FoonLudum Dare ExplorerUsers → symmeteer

symmeteer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperDeep Fieldunfinished
201532An Unconventional WeaponWORDMINESjam
201431Entire Game on One Screencontainmentjam
201430Connected WorldsBleed Zonejam
201328You Only Get OneLoops of Fatecompo3193.233.143.882.313.021.291.742.7577
20132710 SecondsOn the Dotcompo9152.672.542.923.191.891.801.6547
201326MinimalismFrame Aimjam5172.382.003.063.652.312.0060

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by symmeteer

LD26 — Minimalism

Schrodinger by myachin 2013-05-08T06:10:00

This pretty awesome. The only thing that bugged me was having to press left/right to change energy levels (which I would think would be an up/down thing). Great job.

Gods Will Be Watching by Deconstructeam 2013-05-07T05:50:00

Great job!!

The Vale by Tyro 2013-05-02T10:33:00

This was really enjoyable! (Especially considering that I had a really hard time getting past the first level that had keys, but kept wanting to redo it).

Great graphics and game flow. Like some other people said, it doesn't seem to fit the theme very much, but that doesn't bother me.

One thing you may want to change - when in fullscreen mode, I pressed ESC thinking that game might shrink back to non-fullscreen. It closed instead!

Frame Aim by Symmeteer 2013-05-02T09:57:00

Thanks for checking it out!

Nope, that's the only level, and I ran out of time to add bells and whistles for when you win. I did make it stop the gameplay, though. (I see in the footnotes that we're allowed to fix 'win condition' bugs...)

I also liked the concept, so I'm working on an updated version - see the new link!

dodecaphony by heuermh 2013-05-04T05:42:00

I really want to play this game, especially since I'm a musician, but I can't get past level 0 because my screen isn't big enough to accomodate the un-resizable window size (and two of the tones were offscreen).

ERASERLAND by little_polygon 2013-05-07T06:11:00

Really polished and good challenge!

hekeri by kunzbe 2013-05-07T06:21:00

That was wacko and quite fun!

Erase by iterative deepening 2013-05-16T02:37:00

Pretty zany - I liked it! The movement was a bit sticky, though.

Chao Ab Ordo by ZeroDivide 2013-05-02T11:22:00

This is actually a lot better than you may think! I had fun racing the chaos-growth and figuring out how things worked. I would get this little fortress of gray that I could easily defend... and then the colors would suddenly invade!

My best time was 207.8 seconds.

You should definitely keep going with this - tinker with the algorithm and controls and such. I'd suggest allowing the player to move multiple tiles when holding down an arrow key so that he/she doesn't have to repeatedly press it and get carpal tunnel syndrome.

Untitled by tariflognib 2013-05-15T18:48:00

90 px/sec is definitely not the maximum speed. Try 5000+ px/sec. I have no idea how it happened, though - it may have been a bug, because I wasn't pressing the up/down keys to get there. But I got it to make some cool aliasing patterns!

Blind by miotatsu 2013-05-08T04:56:00

I loved it! I just sat back in my chair, closed my eyes and wandered around. I've never been able to do that in a game before!
An expanded game with a larger variety of sounds and such would be cool!

Uber Tic Tac Toe by chume 2013-05-04T05:46:00

Matlab???? Wish I was still in college when I had a student license for it. Looks fun though.

9 by drilltail 2013-05-15T17:59:00

That was really cool! I liked the 1-key control. Layer 9 was pretty hard. On the other layers, for some reason it seemed to get easier near the end of the layer.

Linemalism by Rubi 2013-05-04T05:11:00

I loved this game! At first it was so easy to not mess up that it tricked me into thinking it was just an art thing. Then when I tried to make certain patterns of figures - that's when it started being tricky.

Here's my favorite screenshot:
https://dl.dropboxusercontent.com/u/107314069/liminality.png

The blinking between levels was a bit strange - perhaps it would be better if it lined up with the beats in the Satie (which was great, by the way).

Lines and Colors by chipcaramel 2013-05-15T17:01:00

Looks cool, but I couldn't any of the pages to load.

Catch the Falling Things by pvg 2013-05-15T16:52:00

Well, not bad! My top score was 32 seconds. Here's my screenshot (I did manage to get more than 7 things on the platform!):
https://dl.dropboxusercontent.com/u/107314069/screenshots/catchthefallenthings.png
The best strategy I could find was to leave the platform in approximately one place (moving it by no more than 5 pixels or so) the whole time. It made for a "watch and cheer it on" kind of gameplay, but it was still satisfying when I broke 30 seconds.

One easy tweak you could try - if there was 100% friction (i.e. no sliding on the platform), this would be an interesting variation on Tetris.

Different Games: A Ludum Dare Entry by devwil 2013-05-02T10:57:00

What the...! That made me do a double take. Nice job on the theme.

