FoonLudum Dare ExplorerLD26 → Labyrinth Run

Labyrinth Run

By goleegrees

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CategoryRankScoreCount
Fun2702.89
Theme3213.15
Overall3332.96
Audio3452.64
Innovation3492.73
Mood4682.28
Graphics5212.12
Coolness141145

Comments

badrpas 2013-05-01 10:23

I like it.
Need more difficulty progression :).

tyro 2013-05-01 10:32

Controlling with the mouse was a nice change of pace. Just add some obstacles (teleports, enemies, etc.) and it'd be crazy fun!

dookie 2013-05-01 10:48

Nice twist on the runner game :) It did get a little too tough some times, though, with dead ends running very far to the right. I didn't feel like I had a chance to spot I was running down a dead end before it was too late. Also having to hold down the mouse button caused me to slip once in a while. Good idea, though.

snakeeater 2013-05-01 10:51

I think the game would have been way more enjoyable with keyboard controls, and with less dead-ends in the labyrinth

skintkingle 2013-05-01 10:52

I spent quite a while on this game. I think it would be better if you didn't have to hold left click, it just strains the finger more than anything else. Also agree with all other comments.

infernet89 2013-05-01 10:52

Really nice idea, and very well executed random level generator! Personally, i should preferred keyboard control, rathere than mouse one, but it's just a preference.

Need more difficult breakdown, something like increasing speed

grambler1 2013-05-01 10:52

Really needs to ramp up the difficulty at some point. In its current state it's very relaxing, but I don't think that's the idea. (;

patrik 2013-05-01 10:52

It doesn't seem to work in the latest version of Chrome or Firefox for me. I just get a blank screen.

cahman 2013-05-01 11:04

Nice job! Add in some more content and you'll have a real winner!

goleegrees 2013-05-01 11:36

WOW! Thanks for all the great feedback!

Yeah the difficulty should probably increase in some way, in it's current state it's more like an endurance test :)

Regarding the "holding the mouse button down"-issue, it's because I always try to build games that would transition well to mobile, but I should probably have fixed so that you could click to hold or release the ball on PC.

@The Consul. Try to wait a moment and then press the address bar and enter, it fixes the problem for me. I have tried to fix this bug but it mocks me, it appears when I have many big assets in the project. I develop using Haxe/NME, if anyone recognise the problem feel free to hint a solution.

cherrynukacola 2013-05-01 14:08

Nice mechanice!

8bitpimp 2013-05-01 14:10

Nice game but I agree that there needs to be more of a difficulty progression since it gets a little harder then tails off. Also it would be nice if the thing you control is a little more responsive. Still nice concept and executed well.

realyuniquename 2013-05-02 15:09

Imho, this game can be even more enjoyable with more different game objects.

somenetworkguy 2013-05-02 17:29

Fun! But, the mouse control was a little awkward because of the constantly moving screen though. It would've been a little better control if I wasn't forced to hold the mouse button down.

spiridion 2013-05-02 18:21

I like the concept. I sat there holding my left mouse button for quite a while before I got bored and committed suicide to get a high score. Other than the button mechanic, I liked the mouse control.

Some progression, like the occasional goal or level boundary would be nice. Also, some of those coins are damn hard to get to, make them worth more points so that the reward feels worth the risk.

mortus 2013-05-17 13:12

Nice little game. I wonder if labyrinth generation algorithm was challenging to code.