Schrodinger by myachin 2013-05-08T06:10:00
This pretty awesome. The only thing that bugged me was having to press left/right to change energy levels (which I would think would be an up/down thing). Great job.
Foon → Ludum Dare Explorer → Users → symmeteer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Deep Field | unfinished | |||||||||||
| 2015 | 32 | An Unconventional Weapon | WORDMINES | jam | |||||||||||
| 2014 | 31 | Entire Game on One Screen | containment | jam | |||||||||||
| 2014 | 30 | Connected Worlds | Bleed Zone | jam | |||||||||||
| 2013 | 28 | You Only Get One | Loops of Fate | compo | 319 | 3.23 | 3.14 | 3.88 | 2.31 | 3.02 | 1.29 | 1.74 | 2.75 | 77 | |
| 2013 | 27 | 10 Seconds | On the Dot | compo | 915 | 2.67 | 2.54 | 2.92 | 3.19 | 1.89 | 1.80 | 1.65 | 47 | ||
| 2013 | 26 | Minimalism | Frame Aim | jam | 517 | 2.38 | 2.00 | 3.06 | 3.65 | 2.31 | 2.00 | 60 |
This pretty awesome. The only thing that bugged me was having to press left/right to change energy levels (which I would think would be an up/down thing). Great job.
Great job!!
This was really enjoyable! (Especially considering that I had a really hard time getting past the first level that had keys, but kept wanting to redo it).
Great graphics and game flow. Like some other people said, it doesn't seem to fit the theme very much, but that doesn't bother me.
One thing you may want to change - when in fullscreen mode, I pressed ESC thinking that game might shrink back to non-fullscreen. It closed instead!
Thanks for checking it out!
Nope, that's the only level, and I ran out of time to add bells and whistles for when you win. I did make it stop the gameplay, though. (I see in the footnotes that we're allowed to fix 'win condition' bugs...)
I also liked the concept, so I'm working on an updated version - see the new link!
I really want to play this game, especially since I'm a musician, but I can't get past level 0 because my screen isn't big enough to accomodate the un-resizable window size (and two of the tones were offscreen).
Really polished and good challenge!
Pretty zany - I liked it! The movement was a bit sticky, though.
This is actually a lot better than you may think! I had fun racing the chaos-growth and figuring out how things worked. I would get this little fortress of gray that I could easily defend... and then the colors would suddenly invade!
My best time was 207.8 seconds.
You should definitely keep going with this - tinker with the algorithm and controls and such. I'd suggest allowing the player to move multiple tiles when holding down an arrow key so that he/she doesn't have to repeatedly press it and get carpal tunnel syndrome.
90 px/sec is definitely not the maximum speed. Try 5000+ px/sec. I have no idea how it happened, though - it may have been a bug, because I wasn't pressing the up/down keys to get there. But I got it to make some cool aliasing patterns!
Matlab???? Wish I was still in college when I had a student license for it. Looks fun though.
I loved this game! At first it was so easy to not mess up that it tricked me into thinking it was just an art thing. Then when I tried to make certain patterns of figures - that's when it started being tricky.
Here's my favorite screenshot:
https://dl.dropboxusercontent.com/u/107314069/liminality.png
The blinking between levels was a bit strange - perhaps it would be better if it lined up with the beats in the Satie (which was great, by the way).
Looks cool, but I couldn't any of the pages to load.
Well, not bad! My top score was 32 seconds. Here's my screenshot (I did manage to get more than 7 things on the platform!):
https://dl.dropboxusercontent.com/u/107314069/screenshots/catchthefallenthings.png
The best strategy I could find was to leave the platform in approximately one place (moving it by no more than 5 pixels or so) the whole time. It made for a "watch and cheer it on" kind of gameplay, but it was still satisfying when I broke 30 seconds.
One easy tweak you could try - if there was 100% friction (i.e. no sliding on the platform), this would be an interesting variation on Tetris.
What the...! That made me do a double take. Nice job on the theme.
That was really fun, even on the web version. Nice job!
Okay, I did 2 small bugfixes: (1) after level 10 (that is the last level), it now cycles back to the beginning without freezing; (2) there were different responses for better times which weren't showing up properly - now they're showing up.
As to it being diabolical/impossible, however, nothing I can do about that now, sorry! :) But you can go on to further levels at any time - just press space to interrupt a run, and enter to go on. Thanks for playing and feedbacking.
Cool idea! It was hard to make out the thought-voices, but that was definitely a feature - made it more interesting to work out what they were actually thinking. If you can, this would be great extended to multiple levels or randomly generated murders or something.
Nice blend of weird psychology and arcade-like stuff!
That was tricky but actually pretty cool. I lasted 14 rounds. Everything was very smooth and complete - and great graphics/sound.
That was hilarious and puzzle-ish. Great job.
I am having so much fun. Awesome concept, great work.
Not bad for your first game! The controls were interesting.
Not bad - too hard in my opinion, but that didn't stop me from trying again and again. Made it to level 3. Nice job on the graphics/sound too.
