FoonLudum Dare ExplorerUsers → AlanZucconi

AlanZucconi

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get One0RBITALIScompo144.073.813.933.364.063.041.933.69100
201326MinimalismTower of Pixelcompo3823.342.833.283.273.663.002.143.38100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by AlanZucconi

LD26 — Minimalism

SoO by Proch 2013-04-30T15:33:00

I hope there will be a Windows port very soon!
The video looks so nice!

*_*

GRAViTRON by grimpunch 2013-04-29T16:17:00

An excellent example of minimalism! :-)
This game is simple, yet addictive!
Ps: I got 266 points! :-)

Flight Panic: Minimum by NeiloGD 2013-05-03T10:22:00

What a bizarre entry for LD! :)

The Creation by netgrind 2013-04-29T16:32:00

The game did not disappoint my expectations! :)
A really nice work! :-)

The Vale by Tyro 2013-05-03T10:32:00

Very nice pixel art! *_*

And Then There Was Silence by SeriousCreeper 2013-05-03T10:29:00

The graphics is really good! :)

The Last Soul by Gaeel 2013-04-30T12:24:00

The design is really good!
It remembers me of "Nina Have Faith"! :-)

Bleed Or Die by Priapus 2013-04-30T15:29:00

The game has quite a lot of potential.
For a further development I would like to see some parallax in the background, maybe some procedurally generated noise (instead of the static one). And a little bit more of control! :)

But yes, for a 48 hours game it is pormising! :-)

Buried by danielcmessias 2013-04-30T15:36:00

Hahah we actually had a similar idea! :-)
I wanted to "fight Gods" as well with my "Tower of Pixel".
But didn't have time to expand that part the way I wanted!

The Minimalism Quest by Pol 2013-05-05T16:34:00

A bizarre creation. Yet, one of the best games I've played here!

Hydrose by Jishaxe 2013-05-03T10:36:00

Nice graphics! :)

ShiftWorld by Nyyman 2013-05-01T23:34:00

I really like the style that you used! :)
Very polished! :D

Six Steps by Salamander3 2013-05-02T12:24:00

I really like the design of your main screen! :)
Nice job! :D

Employment by Fabien Porée 2013-05-01T23:48:00

Yes. This game is bizarre indeed! :D

Wizbo Chambers by devPhil 2013-05-01T23:49:00

Sprites are actually very nice! :)
If you polish the rest of game, there is a lot of potential! :D

Succession by chrysiridia 2013-05-01T23:50:00

This game is a discovery! :)

Tower of Pixel by AlanZucconi 2013-04-29T14:20:00

Thank you Yngar! Even though I am the leader of the rebellion front against #potato, I promise I'll play your game till the end! XD

"Tower of Pixel" starts slow, but as soon as you reach the top of the unfinished Pixel tower, things will happen and you'll learn how to... use crystals to summon towers! :-)

Oh, also it saves automatically! :-) Re-open it and your tower will still be there! :)

Tower of Pixel by AlanZucconi 2013-04-29T17:28:00

Hi papa_troll! Thank you for the feedback!
At the beginning the game shows the "top" of the sky, so you have an idea of how long it takes to reach it!

You can build your tower, however there are ways in the game to summon very long ladders that you can climb! :-)

If you open the game again, your tower will still be there! :D Don't give up! :-p

Tower of Pixel by AlanZucconi 2013-04-30T12:19:00

Hi jackspinoza!
At the beginning of the game you always start from the "top" of the sky. That's the limit of your tower! :-)

However, if you close and reopen the game, you can continue building your tower. No need to restart every time! :-)

Tower of Pixel by AlanZucconi 2013-04-30T20:37:00

Hey 3.14! How did you do that? XD Quite bizarre! :)
Actually, I though about this. Close the game and re-open it. Your tower will be exactly the same, but you will start from a different position. It might help you! :-)

At the beginning you could place horizontal tiles, but then I removed this option. It would allow people to make "unrealistic" towers. Well... not that the current ones are realistic! :p But you got my point!! :D

