Foon → Ludum Dare Explorer → Users → AlanZucconi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | 0RBITALIS | compo | 14 | 4.07 | 3.81 | 3.93 | 3.36 | 4.06 | 3.04 | 1.93 | 3.69 | 100 | |
| 2013 | 26 | Minimalism | Tower of Pixel | compo | 382 | 3.34 | 2.83 | 3.28 | 3.27 | 3.66 | 3.00 | 2.14 | 3.38 | 100 |
What a bizarre entry for LD! :)
The game did not disappoint my expectations! :)
A really nice work! :-)
The graphics is really good! :)
The design is really good!
It remembers me of "Nina Have Faith"! :-)
The game has quite a lot of potential.
For a further development I would like to see some parallax in the background, maybe some procedurally generated noise (instead of the static one). And a little bit more of control! :)
But yes, for a 48 hours game it is pormising! :-)
Hahah we actually had a similar idea! :-)
I wanted to "fight Gods" as well with my "Tower of Pixel".
But didn't have time to expand that part the way I wanted!
A bizarre creation. Yet, one of the best games I've played here!
I really like the style that you used! :)
Very polished! :D
I really like the design of your main screen! :)
Nice job! :D
Yes. This game is bizarre indeed! :D
Sprites are actually very nice! :)
If you polish the rest of game, there is a lot of potential! :D
This game is a discovery! :)
Thank you Yngar! Even though I am the leader of the rebellion front against #potato, I promise I'll play your game till the end! XD
"Tower of Pixel" starts slow, but as soon as you reach the top of the unfinished Pixel tower, things will happen and you'll learn how to... use crystals to summon towers! :-)
Oh, also it saves automatically! :-) Re-open it and your tower will still be there! :)
Hi papa_troll! Thank you for the feedback!
At the beginning the game shows the "top" of the sky, so you have an idea of how long it takes to reach it!
You can build your tower, however there are ways in the game to summon very long ladders that you can climb! :-)
If you open the game again, your tower will still be there! :D Don't give up! :-p
Hi jackspinoza!
At the beginning of the game you always start from the "top" of the sky. That's the limit of your tower! :-)
However, if you close and reopen the game, you can continue building your tower. No need to restart every time! :-)
Hey 3.14! How did you do that? XD Quite bizarre! :)
Actually, I though about this. Close the game and re-open it. Your tower will be exactly the same, but you will start from a different position. It might help you! :-)
At the beginning you could place horizontal tiles, but then I removed this option. It would allow people to make "unrealistic" towers. Well... not that the current ones are realistic! :p But you got my point!! :D
Hey danielcmessias, siondream!
The game buffers your changes and it flushes them into the Flash cache. Some users had poor performances because of this. I am trying to improve it on the web version. Tomorrow it might be faster! :-)
Hey Norgg, thank you for your feedback!
Yes, I am trying to tweak a little bit some parameters of the game. Like the friction with blocks (it was very easy to "slip") and the interaction with the background.
I'll try to improve that as well. Thank you! :)
Hey mtthwcmpbll!
The majority of users who report problems used IEx! You're actually the first one to have this in Chrome!
The game automatically saves your status (if you change something!) every 10-15 seconds. This might cause periodic delays. For me, the speed of the game changes a lot if you are using Chrome or IEx. I don't know why! :\
Hi spacechase0!
Initially... there were sideways placement hehe!
But this would allow people to build crazy structures that wouldn't look like a tower at all! :-)
I really like the look of walls! :-)
It actually enhances the game experience a lot! :-)
The voice, however... was a little bit scaring haha! :D
It made me jump the first time I heard it! :-)
I'm in love with the pixel art you made for this game! *_*
Hahah this was exactly my initial idea for this Ludum Dare! :-)
But in the end I went for something more platform-ish! :)
An interesting concept!
It remembers me of Antichamber! :)
I really like the big-pixel style that you used for the game! :) And it is quite rewarding when you realise what you are doing! :-)
Really nice! :)
A clever usage of dyamics lights.
You created a lovely atmosphere! :D
Good job! :D
You really managed to polish the game a lot! :)
Your tiles are good! Seriously :)
The graphics of this game is something really amazing! :)
A short, lovely game.
