FoonLudum Dare ExplorerLD26 → Voice of Fire

Voice of Fire

By thegiallo

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CategoryRankScoreCount
Coolness355
Audio1223.51
Mood3763.12
Theme6573.44
Humor7681.95
Overall7702.97
Fun9402.56
Graphics9422.55
Innovation12332.05

Comments

rujomarco 2013-04-29 08:50

simpe but fits the theme, liked the sound design too

atraxgames 2013-04-29 11:12

Perfectly fits the theme, sound design is awesome!

logun 2013-04-29 11:14

A lot of game in this ludum dare with this game mechanic, but this one is classy. I enjoyed graphics and audio.

arkadydracul 2013-04-29 12:48

Perfect entry!

dsoft20 2013-04-29 17:13

Very nice, I think that this game will be an awesome mobile game

lidfrid 2013-04-29 19:31

Wo theGiallo, very classy and polished!! Congratz :)

peggiosoft 2013-04-29 21:23

i have runned?

senordiablo 2013-04-29 23:04

absolutely loved it

mrhalfman 2013-04-30 10:24

Cool game, fits perfectly with the theme. Nice audio too : relaxing and accorded to the game.

smilingcat 2013-04-30 10:27

Nice audio, really made me feel like I was inside the run.

dohan 2013-04-30 10:28

The music really set the mood for this game.

greg-power 2013-04-30 10:38

I thought the jump was bit 'floaty', but that could have been a design choice. I love your idea of creating a series of games based on paintings. Kind of like William Carlos Williams' poems about Bruegel's paintings.

thegiallo 2013-04-30 16:18

lol gramatic-post-LD-disorder :D

thegiallo 2013-04-30 16:20

Thank you all :)

About floaty jump: yes, I tried to make all dreamy.

casino-jack 2013-04-30 19:05

Really nice music and sound on this one.

saggiosoft 2013-05-01 18:55

It seems a minimalist episode of "Twin Peaks". Good!

snakeeater 2013-05-02 13:35

I like the floaty feel. Pretty simple concept, but it works nicely.

rzfmzn 2013-05-03 16:07

I like the mood of the game
you could add a point system and make the player keep the square inside the blue for score and even more score by landing on black, this should make the player risk more =O)
nice game tho (and gj since you had so little time =OD )

prudiiarca 2013-05-03 16:22

Nice idea, smooth gameplay. fine!

georgebroussard 2013-05-05 06:12

Nice audio. The jump physics were off enough that I never really enjoed it. I was only able to clear maybe 5-6 barriers. Why the slow motion jump physics?

thegiallo 2013-05-06 08:35

Thank you all :)

@rzfmzn: I tried to remove, or at least reduce, as many "meta" as possible. In fact the time, a sort of score, is displayed only at the end. I didn't wand the player to be affected or distracted by them, ruining the dreamy experience.
@GeorgeBroussard: Did you used the double jump? The jump is not really "slow moved", but I wanted to achieve a dreamy sensation, so as final effect it could be perceived so. the physics is almost as it would be in reality.

thegiallo 2013-05-06 15:58

Wait... That George Broussard. Whoa.

brassawiking 2013-05-12 18:30

This had a good serene tune to it. It felt organic. Also, don't know if it was intentional, but the movement was not entirely linear, instead it had a pulsating feel to it, which in this case fits really good. Could see this turn into sort-of zen runner where you kinda dance forward without a care in the world.

thegiallo 2013-05-20 15:04

Thank you. I tuned the movement very carefully.
I like the idea of the zen runner :)

sylvain-p 2013-05-20 17:34

It's a kind of minimalist canabalt. Good job

xanjos 2013-05-20 22:12

Pretty good take on a minimalistic endless runner. The background music gives a very relaxing mood.

thegiallo 2013-05-21 10:56

Thank you :D Canabalt is to me an awesome runner game :)