48 hours of intense jamming, and now I have to use my memory?? Just kidding. I had fun - nice job.
I also got out in 59 cycles and 4 treasures. Great game, great concept, great level progression. It was also interesting that leveling up simply was a matter of encountering ghosts rather than fighting them - that simplified the gameplay a lot.
Oh wow that was crazy. I did eventually see what the timer was about, but it wasn't obvious. Nice graphics.
Took me a while to get the hang of it, but pretty cute! I had fun.
Moral of the story: not only am I a child neglector, but I'm also a cheating drunk barely able to control the car. ;) But I had fun nevertheless.
Look!!
http://dl.dropboxusercontent.com/u/107314069/screenshots/str1ngle.png
It took me two times to win - first time, I made it to level 8. Had lots of fun.
I did notice that the game started getting really slow around levels 6-7 when there were more things flying around. It was especially slow when I had the torch + projectile powerups at the same time - I suspect that the high number of particles was the culprit.
All in all, great job!
"The secret to happiness is making games." Well said! I had fun.
Hmm, I'm using Chrome, and it doesn't seem to be working for some reason. I click the first one and then click the board; the first one moves to the board with the 'shunk' sound. Then, when I click another to place it on the board as well, the first one disappears. After that, none of the tiles are placeable on the board.
Nice - makes me think! The auto generation of candidates makes it replayable. Nice touch.
My one critique is about the wording of the statistics presented for the candidates. For instance, if it says "60% of the population is effected by this policy. Of these people 30% are affected positively and 30% are affected negatively.", the figures in the last sentence are actually referring to percentages of the whole population, not the subset of the population who is affected (the 60%). It would be correct the last sentence read: "Of these people 50% are affected positively and 50% are affected negatively." (So you'd have to compute those two percentages from 30/60 and 30/60.)
Alternatively you could just change the wording to something like this: "60% of the population is effected by this policy; 30% are affected positively and 30% are affected negatively." Then, it's implied that the last two figures refer to percentages of the entire population.
It's not a big deal since your graphs show the player exactly what the figures are - probably no one will get mixed up. However it might annoy some statisticians who are already annoyed by politics. :) But overall, well done.
Hahaha. Rating 5 humor points for the knife as the enemy.
Thanks for all the comments!
I wouldn't say it was a nightmare to implement, but it was tricky - it took some concentration and deep breaths to get the details down.
Yeah, the part that needs the most work is the mechanic's UI (showing where to click the tracks). I actually made the clicking circles smaller a couple hours after the competition, because when they were larger, some of them overlapped so much that each circle only had a few pixels of non-overlapping clickable space.
I definitely want to extend this game. I'll put my thinking cap on about the UI; the solution might be to simply design all the levels so that there are no problematic spots.
Best audio ever.
Fun! The range of spell possibilities makes me want to keep playing even when I get swarmed with dudes.
Pushing novas (anything + air + air) are awesome. This game is awesome. I would have kept playing for hours if my browser hadn't accidentally gotten out of focus - the game kept playing and I died while going back to my window! You should definitely fix this. Just have the gameplay pause when the window's not in focus.
Very engaging! Best thing you could do for it right now: give it some clearer directions/guidelines, so that people don't have to go read your hint.
Interesting! Took me a while to get the hang of it, but the given shapes were neat to work with. Felt nice and sci-fi.
Damn I love Zelda-like games. Too bad I don't have a twitter account.
Very nice! I kept thinking I would have more trouble with it, but I eventually got through each level. Kept me interested. I'm not totally sure that the rotational period was matched up with the bar's period, though.
Love it - but couldn't get past the level after the first monsters. Am I missing something?
Also, I checked out the Luderia trailer - it looks fun and a bit hilarious! (Ballet?)
Wow, this is beautiful. There seem to be so many details that make it seem way more thought out than a 72 hour game. Music was beautiful, although the breathing was a bit creepy.
I played the web version and couldn't get past one level (2nd or 3rd - can't remember) because my window's maximum height (625px) was too small. When I tried to scroll down and then clicked back in the game to give it focus, the game automatically scrolled back to the top. I tried going doubly blind by alternating directing the diver and scrolling to see where I was, but this proved too difficult.
Other than that, awesome game.
Great mechanic, great art, I appreciate lots of levels. My one comment is that I expected it to be themed more like the little match girl story (victorian london with all its perils...)
Fun and polished! Well done. My only critique is that the mouse input was a bit unintuitive. It's not always clear when how much you need to move your mouse to keep the circle rotating in a certain direction.
Not bad, and nice graphics! I got confused sometimes about the what the three robots did, but I got the hang of it eventually.
I loved this because it was so satisfying to jump so high... and yet the levels were designed so that highjumping made it hard! Beautiful graphics, too.
To HoboMechanistic (and future people) - sorry, I didn't finish! (I submitted it mainly so that I could rate other games.) But you can adjust the two sliders in the bottom left. The numbers are pretty meaningless as well.
Nice job!