FoonLudum Dare ExplorerLD25 → Hero Beat ME!

Hero Beat ME!

By thegiallo

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CategoryRankScoreCount
Coolness353
Innovation3322.93
Humor3762.50
Theme4832.93
Fun5942.31
Mood6142.27
Graphics6981.94
Overall7012.25

Comments

jomomomo 2012-12-18 16:01

Can't play linux games :-(

lansiir 2012-12-18 16:05

I think you forgot to post your source.

thecze 2012-12-18 16:11

Too bad it's only Linux

zenmumbler 2012-12-18 16:17

The program doesn't start on Ubuntu 12.

starspell 2012-12-18 17:00

Can't play on Linux I'm afraid. Will check back later to see if there is a port.

pighead10 2012-12-18 18:11

Same for me, linux only is a big problem in ld!

pythong 2012-12-18 18:14

please add some executables o.O. And quick! you're losing votes

gazok 2012-12-18 18:20

Couldn't find libfreesound.so.3 , and it's not in my system repositories, so you should staticly link it or include a dynamic link library.

epiplon 2012-12-18 18:30

Can't run ou game, sorry. There is an error on the .sh file.

kewry 2012-12-18 18:45

Can't play on Linux. :<

xandrew 2012-12-19 07:55

Works perfectly for me (Ubuntu 12.04.1). Interesting (and slightly funny) game...


If you put up the source code then perhaps someone might be able to port it for you?

thegiallo 2012-12-19 20:19

I've just uploaded the source code to my git repository https://bitbucket.org/theGiallo/opengl_secondproject.

@zenmumbler: what does it says?

@Gazok: I do not have that library o.O and google gives me only a page of results searching "libfreesound", this is strange. What distro are you using?

@epiplon: An error? What error? Please tell me! I'll try to correct it!


For people who can't run linux games:
It should be compilable with VS, I had no time to try to port it. If I'll have I'll try. Meanwhile it runs perfectly on a live CD of Ubuntu 12.10 (I've tested it on a virtual machine), so, for this game and others, give it a try!


@xandrew: Thank you. To make a multiplayer game without testing its gameplay is difficult and dangerous :P and it's dependent on the quality of the keyboard, but I wanted to experiment and to risk (^_^)

ceronman 2012-12-21 14:37

Interesting game. It's a nice and original idea. It would have been nice to have some simple sprites instead of just squares, it's hard to know what's exactly going on and to remember what color of cube is what kind of person. Some feedback sound would have been nice too.

thegiallo 2012-12-23 19:28

@ceronman: I completely agree, I hadn't integrated OpenAL and I had no time to make come sprites, because I spent 7h~ to try to compile it statically *facepalm*

I've just installed VS2012, I'll try to compile it for windows :)

thegiallo 2012-12-24 18:34

There it is! Windows version!

neonlare 2012-12-28 17:20

Funny little thing here :D. Making noises so bad they stun even yourself was pretty darn fun.

thegiallo 2012-12-29 12:28

@Neonlare: thank you! :D

beanalby 2012-12-29 23:54

Trying to run gives a single MessageBox:

"The program can't start because MSVCP110.dll is missing from your computer."

Win7 SP1 x64

thegiallo 2012-12-30 10:26

@Beanably: oh yes, you have to install VC++Redist2012 http://www.microsoft.com/it-it/download/details.aspx?id=30679

beanalby 2012-12-31 18:27

After installing the redist, running opens a white window that hangs with hourglass, eats 100% cpu. Last lines of console show
base font list = 1
font texID = 1 isTexture: yes type GL_RGBA

maikeroppi 2012-12-31 18:46

Sorry, couldn't run this one. Seemed to start, but hung with a white window popping up. Put the following out to the console:

OpenGL 1.3 supported
GLEW 1.3 supported
OpenGL 2.1
OpenGL 4.0
Ready for OpenGL 2.0
loading texture: ./resources/fonts/LiberationMono16.png
postfor
Texture::load file_path: ./resources/fonts/LiberationMono16.png
preunload
post load
pre isstored
prestoreanyway
no error
base font list = 1
font texID = 1 isTexture: yes type GL_RGBA

thegiallo 2013-01-01 16:58

Hmm... it's strange. I've tested it on another pc, and it had a bug: no world limitators. :|

Try to install the VC++Redist2010 and the VC++Redist2010Update too.

Thank you for reporting.