FoonLudum Dare ExplorerLD26 → Frame Aim

Frame Aim

By symmeteer

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CategoryRankScoreCount
Coolness360
Theme1413.65
Innovation2463.06
Graphics4952.31
Mood4992.00
Overall5172.38
Fun5282.00

Comments

basspenguin 2013-04-30 04:22

I like the concept. I just couldn't get anything to happen once the blue box got in the yellow square. Unique controls though.

tyro 2013-05-01 08:56

Are there any levels after the first one? Once I got the blue square in the yellow nothing seemed to happen. Cool concept this be, I'd love to see where you take it if you expand on it.

symmeteer 2013-05-02 09:57

Thanks for checking it out!

Nope, that's the only level, and I ran out of time to add bells and whistles for when you win. I did make it stop the gameplay, though. (I see in the footnotes that we're allowed to fix 'win condition' bugs...)

I also liked the concept, so I'm working on an updated version - see the new link!

freezx 2013-05-02 11:03

Needs a bit more work, but unique in its own way.

bennuk 2013-05-02 11:06

I really like this idea, it's a shame there's only one level!

lotusgame 2013-05-02 12:10

Great idea, need more challenge and level to be fun

cosmicadventuresquad 2013-05-03 18:46

Cool for such a small time frame. I can see how this could become a more full game if you had multiple stages and made it so you lost if the blue cube hit the red lines while you were moving them.
-Strega

(this is a team account)

kurrik 2013-05-04 05:38

Wanted to see more depth, but totally understandable given the short amount of time you had. The updated version is cool, I would like to see more ways to develop strategies for getting a better score.

snakeeater 2013-05-04 20:54

Very nice experiment :)

xewlupus 2013-05-07 05:57

unclear what the tension is... is there a lose condition?

lioneljitro 2013-05-07 06:32

Neat concept.

Welldone for a 2 hour effort.

tomk32 2013-05-08 06:08

For two hours a great success. But how do you want to go about limiting the player's movement? By limiting the total movement possible so we can't just move the ball where it needs to be?

cakencode 2013-05-08 06:13

I wish there were more levels! Oh, what's this... made in 2 hours?? Nicely done :)

Thank you for making a post-compo version! It is fun to try and nail the target in the fewest bounces. Add a few more mechanics (like a laser that splits the ball + 2 exits, or a magnet that attracts the ball, or a dead zone where the ball will get stuck, or... LOTS OF STUFF) and you'd have yourself a fully fledged game!!

nimblegorilla 2013-05-08 06:16

Neat idea. Pretty good for two hours. To make it more challenging you might make it so that parallel lines always move away from each other. Otherwise it is pretty easy to just make a tiny box around the yellow one.

kyru 2013-05-15 18:47

Neat idea, playing controlling the walls instead of anything else. Could be fun expanded into more.

qaterknan 2013-05-15 19:20

Quite interesting concpet, but definitely not grown to its potential. There could have been more levels and more logical concepts, which would have made the game much better.

ncgames 2013-05-15 20:53

cool concept. really like the visual motif and the way you worked backwards from that

lu3mm3l 2013-05-15 21:05

7 bounces - great idea, especially for 2h!

domrein 2013-05-16 03:40

This has already been said, but I like the concept, just wish there was a little more content there.

ddrkirbyisq 2013-05-16 06:57

Well, it's minimalistic xD

floko 2013-05-17 05:38

Very interesting. Simple yet challenging. Quite into the theme =]

super-hamster 2013-05-18 21:15

Interesting game idea, I wish it was more challenging and would automatically continue though.