I particularly enjoyed the music. It fits perfectly! :-)
And the character... well... it resemble the one from CHROMA. So this is another reason to love it! :-)
Very nice style! :-)
Hehe I knew someone would have made a game about "one" love! :p
"One bullet, best save it for yourself" ...that's scary! :p
I couldn't do proper music/audio as well, unfortunately!
That's a bizarre entry! :p
Why is there a Nyan cat in space? :D
Maybe this is the reason why I am sleeping so badly at night! :P
I love the low-poly style and the toon shader! :)
I think the gameplay can be polished quite a lot, but is definitely a good starting point for something more!:D
I am the biggest fan of Conway's Game of Life on this planet.
*_* Thank you for this! ;p
The only thing is the theme, that it seems is not really "related" hehe! ;p
I actually wanted to do something similar! :p
Hey, it would be nice having a trajectory prediction, at least in the first levels!
NUOO! I want to play this SOOO badly! :(
Please make a version that you can play with mouse and keyboard!
Haha that's not fair: with the UNDO you have more than one chance! :p :p :p Anyway, nice game hehe! :) It remembered me I have to shave! :p
OHH! :D THis is so nice! :D
Even though I don't understand why the air generator just goes on fire so easily! XD
I don't have the XBox pad! :(
It's quite hard to make B&W pixel art! You made a very nice job! :D
I like the particle effects! :p I made a game called Tower of Pixel for LD26 and it had something similar... you could only carry a certain number of blocks at any given time! :p
Pixel art in Unity is very hard to achieve, especially if you are aiming for THAT pixel perfect effect! :)
I am officially reading your code hahha! :)
Oh... i really got only one. :p
This game is incredibly polished for the little time you had! *_*
I'd love to see it expanded! :D
I like the music! :p What did you use to create it?
Such a shame is so short!!!
HAHAH AWESOME! :D
I couldn't run this! :(
Simple but nice. Very Thomas was alone-ish in the graphics! :)
Such a nice palette! :-)
Lovely style! :D
Lovely! Too bad I couldn't get anyone else to play it! :(
There are some strange characters in the page! :o
Anyway, the game has a flavour of Nuclear Throne! :p Did it inspire you? :D
OH! :O You're DROQEN! :D I didn't realised that! :p
I am not exactly sure how to play hehe... but the concept is quite interesting! :p I have to give it another go! :D
Very cute art style! :) It's incredible how you can give the idea of something with so few pixels! :D
Very nice graphics! :D
Remember me of... ... ..angry birds! :p :p :p
Awww your pixel art is so nice! *_*
Nice aesthetic! :D And very cool gameplay! It's a very interesting concept! :D
Is that ship a low poly Star Trek model? :D
Cool idea! :D
Nice usage of lights and effects! :-) I saw your 3D model on the blog, so finally I can see it in the game! :D
Aww this is a sweet entry! :-)
I like games on "round planets"! :) It was quite challenging though! :D
I didn't really understand what's the purpose of the colour, though! XD
So finally I had a chance to play this! :p
Is a very nice concept! :p I imagine it must have been a nightmare to implement the mechanics! :D
A bizarre experience. :-)
I really like the aesthetic of the game... it all fits together really nicely! :D
Hey, I discovered this game only now and is sooo cool! :)
I actually think that this game would be played perfectly with the custom-made controller I am working on: www.alanzucconi.com/alt-ctrl-gdc/ ! So far, it is integrated in Unity3D but if you think your program can easily access the serial port, I'd love to give it a try! :) I'm on Twitter (@AlanZucconi) let me know there if you are interested! :D
Ohh! Your pixel art is so nice! *_*
Hehe I've seen quite a few games using one bullet! ;p I remember for LD26 thousands of people had my same idea hahah! :p
I love minimalistic graphics! :D
Whoa! :D This was quite addictive! :D The way you move the cube is very smooth and natural! :)
Lovely pixel art! *_*
Ma allora non sono l'unico Italiano a fare Ludum Dare! :D
Very FTL-y! :-) I wish there was a better way of indicating what to activate though!
