Iceberg Explorer by tinyworlds 2013-05-01T11:39:00
"Windows cannot find 'bin\lamiae.exe'. Make sure you typed the name correctly, and then try again"
Foon → Ludum Dare Explorer → Users → Alex Camilleri
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | SPACEd out | jam | 102 | 3.61 | 3.41 | 3.43 | 3.93 | 3.37 | 3.93 | 2.58 | 3.13 | 81 |
"Windows cannot find 'bin\lamiae.exe'. Make sure you typed the name correctly, and then try again"
I don't feel like blaming the lack of gameplay, but it for sure feels like you could have added more content to it :(
Very fun game, congrats :)
I really really enjoyed it. I also loved the pfx and the difficulty curve, well balanced. Congrats :)
Interesting variation of the hidden object genre. Great music. I got stuck at the poem :(
I like the floaty feel. Pretty simple concept, but it works nicely.
Interesting idea. Not sure if I actually enjoyed playing it, but interesting for sure
Extremely simple. Not a bed thing, but could have been a bit more interesting for what concerns its pace. The graphics reminded me of Vib-Ribbon
Interesting game. Next time try to teach how to play through level design instead of writing a wall of text :)
Interesting game. I got lost after a while and I quit, but I liked the mood and the feel.
That was really interesting. I liked the meaning of the game mechanic and how it's used back again in the second part, with opposite effect. Sometimes the mechanic itself felt a bit like an obstacle to me (find all the objects for proceeding). Great job anyways :)
Great job, I really really enjoyed playing it. Very original and clever!
Crashes immediately :( (Win7 64bit)
Nice concept. I think you should implement the diagonal movement for the player. Also, too much text in the "narrative part", I had to skip everything ^^ Good job!
As somebody already said, some patterns are impossible to avoid, which makes the game a bit unfair. Having a 1 pixel hitbox for the ship would have improved the experience a lot i think
Nice idea. Too bad there were very few levels and no replayability :(
It felt really confusing and hard. As someone already said, the character is way too big compared to the level.
Great concept! It was difficult to understand how to start the platforming session (could have been maybe a good idea to give a different color to the platforms)
I got really confused by the layout switching mechanic, it made the level navigation very difficult for me. Very interesting idea though :)
Relaxing, and very nice little game. Very enjoyable
Really fun game. Great feedback and very enjoyable experience overall. Great job.
Not bad, nice mood!
Very interesting use of Twine. I didn't really understand how the stamina worked.
I don't really understand how does the game support the theme. The randomization is fun, but the implementation a bit messy.
I didn't really understand how the guessing worked, you could have explained it better maybe. Nice pics :D
404 not found :(
Fun idea. I found it a bit frustrating though
Too bad there were not many different enemy types. After a while the game got filled with bats and started lagging!
Very nice little game. Great job with the camera!
Nice concept. It is too difficult to pass on the other side of a switch without touching it and without getting hit by the laser. It was fun to play, could have been more forgiving :)
I liked the very small size of all the elements, which made the levels look more interesting. At the same time the game looks quite unpolished, the jumps are very hard, the player is extremely slow and the collisions are buggy :(
Interesting puzzle game, quite clever. Not colorblind-friendly though ^^
Nice mood. I didn't find the game particularly interesting though. I liked the camera movement, but many elements were quite confusing, together with the color coding.
I think the game would have been way more enjoyable with keyboard controls, and with less dead-ends in the labyrinth
It felt extremely passive and unpredictable. Not sure if there's a message/meaning behind it. If that's the case, I was unable to understand it :(
Played the web version. The change of running direction is an interesting mechanic. The execution was not very good, and I got stuck soon.
Kept me busy for a bit, but after a while I got a bit bored. I like how most of it is very concise. The intro was nice, but it didn't really manage to grab me.
Very nice visuals. The game is really unforgiving!
Nice idea, but too challenging for me. Maybe it's not my kind of game ^^
___________________________________________
ERROR in
action number 1
of Key Press Event for A-key Key
for object obj_controller:
In script scr_move_pointer:
Error in code at line 8:
while(placed[pointer_x,pointer_y] == true) pointer_y -= 1;
^
at position 33: Negative array index
My overall thought during the game was "what the hell am I playing?" XD
Even here, I got stuck at red :(
Interesting game, though, and great use of audio
It's interesting that you decided to let the player change the speed manually, I found this decision a bit weird
I didn't really manage to understand anything about the game :(
Our games look very similar hahaha they play very differently though :D I really liked the concept, even though it took me some time to figure out how to jump downwards (the tutorial didn't really help me). Would be interesting to make it more fast-paced :) Great job
Thanks a lot for playing the game :) The installer problem can be solved by running it as Administrator. I'll try to fix it as soon as possible!
Thanks everyone! Unfortunately I cannot get rid of the installer, since it's part of how Game Maker Studio works.
For making a Mac build I need a Mac :( I'll try to make one somehow, but I can't promise!
I could try with an HTML5 build, but there are a lot of problems with making audio work and having a proper framerate, and considering that SPACEd out is a rhythm game, I would rather not release such a weak version.
Ok guys, now it is possible to download the .exe file, without bothering with the installing process.
Also, if you're interested, I posted a long article about the game, explaining its basic concept and its meaning: http://www.ludumdare.com/compo/2013/05/01/a-game-about-giving-the-best-failing-and-getting-stuck-in-the-routine/
That's quite weird, the game doesn't make any use of web features.
Thanks a lot everyone :)
Thanks everyone for the feedback :)
it would have been nice to have a more distant camera in order to see more of what's happening in the game. The game doesn't really fit with the theme though :(
Very interesting. I gave up after a while, though :(
It was very nice to see the game evolve over time. Good job :)
Great work with the aesthetics!
Interesting randomization system, it was fun to play :)