Princess Kingdom by ncannasse 2013-12-23T17:04:00
Fantastic entry! I'm addicted to it, having only one of each item is simply genius. Grats!
Foon → Ludum Dare Explorer → Users → Lipedal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Humanity Walks Into a Bar | jam | 263 | 3.59 | 3.17 | 3.98 | 4.10 | 4.11 | 3.95 | 3.52 | 3.57 | 30 | ||
| 2013 | 28 | You Only Get One | Tall Grass | jam | 67 | 3.68 | 3.63 | 3.48 | 3.02 | 3.97 | 2.55 | 3.26 | 3.33 | 60 |
Lipedal leaves an average of 19.5 feedback comments each event.
Fantastic entry! I'm addicted to it, having only one of each item is simply genius. Grats!
Hahaha man, this is awesome! Wish I had this idea ;) It's such a simple concept, yet very innovative and well executed. Very good to play too. You managed to provide great feedback for everything, with sound effects and screen shake. It's probably the best "you only got one shot" game I've played, congratulations! :D
Great game, five stars! Love the art style, and the sound design ^^ Flesh out the information system and you have an excellent product in hands :D
Wow, this game is BEAUTIFUL! You guys did an impressive work, Babelita is incredibly polished for a 72-hour game. The controls are responsive, the level design is excellent, everything is beautiful and well-thought. It is very, VERY hard, and a few checkpoints would be nice. But I guess it is part of its arcadey-mega-maney feel. Didn't manage to beat it yet, but I'll sure try again after a good night of sleep xD Oh yeah, the tune is VERY catchy and cute. Congratulations, Kuupu!
Excellent use of the theme! It's gratifying to use the spear, kinda deadly to retrieve it. Awesome graphics, too! Congratulations :D
That looks promising, man. Would love to see a fleshed-out version with sound and improved gameplay :)
Ooh I get the meta-game here! I almost turned into a monster trying to get over that first ledge xD
Hahahahahah, I couldn't beat 1m in this thing but god how I laughed xD Very cool how you subverted QWOP by making leg and arms be your tools. I can't stop laughing at the arm thing. Wish I could do better than 1m. Great job, guys!
I tried and I tried and I tried but I couldn't get past the money bags :( Thanks for recording a playthrough, Dan!
Great game! Loved the cow disguise, a mime sure wouldn't have problems pretending to be a cow xD Really nice graphics, fun animations and cute music! I wish I could walk diagonally, but I guess this is part of what makes the gameplay work. If I had to change one thing, I'd make the "caught" animation shorter, so you could start again in no time ;) Nice job, guys!!
Hahahah, love the way they dance! I had some problems to play, though. Unity web player didn't let me play in full screen, so my mouse kept going all over the screen and I ended up clicking lots of things outside the game... Whenever I clicked again in the web player, I lost because I just used my only shot. Plus, I found my target on two plays and kinda "missed" them, even though I had them in front of me and clicked. Maybe an aim/reticle could help kill this ambiguity on where you're supposed to hit :) Apart from that, excelent mood, music and ambience! Left me wanting to have full screen just to take a walk through the club :D
Awesome game! Really shows what you can do with PuzzleScript in the matter of little adventures. Incredible that you did this puzzle-world design in so little time, having to take care of at least 3 possible solutions for each of the 7 artifacts :o Plus, love the music! I stopped playing to have dinner and caught myself whistling the tune every once in a while. The music and the puzzle design build a really solid exploration mood, like you see in the first Zelda games. Grats!
Haaaaaard! Wow, I think I need more arrows to do that. Awesome graphics, awesome sound and great mood. Has kind of a NES feel to it :D
Loved YOGO Mom! It's very addictive, and once I understood the items and what I shouldn't clean up, I couldn't stop laughing! Mom's feet and the sound she makes when she's walking are lovely. Plus, it's great that you get one extra second after you're finished. Don't know if that's on purpose or not, but it's very rewarding to get an extra coffee after your score is already on the screen, and you get more time to keep playing. More games should do that :D
Awesome entry!! You got a very solid game there! Loved the art, the levels, and the difficulty ramp was very fleshed out for a 72 hour game. Wait, you did it in 48? Holy shit!