AWESOME hahahahah! :D
This reminds me I have to go to Tesco! :D
I always knew penguins were evil! :-)
@ Andrew Adams:
I with it had more levels as well! :-) Unfortunately I ended up wasting 12 hours on a failed prototype... I wanted to do a procedurally generated thing, but levels were either unsolvable of all the same! :p I'll try to add some in time! :-)
@ Calahagus
@ cdgugler
@ madjackmcmad
@ Samsturai22
@ RedPanda
@ tklovert
Hey guys, thank you! *_*
@ BeardoGames
@ DavidErosa
I am not an expert of mobile *cough cough* I barely have a phone! :p But it seems that you're right! I'll try an AIR port. Even thought... the game will probably be TOO SLOW! :(
I know. I kinda wanted to have proper music and sound. But you know... there's not sound in space! :p :p :p
@ Thein
@ OhFiddleDiddle
Thanks! :)
@ SilentBunny
HAHAHAH MEE TOOOO! :-) My first prototype was about ODEs and how you can affect the long-term evolution of the system making one small change in one single point! :p It failed miserably though! :D
@ vrld
In the game you can only give to the satellite one push! I have to say that Gravity (the movie!) kinda inspired me on this. There are few scenes in which they have to "launch" themselves and once they're floating... it's all about the gravity. :-) You only get one shot: use it wisely! :D
@ EatThePath
The equations to calculate the gravimetric gradient are perfectly accurates. Planets usually follow circular orbits, rather then elliptical ones. Unfortunately there are some inaccuracies and frame-rate issues that make the simulation not-perfect. Have you noticed that sometimes the dashed prediction changes? It shouldn't do that, since gravity is completely deterministic! But... meh. :p Damn approximations! :D
@ madlee
@ DaanVanYperen
@ arkeus
@ Chris Mondok
@ ENDESGA
@ adnzzzzZ
@ PsychedeliCanary
@ Loren
Thank you! :p It's 5am here. I better go to bed hehe! :p
@ WojWorks
Well... I take the credit for the coding, even though all the movement is just... ... ...gravity! :p Thank you, Newton!
@ haveric
@ conormn
@ benedict
@ Bogden
@ junt74
@ Piat
@ ParaPup
@ Xezko
@ Juno Nguyen
@ xk
@ embero
@ ThatGuy
@ ApoorvaJ
Thank you! :p It starts to be hard replying to each one individually! XD
@ cBit
Ohh, I know! This is also why the game is so slow on old machines! Predicting gravitational gradients is computational expensive! Thus, I am making some approximations. Plus, there are small inaccuracies due to round errors end non-constant frame rate. But I like to see that the red trajectory "changes" a little bit sometimes! :-p
@ caranha
I didn't really have time to make a proper start, ending and menu hehe! This is why levels are just... looping! :p But yes, that's something I al definitely going to do in a post-update! :D
@ nicotuason
Hahah thank you! :p It actually took forever to make the maths working properly! Predicting gravitational gradients is so expensive because I have to simulate two seconds of system evolution. 60 times per second. :p
@ Hypnohustla
@ OriginalBigDan
Thank you! :p I was playing in my mind with this gameplay for such a long time! :p I'm glad I had a chance to implement it! :D
@ LatFoued
@ Msquirrel
@ feizenbara
Thanks! ;p
@ meek
Actually... less than 48! I wasted 12 hours on a prototype that didn't led me anywhere! :p
@ Katamori
Hahah thank you very much! :-) To be honest, I felt quite bad for the way "Tower of Pixel" ended... :p ...some people spent HOURS to reach for the sky and then... :p ...nothing! XD I promised myself I would have made a proper ending... but then I never did that! XD
I'm glad you didn't mention AUDIO! :D I had to push everything together very quickly so I didn't have time to put anything more than a simple white noise! But there's not sound in space... let's use this excuse! :p
Oh, you can follow me on Twitter at @AlanZucconi if you want! :) I am working on another title! :p
@ etabubu
@ arrogant.gamer
@ TobiasNL
@ Terry
@ TwitchSeventeen
Thank you! :p
@ Masadow
Seriously? I didn't know that! :o
Anyway, you can check it THIS version on my website! :)
www.alanzucconi.com/extra/0rbitalis/ld48
@ anvoz
@ Masadow
Thank you! :p
@ mobyvb
NUOOO! :D DON'T REAAAD IT! :D It's sooo dirty it will drive you crazyyyy! :D
@ nerial
I didn't know Osmos! And that's kinda strange, considering that was in the IGF!