Tower of Pixel by AlanZucconi 2013-04-30T20:39:00

Hey danielcmessias, siondream!
The game buffers your changes and it flushes them into the Flash cache. Some users had poor performances because of this. I am trying to improve it on the web version. Tomorrow it might be faster! :-)

Tower of Pixel by AlanZucconi 2013-05-01T22:17:00

Hey Norgg, thank you for your feedback!
Yes, I am trying to tweak a little bit some parameters of the game. Like the friction with blocks (it was very easy to "slip") and the interaction with the background.
I'll try to improve that as well. Thank you! :)

Tower of Pixel by AlanZucconi 2013-05-01T23:55:00

Hey mtthwcmpbll!
The majority of users who report problems used IEx! You're actually the first one to have this in Chrome!

The game automatically saves your status (if you change something!) every 10-15 seconds. This might cause periodic delays. For me, the speed of the game changes a lot if you are using Chrome or IEx. I don't know why! :\

Tower of Pixel by AlanZucconi 2013-05-03T16:14:00

Hi spacechase0!
Initially... there were sideways placement hehe!
But this would allow people to build crazy structures that wouldn't look like a tower at all! :-)

QbQbQb by rezoner 2013-04-29T16:29:00

An unusual controller! :-)
I'd love to see further development of this game! :D

100% Safe Download by 3.14 2013-04-30T12:31:00

I really like the look of walls! :-)
It actually enhances the game experience a lot! :-)

The voice, however... was a little bit scaring haha! :D
It made me jump the first time I heard it! :-)

Babel by Merkoth 2013-04-29T14:35:00

It's curious that I actually made a game inspired by the tower of Babel hahah! :-)

Did you get the inspiration from the "Ancient ruin" theme? :-) I did! :)

Steve Can't Zen by DaanVanYperen 2013-05-01T23:52:00

I'm in love with the pixel art you made for this game! *_*

temporary-babel2D by alpha 2013-04-30T13:25:00

Hahah this was exactly my initial idea for this Ludum Dare! :-)
But in the end I went for something more platform-ish! :)

Bipolar by Squared Muffin 2013-05-01T23:44:00

An interesting concept!
It remembers me of Antichamber! :)

Seed by whitetigle 2013-04-30T15:32:00

I really like the big-pixel style that you used for the game! :) And it is quite rewarding when you realise what you are doing! :-)

Platform Jumper by attagcatc 2013-05-02T12:19:00

Really nice! :)

Lightbyrinth by siondream 2013-04-30T15:38:00

A clever usage of dyamics lights.
You created a lovely atmosphere! :D
Good job! :D

Antichromatic by arkeus 2013-04-30T15:40:00

You really managed to polish the game a lot! :)
Your tiles are good! Seriously :)

Triquacir by dertom 2013-05-03T10:38:00

The idea is nice, but but game is quite unstable! :\

Mustache Armies by TurboDindon 2013-05-05T17:22:00

The graphics of this game is something really amazing! :)

Leaf Me Alone by Claw 2013-04-30T00:29:00

A short, lovely game.
I particularly enjoyed the music. It fits perfectly! :-)
And the character... well... it resemble the one from CHROMA. So this is another reason to love it! :-)

Isocolor by Christopher Chamberlain 2013-04-30T15:32:00

Very nice style! :-)

Zmore by mrspeaker 2013-04-29T16:11:00

A very interesting concept! :-)
I really like the way you are highlighting the wall with your laser thing! :-)

LD28 — You Only Get One

A Weird Love Game by Dmitrix 2013-12-16T03:06:00

Hehe I knew someone would have made a game about "one" love! :p

Only One Bullet Left by Ovno 2013-12-16T03:05:00

"One bullet, best save it for yourself" ...that's scary! :p
I couldn't do proper music/audio as well, unfortunately!