Wow, amazing game! Very good presentation too. This is one of those concepts where being hard is a crucial part of the experience, along with short levels and a fast restart ;) Remembers me of SuperHot from the 7 Day FPS jam, but the other way around. Love the simple graphics too, they leave space to the imagination. Would love to see a post-jam version with more levels :D Grats, guys!
That's a promising idea, and a very innovative one! I loved the sub-mechanics like teams, sweating, panic bar and all the mexican standoff vibe. But I too think a post-LD version could have chain dialogues, and information you need to cross-check until you have a traitor. Or even the pieces of information leave you with 2 possible traitors, but there's a small detail which helps you find the right one.
Another thing: the panic bar fills up very quick, but once you lose, you just restart the level and you didn't lose anything. All information is fixed, so if you lost but now you already know who's the traitor, you just begin again and shoot him. That takes some of the tension away, it's like there's no actual lose condition. I think some randomness could add to it. Things like random pieces of info that could or could not appear in a level (some crucial, some just flavor), characters that change their place and face between restarts, or more than one piece of info per suspect. Like a procedural find-the-traitor standoff :D
Anyway, just ideas. Great concept you have there! One of the most innovative games I've seen in this LD ^^
Really entertaining. I played it a lot, even being kinda laggy in my computer.
Cool concept! I really liked the water spraying mechanic and the way the fire spreads. It's VERY hard though! Couldn't get past the first level :O I think there must be a simple way to beat it but I didn't get it. Maybe one or two "intro" levels could ease your way into the mechanics and tricks of the game, with less humans to be saved and less fire spots. Just a suggestion :) Great job, man! Very innovative game you got there :D
I WON! i think.. and.. pretty laggy
Anyway, nice art style.
That game is as beautiful and engaging as tough!
Congratulations!
Easy to learn, easy to play, easy to like.
Awesome job! Really fluid game.
beautiful game! and the sound was amazing too!
I just found quite annoying that much text when the level starts. And also, it was kinda less responsive than i would like a game like this to be.
But hey! for 72 hours! Good job!
Great game! i loved everything about this game, even though I had problems with the WASD getting stuck, and having to reload the page once in a while.(maybe it was only my computer)
Hahahah, great concept! The Underbyte, glitchburbia, where the fallen souls wander and try to keep the fun flowing. Weapon, deaths and explosions all provide great feedback. I had some trouble with the explosion cubes, sometimes they fall from a great height and won't explode what they were supposed to, sometimes it was hard to get them in the right place to shoot a way out. Apart from that, loved the quintuple jump and the upgraded gun :D Great job!
Cool concept! Shooting feels very, very good, and this jump-jump-dash-jump-shoot-jump-dash-shoot chain idea is sure to make for some great moments. Found it very hard though, there's a section right on the second level that I don't really know how to get through. But difficulty is a beast, you can never be sure if what you're making will be too easy or too hard for the players. Great job, guys! Will try to beat it :D
LD37 — One room (6)
Room King by Mnemusyne 2016-12-20T12:12:00
All-around awesome! Congrats on the amazing job :D
13 jellyfish by Four Quarters 2016-12-14T15:43:00
Amazing take on the jam theme. Simple mechanics, a lot of fun. And the art is so cute and well animated!
Here is a link to our entry, i'd appreciate if you take a look. http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29565
:)
Room 007 by Lancelot Gao 2016-12-13T11:30:00
Awesome game! Reminds me of McPixel, but with nice physics and actual puzzle solving instead of only trial and error. Something that I think would add to the game is a shorter lose screen. The player loses so quickly that you almost spend more time looking at the bomb explode than actually trying to solve the puzzle, haha! I'd go for almost instant retry, like games such as Super Meat Boy, which are super based in trying and trying until you succeed. Congratulations on the amazing work! :D
If you wanna play my game Humanity Walks Into a Bar, it's here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29565
Break The Trance by calcitherin 2016-12-13T11:19:00
Loved the graphics! Didn't manage to break the trance though, where are the items for me to pick up?
Sorcerer's Room by hugofock 2016-12-13T11:16:00
Ooohhh, good concept! Turn-based fighting game. Took me some time to understand it, but I liked the way it works. Mindgames :)
Hikikomori by WarmLemon 2016-12-13T11:10:00
I failed at it :( I think my banker brother wouldn't let me play games, and I couldn't get him out of the room.
Nice that you got to put some of your personal experience in the game! Fits the theme like a glove.