@ CaptainKraft
@ Kyle Mac
@ joekinglake
@ 01010111
@ Pixelulsar
@ Anachron
@ YsenGrimm
Thank you guys! :) All this support means really a lot to me! *_*
@ Giovanni Cappellotto
Haha grazie Giovanni! :) Se hai Twitter... aggiungimi li! :p
@ thedeadlybutter
You can theoretically create a stable orbit in *almost* every level. Alpha Centauri, Canis Majoris and Sagittarius A* have such a gravitational pull that it gets closer to a real solar system. :p And of course, orbits are almost perfect there! :) Anyway, you can always click to go to the next level! :p
@ rezoner
Haha thank you! :p Now I'm blushing! XD
I had a go with your game and it seems quite deep! ;p
@ KunoNoOni
@ zconnelly13
@ Sean Noonan
@ KWL_TW
@ angelk
@ chiguireitor
@ finefin
@ bitserum
@ strong99
@ xrm0
Thank you! :-) I am working now on new content, so hopefully there will be new levels and mechanics soon! :D
@ Vladp995
@ bitserum
You can have a look at the source code if you are curious! Even though I must warn you: IT'S SO DIRTY! O_o
I have a function that evaluates where an orbiting planet should be at any given time (it's fully deterministic, no simulation is done here). At every frame I evaluate positions of all celestial bodies from now to two seconds ahead. Then, at fixed time intervals, I calculate gravitational vectors and predict orbitalis' acceleration accordingly.
Is quite expensive because it's a simulation within the simulation. Orbits are not calculate perfectly because I assume a constant framerate during the prediction (values are interpolated). Plus, there are inaccuracies due to value approximations.
However, I like sooo much the "uncertainty" that you can see when steering around a star... approximations are worse with high speed, and this gives to the game a feeling of "we don't know yet". :p
@ SonnyBone
Unfortunately I didn't have time during the competition to make some proper music! I decided to go with the "no-sound-in-space" excuse! :-) I hope to put proper assets soon though! :D
@ SaintHeiser
@ nka
@ howieV (binarygirl)
@ OddballDave
@ reecpj
@ BradleySmith
@ alcorrius
@ Kayelgee
Thanks! :p
I hope you'll enjoy the new contents, when the next update will be released! :D
@ GBolt
@ Kayelgee
The simulation is not perfect and the prediction is affected by the current framerate! However, I like the consequence: the faster you go, the less accurate you are! In a way, is quite closer to the reality and keeps players "attached" till the end! :D
Bodies are out of scale. Totally out of scale! :p Of course such systems would collapse if planets were so big! :D
@ daredevildave
Thank you! :D Don't make me feel guilty for not having used Play Canvas! :p
@ JaJ
@ Zhrack
@ Nisshoku
@ van noctar
@ Nikteddy92
@ xhunterko
@ omaha
@ BrothersT
@ Coblynau
@ Kimau
@ recursor
@ Keith Evans
@ AaronGordon
@ glovecat
Thank you! :p
I really appreciate all those feedbacks hehe! :)
@ MaTX
Yes, there is actually a nasty bug that freezes the game sometimes. Is very unlikely to happen and... is related to the library that draws the dashed line. It ended up in a loop, but I haven't had the time to dig properly into it! XD
@ raisedmedia
@ Colorvade
@ Chaoseiro
@ Ghost Pixels
@ Diptoman
@ Aaants
@ Sylence
Thank you! :-)
@ Nelien
@ Halfire
Weeeell.... :p I am using neither of them! My prediction is actually a FOR LOOP to simulate future trajectory in advance. I know, I know, is crazy. But is very accurate also because I might use in the future planets with slightly different type of gravities. So it helps A LOT! :-)
Gravity is dealt in two ways. The way planets orbit around stars is completely fake. At the moment they are just doing circles. And I put them where I liked them. They ignore mass, gravity etc. The REAL gravity kicks in when you lunch an orbitalis, and then you can actually see it's moving according to planet masses. Usually planets have a mass equal to 2 times their radius, and 4 for stars.