Forgotten Child by mobyvb 2013-12-16T03:05:00

That's a bizarre entry! :p

Ocean and Bodies by Johnman 2013-12-18T23:57:00

Why is there a Nyan cat in space? :D

.one. by Macroz 2013-12-16T03:00:00

I like the minimalistic/flat style! Even though, the game is soo hard! :D Still stuck at the first level hehe! :p

Dream forever, live once by Volute 2013-12-16T12:36:00

Maybe this is the reason why I am sleeping so badly at night! :P

1 year in space by Follett 2013-12-17T13:15:00

I love the low-poly style and the toon shader! :)
I think the gameplay can be polished quite a lot, but is definitely a good starting point for something more!:D

Vega Core by PTSnoop 2013-12-18T16:58:00

Nice mechanics! :)

PixelSurgeon by ponk 2013-12-16T13:31:00

I am the biggest fan of Conway's Game of Life on this planet.
*_* Thank you for this! ;p
The only thing is the theme, that it seems is not really "related" hehe! ;p

laserbug by OddballDave 2013-12-16T12:37:00

I actually wanted to do something similar! :p
Hey, it would be nice having a trajectory prediction, at least in the first levels!

Aggrogate by halogenica 2013-12-16T04:41:00

NUOO! I want to play this SOOO badly! :(
Please make a version that you can play with mouse and keyboard!

You Only Get One Face by tripleVisionGames 2013-12-16T04:10:00

Haha that's not fair: with the UNDO you have more than one chance! :p :p :p Anyway, nice game hehe! :) It remembered me I have to shave! :p

Space Wreck by primaerfunktion 2013-12-18T23:54:00

OHH! :D THis is so nice! :D
Even though I don't understand why the air generator just goes on fire so easily! XD

Santa's Mistake by Geoege 2013-12-16T04:06:00

I don't have the XBox pad! :(

Conformance by lordjosephdeburg 2013-12-16T03:08:00

It's quite hard to make B&W pixel art! You made a very nice job! :D

FowL Play by Sakuyan 2013-12-16T23:18:00

Very funny! :) Reminds me or Nuclear Throne with their new character the Chicken! :D

siamese by ittlebit 2013-12-16T12:43:00

That was a bizarre gameplay! :D I liked it!

You Only Get One.. Slot! by VAMflax 2013-12-16T04:54:00

I like the particle effects! :p I made a game called Tower of Pixel for LD26 and it had something similar... you could only carry a certain number of blocks at any given time! :p

What The Sock by Spierek 2013-12-20T13:05:00

Pixel art in Unity is very hard to achieve, especially if you are aiming for THAT pixel perfect effect! :)
I am officially reading your code hahha! :)

One Bomb, One Fish and a Fair Amount of Harpoons by cravingsleep 2013-12-16T23:23:00

Oh... i really got only one. :p

blomster by Ditto 2013-12-16T12:50:00

It's quite a clever puzzle! :)

Prime Mover by andreimarks 2014-01-01T23:26:00

This game is incredibly polished for the little time you had! *_*
I'd love to see it expanded! :D

Point&Click Concept by joekinglake 2013-12-16T04:16:00

I like the music! :p What did you use to create it?
Such a shame is so short!!!

Braid 2 by magicdweedoo 2013-12-16T04:56:00

HAHAH AWESOME! :D

Space Worm by rolfeth 2013-12-18T16:56:00

I couldn't run this! :(

Constrained by Split82 2013-12-16T04:48:00

Simple but nice. Very Thomas was alone-ish in the graphics! :)

One Minute Level by MoltenMustafa 2013-12-16T13:29:00

Such a nice palette! :-)

SUPERBLADE by folmerkelly 2013-12-18T23:48:00

Lovely style! :D

You Only Get One Color by maxim 2013-12-19T15:40:00

Lovely! Too bad I couldn't get anyone else to play it! :(

"a sword game" by droqen 2013-12-16T03:14:00

There are some strange characters in the page! :o

Anyway, the game has a flavour of Nuclear Throne! :p Did it inspire you? :D

"a sword game" by droqen 2013-12-16T03:59:00

OH! :O You're DROQEN! :D I didn't realised that! :p

Azimuth Zero by Joror 2013-12-16T12:52:00

I am not exactly sure how to play hehe... but the concept is quite interesting! :p I have to give it another go! :D

