Vivere by Tkatchenko 2012-08-30T22:19:00
I like it!
It's very similar to mine concept, the realization is way more complete and interactive, or without the "way more" :P
(are you Italian?)
Foon → Ludum Dare Explorer → Users → theGiallo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Voice of Fire | compo | 770 | 2.97 | 2.56 | 2.05 | 3.44 | 2.55 | 3.51 | 1.95 | 3.12 | 55 | |
| 2012 | 25 | You are the Villain | Hero Beat ME! | compo | 701 | 2.25 | 2.31 | 2.93 | 2.93 | 1.94 | 2.50 | 2.27 | 53 | ||
| 2012 | 24 | Evolution | E.V.o | compo | 14 |
I like it!
It's very similar to mine concept, the realization is way more complete and interactive, or without the "way more" :P
(are you Italian?)
@FrozenFractal: I'm sorry, I'll do. You can try to download it from http://packages.debian.org/wheezy/AMD64/libglew1.7/download, put it aside of the executable and add "." to your LD_LIBRARY_PATH:
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
before running the program.
@NederfGames: It texts: "not completed" and I've written bad comments myself. What more? Free time travel?
I've made the video, but with no audio due to a memory leak of OpenShot (or a >15GB memory requirement). I'm trying to add it with PiTiVi. It's in uber quality and I've a very slow connection, so it will take a lot of time to upload it.
Please be patient and wait for it to rate the game. :)
I've just uploaded the source code to my git repository https://bitbucket.org/theGiallo/opengl_secondproject.
@zenmumbler: what does it says?
@Gazok: I do not have that library o.O and google gives me only a page of results searching "libfreesound", this is strange. What distro are you using?
@epiplon: An error? What error? Please tell me! I'll try to correct it!
For people who can't run linux games:
It should be compilable with VS, I had no time to try to port it. If I'll have I'll try. Meanwhile it runs perfectly on a live CD of Ubuntu 12.10 (I've tested it on a virtual machine), so, for this game and others, give it a try!
@xandrew: Thank you. To make a multiplayer game without testing its gameplay is difficult and dangerous :P and it's dependent on the quality of the keyboard, but I wanted to experiment and to risk (^_^)
@ceronman: I completely agree, I hadn't integrated OpenAL and I had no time to make come sprites, because I spent 7h~ to try to compile it statically *facepalm*
I've just installed VS2012, I'll try to compile it for windows :)
There it is! Windows version!
@Neonlare: thank you! :D
@Beanably: oh yes, you have to install VC++Redist2012 http://www.microsoft.com/it-it/download/details.aspx?id=30679
Hmm... it's strange. I've tested it on another pc, and it had a bug: no world limitators. :|
Try to install the VC++Redist2010 and the VC++Redist2010Update too.
Thank you for reporting.
The idea is not bad. There is a lack of interactivity during waves, and they are a bit slow, and teh fact that it pauses when not focused does not help. It could be improved with more types of towers, that need interaction. Maybe adding thresure zone could make it more interesting.
I'm using Debian64bit: when I win it crashes returning 255 -.-"
Very beautiful shader!
This game is great!
It's dependent to your version of dynamic libraries. Try to incude them in the zip or to compile it statically.
It's saying me
./raoul: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /tmp/_MEIS3O5Lt/libz.so.1)
Very nice game!
Great work!
Nice one! Theme well applied to the game.
lol gramatic-post-LD-disorder :D
Thank you all :)
About floaty jump: yes, I tried to make all dreamy.
Thank you all :)
@rzfmzn: I tried to remove, or at least reduce, as many "meta" as possible. In fact the time, a sort of score, is displayed only at the end. I didn't wand the player to be affected or distracted by them, ruining the dreamy experience.
@GeorgeBroussard: Did you used the double jump? The jump is not really "slow moved", but I wanted to achieve a dreamy sensation, so as final effect it could be perceived so. the physics is almost as it would be in reality.
Wait... That George Broussard. Whoa.
Thank you. I tuned the movement very carefully.
I like the idea of the zen runner :)
Thank you :D Canabalt is to me an awesome runner game :)
The best game of this LD. Shurely. It's better than a lot of games on Steam. I want this on Steam. Let's Greenlit it!
*Surely
Well done pal!
Very nice game! I like its humor, the graphics and the narrative. Congrats.
What a strange game. Or interactive thing. :|
You did the sprites? They are cool.
What a strange game. Or interactive thing. :|
You did the sprites? They are cool.
My entry has the same name of your, give it a try!
Thank you :)
If you worked on Unity you have to post the Unity3D project.
Also: what are supposed to be the commands? Even the 360 pad doesn't work...
Great entry! IT has the theme in the mechanics and in the graphics. Great mechanics! With a soundtrack it would be perfect! 8)
I have windows 7 and it crashes without even starting. :(