Kill Tower by KHANanaphone 2013-04-30T23:18:00
Awesome puzzler. Clearly a game where level design is king!
Foon → Ludum Dare Explorer → Users → McBeef
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Solid Shape, and the shape of things to come. | compo | 428 | 3.26 | 3.21 | 3.37 | 3.63 | 2.42 | 3.63 | 2.93 | 36 | |
| 2013 | 26 | Minimalism | Less is more | compo | 1146 | 2.54 | 2.13 | 2.79 | 3.61 | 2.21 | 2.84 | 41 |
Awesome puzzler. Clearly a game where level design is king!
beautiful graphics and sound. I liked the concept, but I feel the skill and reflexes bit don't fit the overall mood and puzzly genre of the game.
Neat idea, could be better developed. When all the ball are placed the game could speed up a little. It's kinda boring watching the game hoplessly waiting to finally lose.
It has nothing to do with the theme, but I love it! I love tamagoshi like games with an end! Great art. Looking forward too see it further developed.
BAAAAATS!!! I hate bats in games. I missed them a lot. Great idea. I can see a whole game developed around this. A turn-based skill & reflex rpg.
Too many bugs.
Really nice. Good work!
PixelShroom for dickass thief! Really good idea. The game could be a little faster and you should've been able to heal the enemies, for a more intense and challenging experience
I It's like half-minute hero, but you don't have any input. Kinda like progress quest, but less fun (progress quest if fun because of the weird stuff that's in it.
Honestly didn't like it :/
Great game. Loved the mood & the level design.
Two positives:
- Nice to see a ASCII based game.
- I think the idea of exploring a "shapeshifting" environment really cool.
One negative:
- In cygwin, I experienced some flickering. I had to mess around with the terminal resolution to reduce it.
Great Job!
But holy crap, did this mess up my eyes :)