YOU ONLY GET ONE SPACEMAN by xk 2013-12-16T03:04:00

Very cute art style! :) It's incredible how you can give the idea of something with so few pixels! :D

Monorail by AaronGordon 2013-12-17T01:07:00

Very nice graphics! :D

Doubt by rxi 2013-12-18T02:05:00

As I suspected... this entry is amazing.
I wish I could have make THIS music for my game! *_*

Smashy Smashy by ossah 2013-12-16T03:07:00

Remember me of... ... ..angry birds! :p :p :p

Hasty Pirate by Thijsku 2013-12-16T13:20:00

Awww your pixel art is so nice! *_*

The Last Ace by OriginalBigDan 2013-12-16T12:38:00

Nice aesthetic! :D And very cool gameplay! It's a very interesting concept! :D
Is that ship a low poly Star Trek model? :D

Only One Life Each by Msquirrel 2013-12-16T04:49:00

Cool idea! :D

GeoEatRical by mamoniem 2013-12-16T13:21:00

Nice usage of lights and effects! :-) I saw your 3D model on the blog, so finally I can see it in the game! :D

Square Invaders! by Idovoodoo 2013-12-18T16:55:00

Aww this is a sweet entry! :-)
I like games on "round planets"! :) It was quite challenging though! :D

I didn't really understand what's the purpose of the colour, though! XD

Loops of Fate by Symmeteer 2013-12-16T13:27:00

So finally I had a chance to play this! :p
Is a very nice concept! :p I imagine it must have been a nightmare to implement the mechanics! :D

Peaceful Greeting by Jilt 2013-12-18T23:41:00

A bizarre experience. :-)
I really like the aesthetic of the game... it all fits together really nicely! :D

VELOCITRON by radmars 2014-01-06T17:24:00

Hey, I discovered this game only now and is sooo cool! :)
I actually think that this game would be played perfectly with the custom-made controller I am working on: www.alanzucconi.com/alt-ctrl-gdc/ ! So far, it is integrated in Unity3D but if you think your program can easily access the serial port, I'd love to give it a try! :) I'm on Twitter (@AlanZucconi) let me know there if you are interested! :D

A Ronin Heart by TijmenTio 2013-12-16T12:44:00

Ohh! Your pixel art is so nice! *_*

un-Equipped by WojWorks 2013-12-16T04:03:00

Hehe I've seen quite a few games using one bullet! ;p I remember for LD26 thousands of people had my same idea hahah! :p

Go Home by Blooperly 2013-12-19T15:36:00

I love the palette! :D

Get or Avoid by KWL_TW 2013-12-16T23:15:00

I love minimalistic graphics! :D

hackerStation by lotusgame 2013-12-18T23:36:00

Whoa! :D This was quite addictive! :D The way you move the cube is very smooth and natural! :)

A Girl & Her Cat by little_polygon 2013-12-19T15:45:00

Lovely pixel art! *_*

Loop Desert by Giovanni Cappellotto 2013-12-16T13:22:00

Ma allora non sono l'unico Italiano a fare Ludum Dare! :D

Space Escape Catastrophe by Liam :D 2013-12-16T04:57:00

Very FTL-y! :-) I wish there was a better way of indicating what to activate though!

Last Chance Supermarket by Sebastian 2013-12-16T13:25:00

AWESOME hahahahah! :D
This reminds me I have to go to Tesco! :D

Penguins Gone Mad by _zulli 2013-12-19T13:47:00

I always knew penguins were evil! :-)

0RBITALIS by AlanZucconi 2013-12-16T03:15:00

@ Andrew Adams:
I with it had more levels as well! :-) Unfortunately I ended up wasting 12 hours on a failed prototype... I wanted to do a procedurally generated thing, but levels were either unsolvable of all the same! :p I'll try to add some in time! :-)

0RBITALIS by AlanZucconi 2013-12-16T03:16:00

@ Calahagus
@ cdgugler
@ madjackmcmad
@ Samsturai22
@ RedPanda
@ tklovert

Hey guys, thank you! *_*

0RBITALIS by AlanZucconi 2013-12-16T03:19:00

@ BeardoGames
@ DavidErosa

I am not an expert of mobile *cough cough* I barely have a phone! :p But it seems that you're right! I'll try an AIR port. Even thought... the game will probably be TOO SLOW! :(