@ Enneract
@ Jhelle
@ Tyu
@ scoobyben
Thank you! :)
@ mize_VS_mildmojo
Whoa! :D That's a nice orbit! :D I'm wondering how long will it be stable... :p ...the evolution of these systems is very unpredictable in the long run, often because there are inaccuracies and approximation errors that sum up until they break everything. :P
I am working on lot of new things for the next version of 0RBITALIS. There are asteroid clouds, comets, elliptical orbits... :p ...and some other things that will REALLY make the difference in terms of gameplay! :D But I can't spoil anything yet hehe! :D
@ Nazariglez
@ JoeManaco
@ Jgpicatoste
@ aviktorov
@ Jishenaz
@ Lipedal
@ GarethIW
@ Carduus
@ severus
@ Pol
@ MaxguN
Thank you! :p
@ Carduus
I draw the orbits by calculating where planets are going to be in the future. To do this, I'm just using Newton's law! :p
@ somepx
@ Idovoodoo
@ javifugitivo
@ Flyinpig5
@ squibbons
Thank you! :-)
@ _zulli
Done! :p
@ Threef
If you ended up in a looping orbit, just click when the red cursor appears and you can skip to the next level! :-)
@ tripleVisionGames
@ Jeremias
@ OtherAlexy
@ Reverend Speed
Thank you! :D
@ ocmu
Hehe unfortunately I didn't have time to make any music! But I am working on a new post-compo version... :-)
@ soy_yuma
Thank you! :-) Have you ever seen Star Trek Generations? I *LOVE* the scene when they are in Stellar Cartography and shows how they can trace the movements of the Nexus ribbon according to gravity. I guess that inspired me a lot! :-)
@ tomc
@ huhwhozat
@ Venks
@ yosh
Thank you guys! :D
@ erebusman
Aaargh! :D I knew someone would have mentioned Angry Bird at a certain point haha! :-)
Yep I am trying to think of a menu that is not invasive and is well integrated with the game. Maybe menues will be level as well! :p
@ unusualcadence
Haha thank you! :D You're the second one from the Kerbal Space Prorgam! XD
@ koe415
@ Techblogogy
@ DanielSnd
@ runvs
@ errorage
@ Bruno Massa
Thank you! :D
@ Jupiter_Hadley
Ohhh thank you! *_*
I really appreciate that! :-)
@ Gungnir
@ Atmospherium
@ PEBKAC
@ kristoffer zetterberg
@ SiENcE
@ gre
Thank you! :D
@ nSun
All the planetary orbits you can see in the LD48 version of 0RBITALIS are made out of... perfect circles. The main problem is that those systems are not in scale, so generally they are too unstable to support stable orbits for a long period of time. Plus, there are inaccuracies and approximations and the simulation makes some changes to the way gravity works that I am sure will make it almost impossible to use already developed techniques to achieve stable orbits. :p
Some systems however, like Canis Majoris, are made "in scale" and you can see how easy it is to achieve stable orbits with them! :p
@ Jiggawatt
@ NightShadow0
@ Shaun Lebron
Thank you! :D
@ lightsoda
@ Kvisle
@ pele
@ x70x
@ tompudding
@ y2bd
@ OneDee
@ auto_suggestion
@ xerysherry
Thank you! :p
@ Denis Chakarov
Thank you so much Denis hehe! :-) The solar systems in 0RBITALIS are waaayyy out of scale. Planet sizes, for instance, is ENORMOUS. In a scaled system, The sun would be as big as the screen and planets would be like 1 or 2 pixels. In order for the gravity to work properly, orbitalises cannot collide with planets. However, they collide if they enter within 10 pixels from the centre of mass/gravity. This happens as well with stars so you can "enter" inside them as long as you don't touch the 10-pixel-area-of-death. In a way it is as if you were going "3D" OVER the star. In a way, is just a feature-bug. :p
The other problem you are referring to is called... TUNNELING! If the velocity of an object is higher than 10 pixel, it might "skip" the deadly area. This is what happens close to the centre of a star! :p There are fixes, but in a way I kinda like the unpredictable outcome! XD
@ jsjwooowooo
@ mcapraro
@ lekochen
@ nicotr014
@ DDRKirby(ISQ)
Thank you! :D
@ jimmypaulin
Haha thank you! :D Even though I seriously hope NASA/ESA won't use 0RBITALIS to send stuff in space. Or it won't reach space. EVER! XD
@ timothyolt
Thank you! Yes, I am working on a very big update for 0RBITALIS! The version I am working on has a proper galaxy to explore with 100 star systems with asteroids, comets, pulsars and nebulae. I am also working on new mechanics, for instance probing missions, landing missions and... well, I can't spoil what's next! XD