LD27 — 10 Seconds

SliP by Sakuyan 2013-08-26T19:14:00

Unfortunately I couldn't get it to work on Chrome. The console said that the jquery file couldn't be found.

Not the blue wire! by sol_hsa 2013-08-26T18:46:00

That was really fun, even on the web version. Nice job!

On the Dot by Symmeteer 2013-08-26T05:17:00

Okay, I did 2 small bugfixes: (1) after level 10 (that is the last level), it now cycles back to the beginning without freezing; (2) there were different responses for better times which weren't showing up properly - now they're showing up.

As to it being diabolical/impossible, however, nothing I can do about that now, sorry! :) But you can go on to further levels at any time - just press space to interrupt a run, and enter to go on. Thanks for playing and feedbacking.

Audenary by Andrio 2013-08-26T06:24:00

Pretty easy, but very calming. It was nice to play after spending all weekend concentrating on LD.

Lawrence Dare Starring In- 10 Second Psychic by Beardbotnik 2013-08-26T18:58:00

Cool idea! It was hard to make out the thought-voices, but that was definitely a feature - made it more interesting to work out what they were actually thinking. If you can, this would be great extended to multiple levels or randomly generated murders or something.

Routine decisions (in 10 seconds) by Yozz 2013-08-26T06:10:00

Nice blend of weird psychology and arcade-like stuff!

Ten Down by Sebastian 2013-08-26T06:48:00

Not too bad - I would have preferred directing the player completely with WASD/arrow keys, though.

The Clocktower by Colorvade 2013-08-26T05:46:00

That was tricky but actually pretty cool. I lasted 14 rounds. Everything was very smooth and complete - and great graphics/sound.

Ten Seconds (Needed to Pass Legislation) by Dr_V 2013-08-26T19:50:00

That was hilarious and puzzle-ish. Great job.

10 Seconds Before the World Ends by Lustdante 2013-08-26T06:03:00

I am having so much fun. Awesome concept, great work.

Ultimate Survival Lab by Reaperguy 2013-08-26T19:26:00

Not bad for your first game! The controls were interesting.

Crazy Genetist by ratalaika 2013-08-26T19:07:00

Not bad - too hard in my opinion, but that didn't stop me from trying again and again. Made it to level 3. Nice job on the graphics/sound too.

Memorization by longloaf 2013-08-26T06:55:00

48 hours of intense jamming, and now I have to use my memory?? Just kidding. I had fun - nice job.

Biform by Reevezy 2013-08-26T05:55:00

I also can't get it to run on Windows 64 bit, with .NET 4 installed. It looks like a neat concept though.

Origin Within by FanFan 2013-08-27T05:36:00

I also got out in 59 cycles and 4 treasures. Great game, great concept, great level progression. It was also interesting that leveling up simply was a matter of encountering ghosts rather than fighting them - that simplified the gameplay a lot.

CubePocalypse by Theformand 2013-08-26T18:38:00

Oh wow that was crazy. I did eventually see what the timer was about, but it wasn't obvious. Nice graphics.

Nonzero by koller-digital 2013-08-26T07:16:00

Took me a while to get the hang of it, but pretty cute! I had fun.

LD28 — You Only Get One

Forgotten Child by mobyvb 2013-12-19T06:53:00

Moral of the story: not only am I a child neglector, but I'm also a cheating drunk barely able to control the car. ;) But I had fun nevertheless.

Str1ngle by Zanzlanz 2013-12-18T01:50:00

Look!!
http://dl.dropboxusercontent.com/u/107314069/screenshots/str1ngle.png

It took me two times to win - first time, I made it to level 8. Had lots of fun.
I did notice that the game started getting really slow around levels 6-7 when there were more things flying around. It was especially slow when I had the torch + projectile powerups at the same time - I suspect that the high number of particles was the culprit.

All in all, great job!

Life: The Cynical-Hipster-Tetris Version by Tim Kaldor 2013-12-16T19:44:00

"The secret to happiness is making games." Well said! I had fun.

Bacterias by Webravenz 2013-12-20T23:33:00

Loved the graphics/atmosphere! One thing to note - when I was playing the horizontal bridge-building bacterium, the whole game jiggled back and forth a bit.

Make Tetrominoes! by Crowbeak 2013-12-19T07:38:00

Hmm, I'm using Chrome, and it doesn't seem to be working for some reason. I click the first one and then click the board; the first one moves to the board with the 'shunk' sound. Then, when I click another to place it on the board as well, the first one disappears. After that, none of the tiles are placeable on the board.

You only have one vote by thedeadlybutter 2013-12-18T20:57:00

Nice - makes me think! The auto generation of candidates makes it replayable. Nice touch.

My one critique is about the wording of the statistics presented for the candidates. For instance, if it says "60% of the population is effected by this policy. Of these people 30% are affected positively and 30% are affected negatively.", the figures in the last sentence are actually referring to percentages of the whole population, not the subset of the population who is affected (the 60%). It would be correct the last sentence read: "Of these people 50% are affected positively and 50% are affected negatively." (So you'd have to compute those two percentages from 30/60 and 30/60.)

