jomomomo 2012-12-18 16:01
Can't play linux games :-(
Foon → Ludum Dare Explorer → LD25 → Hero Beat ME!
By thegiallo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Innovation | 332 | 2.93 | ||
| Humor | 376 | 2.50 | ||
| Theme | 483 | 2.93 | ||
| Fun | 594 | 2.31 | ||
| Mood | 614 | 2.27 | ||
| Graphics | 698 | 1.94 | ||
| Overall | 701 | 2.25 |
Can't play linux games :-(
I think you forgot to post your source.
Too bad it's only Linux
The program doesn't start on Ubuntu 12.
Can't play on Linux I'm afraid. Will check back later to see if there is a port.
Same for me, linux only is a big problem in ld!
please add some executables o.O. And quick! you're losing votes
Couldn't find libfreesound.so.3 , and it's not in my system repositories, so you should staticly link it or include a dynamic link library.
Can't run ou game, sorry. There is an error on the .sh file.
Can't play on Linux. :<
Works perfectly for me (Ubuntu 12.04.1). Interesting (and slightly funny) game...
If you put up the source code then perhaps someone might be able to port it for you?
I've just uploaded the source code to my git repository https://bitbucket.org/theGiallo/opengl_secondproject.
@zenmumbler: what does it says?
@Gazok: I do not have that library o.O and google gives me only a page of results searching "libfreesound", this is strange. What distro are you using?
@epiplon: An error? What error? Please tell me! I'll try to correct it!
For people who can't run linux games:
It should be compilable with VS, I had no time to try to port it. If I'll have I'll try. Meanwhile it runs perfectly on a live CD of Ubuntu 12.10 (I've tested it on a virtual machine), so, for this game and others, give it a try!
@xandrew: Thank you. To make a multiplayer game without testing its gameplay is difficult and dangerous :P and it's dependent on the quality of the keyboard, but I wanted to experiment and to risk (^_^)
Interesting game. It's a nice and original idea. It would have been nice to have some simple sprites instead of just squares, it's hard to know what's exactly going on and to remember what color of cube is what kind of person. Some feedback sound would have been nice too.
@ceronman: I completely agree, I hadn't integrated OpenAL and I had no time to make come sprites, because I spent 7h~ to try to compile it statically *facepalm*
I've just installed VS2012, I'll try to compile it for windows :)
There it is! Windows version!
Funny little thing here :D. Making noises so bad they stun even yourself was pretty darn fun.
@Neonlare: thank you! :D
Trying to run gives a single MessageBox:
"The program can't start because MSVCP110.dll is missing from your computer."
Win7 SP1 x64
@Beanably: oh yes, you have to install VC++Redist2012 http://www.microsoft.com/it-it/download/details.aspx?id=30679
After installing the redist, running opens a white window that hangs with hourglass, eats 100% cpu. Last lines of console show
base font list = 1
font texID = 1 isTexture: yes type GL_RGBA
Sorry, couldn't run this one. Seemed to start, but hung with a white window popping up. Put the following out to the console:
OpenGL 1.3 supported
GLEW 1.3 supported
OpenGL 2.1
OpenGL 4.0
Ready for OpenGL 2.0
loading texture: ./resources/fonts/LiberationMono16.png
postfor
Texture::load file_path: ./resources/fonts/LiberationMono16.png
preunload
post load
pre isstored
prestoreanyway
no error
base font list = 1
font texID = 1 isTexture: yes type GL_RGBA
Hmm... it's strange. I've tested it on another pc, and it had a bug: no world limitators. :|
Try to install the VC++Redist2010 and the VC++Redist2010Update too.
Thank you for reporting.