@ LTyrosine
@ kevinmylo
Thank you! :D
@ teamMightyFingers
Oh yes, I can definitely see some similarities here hehe! :-) I like the "expand" thing hehe! It took me a while though to understand how it worked! :p But is a nice idea! :D There are probing missions also in the new version of 0RBITALIS... :p
@ Tom 7
Sorry to hear that Tom! 0RBITALIS is quite computational expensive, I know! Simulation gravitational gradients for two seconds in the future EVERY frame *is* quite a task! :(
As you probably notices, trajectories are not always accurate and this is also due to this... I tried to optimise it to get some speed. Unfortunately on old machine it just doesn't run smooth, I know! :(
@ jomomomo
@ Husky
@ Muciojad
@ Faust
Thank you! :D
@ Skoggy
@ joppiesaus
Thank you! :D
@ BNeutral
The way I am using to calculate the gravitational gradients is... a little bit floppy. I tried few approximations to predict trajectories, but they were based on the *real* gravity, not on 0RBITALIS one! XD So, the most accurate way so far is just to... simulate gravity. :\ Is heavy, I know!
@ ViliX
Hehe thank you very much! *_*
So far 0RBITALIS is both the most commented and the most voted entry in the 48 hours competition! ...so my fingers are crossed! :-) I'd love to make a full game out of it and I'm already working for it... so winning would be an amazing push also to find a publisher, get on Steam, etc! :-)
Anyway, it seems your game is doing pretty well too hehe! :p
@ Tex Killer
@ stvr
@ afterisk
Thank you! :p
@ SoundGuy
@ lotusgame
@ isaacmarco
@ oxysoft
@ Yoni
@ Tom 7
@ local minimum
@ mmickyman
@ havana24
@ ashen
@ Beavl
Thank you guys! *_*
@ Xanjos
@ Grafter says
@ crockid5
@ patrickgh3
@ Sebastian
@ oskardevelopment
@ goerp
@ henrykun
@ loxo
@ ukasinho
@ themachinestarts
@ supremefist
@ rincewind_cz
Thank you! :D
Fingers crossed for tonight guys! XD
First of all... your pixel art style is AWESOME! One of the best I've seen here! :-)
The game is... hard. Very hard. :p Even in non-hard mode hahh! :D
It took me a while to understand it but your game is awesome! :)
I can see there is so much work behind it... how did you manage to put everything together in less than 48hours? :D
Oh, what about the AI? How does it work?
@ rezoner
This is a proper space roguelike! It takes some time to learn the mechanics, but I think is sooo deep! :p But only problem is that it's so easy to crash on planets! :\ I wasted so many ships this way!!!
That's so nice! *_* Did you use Hinge joints for the cable? ;p The audio as well is very immersive... I wish I could have used something like that for my entry! What did you use to make it?
Nice! :p Did you get inspired by Canabalt?
The game has its potential, but controls are not so easy. I wish I could have used SPACE and WASD to move. Are you left-handed? ;p I'm asking because with the mouse on the right, using arrows is quite uncomfortable! XD
Hahah I like the style, very funny! :D
I really like your style! :D Unfortunately I couldn't run the game... the link seems broken! :(
Ohh! Finally I managed to play! :D Hahah I LOVE THIS! :D
That was... bizarre. :D
It reminds me of Velocity Ultra! :D Did you ever played it? :D
It slightly reminds me of Super Crate Box in the level layout! :D
Nice audio and music! :)
Ohh! So that's the famous game! :p
What did you use for the music? :D
Nice style! :D
That's interesting :D Nice usage of lights! :D
Nice idea! :D
The look of the game reminds me of Antichamber! :)
Especially the rotating cubes hehe! :D
I might have to look into your shaders! :p
Very simple, yet so effective. :) Good job! :D In 30 minutes! :p
Lovely graphics! :D
It reminds me of a flash game a saw in which you can turn one since person into a zombie and see how it destroys the place. :p
Sweet pixel art! :)
So this is the game everyone is talking about! :)
Finally I managed to have a go with it! :p
Mmm... :p how come everyone else knows your date? :D
Hahaha his face is priceless! :-)
This is such a clever mechanic! :) I like the way you are slowly increasing the difficulty! This is something I'd love to see extended! :D
Lovely executions! :)
I wasn't expecting the worm hehe! :D
Lovely music. Lovely pixel art.