I know. I kinda wanted to have proper music and sound. But you know... there's not sound in space! :p :p :p

0RBITALIS by AlanZucconi 2013-12-16T03:26:00

@ Thein
@ OhFiddleDiddle

Thanks! :)

0RBITALIS by AlanZucconi 2013-12-16T03:27:00

@ SilentBunny
HAHAHAH MEE TOOOO! :-) My first prototype was about ODEs and how you can affect the long-term evolution of the system making one small change in one single point! :p It failed miserably though! :D

0RBITALIS by AlanZucconi 2013-12-16T03:29:00

@ vrld

In the game you can only give to the satellite one push! I have to say that Gravity (the movie!) kinda inspired me on this. There are few scenes in which they have to "launch" themselves and once they're floating... it's all about the gravity. :-) You only get one shot: use it wisely! :D

0RBITALIS by AlanZucconi 2013-12-16T03:31:00

@ EatThePath

The equations to calculate the gravimetric gradient are perfectly accurates. Planets usually follow circular orbits, rather then elliptical ones. Unfortunately there are some inaccuracies and frame-rate issues that make the simulation not-perfect. Have you noticed that sometimes the dashed prediction changes? It shouldn't do that, since gravity is completely deterministic! But... meh. :p Damn approximations! :D

0RBITALIS by AlanZucconi 2013-12-16T05:01:00

@ madlee
@ DaanVanYperen
@ arkeus
@ Chris Mondok
@ ENDESGA
@ adnzzzzZ
@ PsychedeliCanary
@ Loren

Thank you! :p It's 5am here. I better go to bed hehe! :p

0RBITALIS by AlanZucconi 2013-12-16T05:02:00

@ WojWorks

Well... I take the credit for the coding, even though all the movement is just... ... ...gravity! :p Thank you, Newton!

0RBITALIS by AlanZucconi 2013-12-16T12:19:00

@ haveric
@ conormn
@ benedict
@ Bogden
@ junt74
@ Piat
@ ParaPup
@ Xezko
@ Juno Nguyen
@ xk
@ embero
@ ThatGuy
@ ApoorvaJ

Thank you! :p It starts to be hard replying to each one individually! XD

0RBITALIS by AlanZucconi 2013-12-16T12:21:00

@ cBit

Ohh, I know! This is also why the game is so slow on old machines! Predicting gravitational gradients is computational expensive! Thus, I am making some approximations. Plus, there are small inaccuracies due to round errors end non-constant frame rate. But I like to see that the red trajectory "changes" a little bit sometimes! :-p

0RBITALIS by AlanZucconi 2013-12-16T12:22:00

@ caranha

I didn't really have time to make a proper start, ending and menu hehe! This is why levels are just... looping! :p But yes, that's something I al definitely going to do in a post-update! :D

0RBITALIS by AlanZucconi 2013-12-16T13:09:00

@ nicotuason

Hahah thank you! :p It actually took forever to make the maths working properly! Predicting gravitational gradients is so expensive because I have to simulate two seconds of system evolution. 60 times per second. :p

0RBITALIS by AlanZucconi 2013-12-16T13:14:00

@ Hypnohustla
@ OriginalBigDan

Thank you! :p I was playing in my mind with this gameplay for such a long time! :p I'm glad I had a chance to implement it! :D

0RBITALIS by AlanZucconi 2013-12-16T14:49:00

@ LatFoued
@ Msquirrel
@ feizenbara

Thanks! ;p

0RBITALIS by AlanZucconi 2013-12-16T14:50:00

@ meek

Actually... less than 48! I wasted 12 hours on a prototype that didn't led me anywhere! :p

0RBITALIS by AlanZucconi 2013-12-16T15:59:00

@ Katamori

Hahah thank you very much! :-) To be honest, I felt quite bad for the way "Tower of Pixel" ended... :p ...some people spent HOURS to reach for the sky and then... :p ...nothing! XD I promised myself I would have made a proper ending... but then I never did that! XD

