need to fine tune the controls, provide feedback about not to leave the circle. And if you do, how to get back. I ventured out and couldn't find my way back without restarting the game.
Keep working on this after the competition is over with. I think you can end up with a pretty neat, visually pleasing and fun game.
Oh! The secret level is a nice touch.
I am not a fan of the sword control at all. My character would move to the other side of the mouse, then all of a sudden I'm swinging the wrong way.
But over all, real great job. I had fun playing!
Looks like you've got some nice jet pack physics, and cool graphics and particles. I'm disappointed it's not a finished game though.
A very challenging and different way to think about how to win! Nice job innovating and coming up with such a neat interpretation of the theme.
Fun! But real hard to control :(
It doesn't open on the Mac for me. :( The window closes right away.
I am so scared of night fall! "NO! Don't buy more stuff!!! Argh! You bought more stuff!"
Interesting game. I wonder if this could be used to help real hoarders?
Anyways, after trying to help this guy clean his mess for 10 minutes, I panned the camera and saw room and just had to give up. I didn't achieve minimalism. I'm not sure if that was the intended goal of your game though.
Great work!
I couldn't get to the end. But I'm going to come back and try, because this was fun. Beautiful graphics by the way.
Funny game! A little too difficult to sell and control though.
Uh oh... I'll try to get that fixed...
Ok, the problem with the Unity Web Player should be fixed now!
Very nice job. I got to the top. I think. I was expecting some sort of pat on the back when I got there though. Is there an ending, or do you just sort of roll off and do it again?
Fun! But, the mouse control was a little awkward because of the constantly moving screen though. It would've been a little better control if I wasn't forced to hold the mouse button down.
Very neat! It took me a little while on the instructions screen to figure out what to do. I kept drawing a line around the ball and letting go, but it wouldn't hit the ball! Turns out I was trying to hit the hole :( silly me...
Any ways, real fun and worth the play!
Ah, I get it now. An interesting concept here! Nice work on implementing the sequence finding algorithm too.
But I have a problem with not being able to see the text entry boxes. I only can see the last one. I was able to tab through them and change the numbers, but most of that window is hidden in the top left corner of the screen. :(
"That looks like potato flesh! Someone should shut you down!" Too funny!
Nice job. Fun little game you've got here.
It didn't really get fun till there were a bunch of monsters to avoid. But nice mood with the sound, music and darkness.
And writing this in Lua is a technical feat itself! Nice work.
Oooo Wee! Walking past those monsters with my back turned to them was quite a thrilling experience! I don't know how far I made it, or if I found any secrets. (Is one of them a potato?) But I'm going to come back to this and play some more, because it's fun, and I'm curious where it goes.
Great job.
Excellent idea. I'd love to see a longer game like this.
I could not figure out how to escape. I can kill all the guards, but the next day they are back and after me. Any hints?
A little difficult because of the distance you can see; but that is the game I guess. I really got frustrated on the parts that you had to jump up to a platform directly above you by jumping out and coming back. The character should be quicker to stop. That would make it easier to inch through the levels safer.
But really good job over all. I enjoyed the music and visuals and found myself playing for a little bit, curious about what would come next.
I hear music playing, but i get a blank window and an error message saying "0:2(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10 and 1.20."
Must I downgrade whatever the heck GLSL is? I really want to check this out.
I'm running Windows in a VM on my MAC using VMware Fusion btw.
Really needs a cross hair. Also, after beating the boss, I think a satisfying cut scene and end of the story would've been more rewarding, especially after the Potato was so annoyingly hard to beat.
But nice work on the FPS. I hope to tackle making an FPS in Unity one day.
Bravo!
Wow, genius dude! I enjoyed the story very much.
At first it was fun. Then it was frustrating because of the difficulty.
I loved how the shapes blew apart. That was cool. But it needed some sound at least.
Beautiful animations! Clever intro! Excellent Music!
Hard to know where the enemies are. Looking down at the shadows felt unintuitive and awkward. And attacking was difficult. I didn't like holding the attack button to attack. I would rather just tap it to attack.
But fun overall.