I liked the slow peace the game. Even though yes... I'm dying to know the correct answer! :D
I love rectangles. And yes, also the other polygons as well hehe! :D
This is a very polished entry! :-)
I love the meta-ball style! The only think I wished for is a mouse controller, since it's a little bit counter intuitive to rotate with keys in that way!
That's a quite interesting execution! :D
Haha well... this is an interesting range of weapons! XD
Haha that's an interesting concept! :D I am still wondering why they made such a key though! :D
The design is really cool! :-) And I like the minimalistic style! :D Your pixels are polished indeed, apparently! :D
It's reqlly polished! :-) Plus, I like the title! XD
it was quite hard to control the ship though! Not so intuitive unfortunately!
Ohhh! *_*
Nice entry! :D The audio was a little bit too loud! However, it's a nice starting point! :D
Very Limbo-esque! :p I love the palette! :D
Unfortunately I couldn't make it run properly! :( How do I find another player?
This remember me that my cat has found a mouse in the house, yesterday! XD Good humor and the style is nice! :)
Hey, your game is doing incredibly well on Newgrounds! :p
I like the low-poly style! Even though, controlling the ship was quite hard!
Ok... this was genuinely an eerie experience. :p
I like the aesthetics! :D
Ohh! I tried to make a similar game once, with a network of energy like that... but I never went much further! :) Nice idea! :D
Bizzarre experience. :p
Is the magenta trail intended to be magenta, or is it a broken shader? XD I'm so biased now when I see Unity3D games! :D
Hahah a great style! :-)
I saw you blogging images earlier today... quite interesting to see it working now! :D
Yep, if you don't read it gets a little bit complicated! XD
I cannot download this! :(
The things I didn't like is that the rotation was too "immediate". That felt unnatural to me! XD
I love this pixel art style! *_*
Hexagons! We need MOAR hexagons! :D
Damn potatoes! :D
Rectangles... rectangles everywhere! :)
Plus... is the name vaguely inspired by Mark Foster's Leaf Me Alone? :D
2013-2013. Poor Pony! :p My question now is... if I'll play it in one month, will it say 2014-2014? :D
The game runs but it seems I can't do anything! :\
Would like to give it a proper try though!
WHOA! You made Google! :D
Whoa! This game is sooo polished! :) I was about to say TOO polished for a 48hours game... then I realised it was from the Jam hehe! :)
Anyway, it reminds me of Android Cactus! :D
Absolutely brilliant! This would work so well on a mobile phone! :D
The graphics is actually nice! Is hard to find polished 2D games made in Unity! :-)
I couldn't find anyone to play unfortunately! You should put some bots or AIs, even though I understand you probably didn't have time to do that in 48 hours! :)
I don't have a controller, unfortunately hehe! :)
The graphics reminds me of "One and One Story".
I like the graphics! So polished! :D
5 starts for the graphics. Really a good job! *_*
Shooting lasers at bleeding angels from a satanic pentacle? HELL, YEAH! :D
I am a huge fan of minimalistic pixel art and I really like the idea! :-)
I like the Black and White style! :)
Ohhh! The graphics is soo cool! *_*
It took me quite a long time to get the hang of it, but the gameplay is nice! :) I love the trip-py light! :p
The concept is interesting, although you could improve it massively with some changes. For example, being able to "drag" paths rather than clicking on a single cell at a time. My finger hurts. :p
Very funny! :D
It's an interesting mechanics, even though I could't exactly get the hang of it! XD Clones just keep appearing! XD Would be nice having a tutorial! :)
This game surely delivers its point. :-)
Great pixellated aesthetic and frantic gameplay! :D
Ok, I have to say that is really hard to make good looking 3D in Unity. You succeed perfectly! Lighting, models and palettes are just PERFECT! :D I wish I could dig into the code of this entry hehe! :p
Anyway, the gameplay was very funny, even though it seems I'm rubbish at it! :D
I like the shader-style! :D
The navigation is a little bit ...strange!