I'm glad you didn't mention AUDIO! :D I had to push everything together very quickly so I didn't have time to put anything more than a simple white noise! But there's not sound in space... let's use this excuse! :p

Oh, you can follow me on Twitter at @AlanZucconi if you want! :) I am working on another title! :p

0RBITALIS by AlanZucconi 2013-12-16T16:30:00

@ etabubu
@ arrogant.gamer
@ TobiasNL
@ Terry
@ TwitchSeventeen

Thank you! :p

0RBITALIS by AlanZucconi 2013-12-16T19:02:00

@ Masadow

Seriously? I didn't know that! :o

Anyway, you can check it THIS version on my website! :)

www.alanzucconi.com/extra/0rbitalis/ld48

0RBITALIS by AlanZucconi 2013-12-16T19:24:00

@ anvoz
@ Masadow

Thank you! :p

0RBITALIS by AlanZucconi 2013-12-16T19:25:00

@ mobyvb

NUOOO! :D DON'T REAAAD IT! :D It's sooo dirty it will drive you crazyyyy! :D

0RBITALIS by AlanZucconi 2013-12-16T19:26:00

@ nerial

I didn't know Osmos! And that's kinda strange, considering that was in the IGF!

0RBITALIS by AlanZucconi 2013-12-16T23:31:00

@ CaptainKraft
@ Kyle Mac
@ joekinglake
@ 01010111
@ Pixelulsar
@ Anachron
@ YsenGrimm

Thank you guys! :) All this support means really a lot to me! *_*

0RBITALIS by AlanZucconi 2013-12-16T23:31:00

@ Giovanni Cappellotto

Haha grazie Giovanni! :) Se hai Twitter... aggiungimi li! :p

0RBITALIS by AlanZucconi 2013-12-16T23:33:00

@ thedeadlybutter

You can theoretically create a stable orbit in *almost* every level. Alpha Centauri, Canis Majoris and Sagittarius A* have such a gravitational pull that it gets closer to a real solar system. :p And of course, orbits are almost perfect there! :) Anyway, you can always click to go to the next level! :p

0RBITALIS by AlanZucconi 2013-12-16T23:33:00

@ rezoner

Haha thank you! :p Now I'm blushing! XD
I had a go with your game and it seems quite deep! ;p

0RBITALIS by AlanZucconi 2013-12-17T12:15:00

@ KunoNoOni
@ zconnelly13
@ Sean Noonan
@ KWL_TW
@ angelk
@ chiguireitor
@ finefin
@ bitserum
@ strong99
@ xrm0

Thank you! :-) I am working now on new content, so hopefully there will be new levels and mechanics soon! :D

0RBITALIS by AlanZucconi 2013-12-17T12:21:00

@ Vladp995
@ bitserum

You can have a look at the source code if you are curious! Even though I must warn you: IT'S SO DIRTY! O_o

I have a function that evaluates where an orbiting planet should be at any given time (it's fully deterministic, no simulation is done here). At every frame I evaluate positions of all celestial bodies from now to two seconds ahead. Then, at fixed time intervals, I calculate gravitational vectors and predict orbitalis' acceleration accordingly.

Is quite expensive because it's a simulation within the simulation. Orbits are not calculate perfectly because I assume a constant framerate during the prediction (values are interpolated). Plus, there are inaccuracies due to value approximations.