Alternatively you could just change the wording to something like this: "60% of the population is effected by this policy; 30% are affected positively and 30% are affected negatively." Then, it's implied that the last two figures refer to percentages of the entire population.

It's not a big deal since your graphs show the player exactly what the figures are - probably no one will get mixed up. However it might annoy some statisticians who are already annoyed by politics. :) But overall, well done.

BUTTERSLIDE by Mnemusyne 2013-12-20T23:45:00

Hahaha. Rating 5 humor points for the knife as the enemy.

Loops of Fate by Symmeteer 2013-12-16T22:06:00

Thanks for all the comments!

I wouldn't say it was a nightmare to implement, but it was tricky - it took some concentration and deep breaths to get the details down.

Yeah, the part that needs the most work is the mechanic's UI (showing where to click the tracks). I actually made the clicking circles smaller a couple hours after the competition, because when they were larger, some of them overlapped so much that each circle only had a few pixels of non-overlapping clickable space.

I definitely want to extend this game. I'll put my thinking cap on about the UI; the solution might be to simply design all the levels so that there are no problematic spots.

Don't forget your old shipmate by Dining Philosopher 2013-12-18T07:58:00

Best audio ever.

The Wizardry of Differentiation by mortus 2013-12-16T20:47:00

Fun! The range of spell possibilities makes me want to keep playing even when I get swarmed with dudes.

The Wizardry of Differentiation by mortus 2013-12-16T21:46:00

Pushing novas (anything + air + air) are awesome. This game is awesome. I would have kept playing for hours if my browser hadn't accidentally gotten out of focus - the game kept playing and I died while going back to my window! You should definitely fix this. Just have the gameplay pause when the window's not in focus.

E pluribus unum by IHateATMFees 2013-12-24T03:50:00

Very engaging! Best thing you could do for it right now: give it some clearer directions/guidelines, so that people don't have to go read your hint.

Airlock One by McFunkypants 2013-12-19T07:09:00

Interesting! Took me a while to get the hang of it, but the given shapes were neat to work with. Felt nice and sci-fi.

Heart by arrogant.gamer 2013-12-16T20:50:00

Damn I love Zelda-like games. Too bad I don't have a twitter account.

intervalo by Manuel Magalhães 2013-12-19T07:47:00

Very nice! I kept thinking I would have more trouble with it, but I eventually got through each level. Kept me interested. I'm not totally sure that the rotational period was matched up with the bar's period, though.

Tall Grass by Lipedal 2013-12-18T07:10:00

Love it - but couldn't get past the level after the first monsters. Am I missing something?

Also, I checked out the Luderia trailer - it looks fun and a bit hilarious! (Ballet?)

Lumen by Nelien 2013-12-19T06:41:00

Wow, this is beautiful. There seem to be so many details that make it seem way more thought out than a 72 hour game. Music was beautiful, although the breathing was a bit creepy.

I played the web version and couldn't get past one level (2nd or 3rd - can't remember) because my window's maximum height (625px) was too small. When I tried to scroll down and then clicked back in the game to give it focus, the game automatically scrolled back to the top. I tried going doubly blind by alternating directing the diver and scrolling to see where I was, but this proved too difficult.

Other than that, awesome game.

Match Girl by DDRKirby(ISQ) 2014-01-01T19:32:00

Great mechanic, great art, I appreciate lots of levels. My one comment is that I expected it to be themed more like the little match girl story (victorian london with all its perils...)

1-2-3-Ban by Draknek 2013-12-18T06:57:00

I've never seen a puzzle like this! Enjoyed it a bunch!

Ballkeeper by cappelnord 2013-12-20T23:15:00

Fun and polished! Well done. My only critique is that the mouse input was a bit unintuitive. It's not always clear when how much you need to move your mouse to keep the circle rotating in a certain direction.

Batteries Not Included by Photon 2013-12-20T23:25:00

Not bad, and nice graphics! I got confused sometimes about the what the three robots did, but I got the hang of it eventually.

GAMEHAX by zaratustra 2013-12-18T08:28:00

I loved this because it was so satisfying to jump so high... and yet the levels were designed so that highjumping made it hard! Beautiful graphics, too.

Lift Up by aeveis 2013-12-16T20:34:00

Nice! That mechanic was very satisfying - and so was the ending, with that big star cache. I can see this having an interesting storyline to carry it forward.

LD30 — Connected Worlds

Bleed Zone by Symmeteer 2014-08-26T04:10:00

To HoboMechanistic (and future people) - sorry, I didn't finish! (I submitted it mainly so that I could rate other games.) But you can adjust the two sliders in the bottom left. The numbers are pretty meaningless as well.

LD48 — Deeper and deeper

It's Nice Down There by TheJonu 2021-04-27T02:51:39Z

Nice job!