However, I like sooo much the "uncertainty" that you can see when steering around a star... approximations are worse with high speed, and this gives to the game a feeling of "we don't know yet". :p

0RBITALIS by AlanZucconi 2013-12-17T12:45:00

@ SonnyBone

Unfortunately I didn't have time during the competition to make some proper music! I decided to go with the "no-sound-in-space" excuse! :-) I hope to put proper assets soon though! :D

0RBITALIS by AlanZucconi 2013-12-17T17:00:00

@ SaintHeiser
@ nka
@ howieV (binarygirl)
@ OddballDave
@ reecpj
@ BradleySmith
@ alcorrius
@ Kayelgee

Thanks! :p
I hope you'll enjoy the new contents, when the next update will be released! :D

0RBITALIS by AlanZucconi 2013-12-17T17:03:00

@ GBolt
@ Kayelgee

The simulation is not perfect and the prediction is affected by the current framerate! However, I like the consequence: the faster you go, the less accurate you are! In a way, is quite closer to the reality and keeps players "attached" till the end! :D

Bodies are out of scale. Totally out of scale! :p Of course such systems would collapse if planets were so big! :D

0RBITALIS by AlanZucconi 2013-12-17T17:04:00

@ daredevildave

Thank you! :D Don't make me feel guilty for not having used Play Canvas! :p

0RBITALIS by AlanZucconi 2013-12-18T00:09:00

@ JaJ
@ Zhrack
@ Nisshoku
@ van noctar
@ Nikteddy92
@ xhunterko
@ omaha
@ BrothersT
@ Coblynau
@ Kimau
@ recursor
@ Keith Evans
@ AaronGordon
@ glovecat

Thank you! :p
I really appreciate all those feedbacks hehe! :)

0RBITALIS by AlanZucconi 2013-12-18T00:10:00

@ MaTX

Yes, there is actually a nasty bug that freezes the game sometimes. Is very unlikely to happen and... is related to the library that draws the dashed line. It ended up in a loop, but I haven't had the time to dig properly into it! XD

0RBITALIS by AlanZucconi 2013-12-18T13:21:00

@ raisedmedia
@ Colorvade
@ Chaoseiro
@ Ghost Pixels
@ Diptoman
@ Aaants
@ Sylence

Thank you! :-)

0RBITALIS by AlanZucconi 2013-12-18T13:25:00

@ Nelien
@ Halfire

Weeeell.... :p I am using neither of them! My prediction is actually a FOR LOOP to simulate future trajectory in advance. I know, I know, is crazy. But is very accurate also because I might use in the future planets with slightly different type of gravities. So it helps A LOT! :-)

Gravity is dealt in two ways. The way planets orbit around stars is completely fake. At the moment they are just doing circles. And I put them where I liked them. They ignore mass, gravity etc. The REAL gravity kicks in when you lunch an orbitalis, and then you can actually see it's moving according to planet masses. Usually planets have a mass equal to 2 times their radius, and 4 for stars.

0RBITALIS by AlanZucconi 2013-12-18T17:36:00

@ Enneract
@ Jhelle
@ Tyu
@ scoobyben

Thank you! :)

0RBITALIS by AlanZucconi 2013-12-18T17:38:00

@ mize_VS_mildmojo

Whoa! :D That's a nice orbit! :D I'm wondering how long will it be stable... :p ...the evolution of these systems is very unpredictable in the long run, often because there are inaccuracies and approximation errors that sum up until they break everything. :P

I am working on lot of new things for the next version of 0RBITALIS. There are asteroid clouds, comets, elliptical orbits... :p ...and some other things that will REALLY make the difference in terms of gameplay! :D But I can't spoil anything yet hehe! :D

0RBITALIS by AlanZucconi 2013-12-18T23:24:00

@ Nazariglez
@ JoeManaco
@ Jgpicatoste
@ aviktorov
@ Jishenaz
@ Lipedal
@ GarethIW
@ Carduus
@ severus
@ Pol
@ MaxguN

Thank you! :p

0RBITALIS by AlanZucconi 2013-12-18T23:25:00

@ Carduus

I draw the orbits by calculating where planets are going to be in the future. To do this, I'm just using Newton's law! :p

0RBITALIS by AlanZucconi 2013-12-19T18:24:00

@ somepx
@ Idovoodoo
@ javifugitivo
@ Flyinpig5
@ squibbons

Thank you! :-)

0RBITALIS by AlanZucconi 2013-12-19T18:24:00

@ _zulli

Done! :p

0RBITALIS by AlanZucconi 2013-12-19T18:25:00

@ Threef

If you ended up in a looping orbit, just click when the red cursor appears and you can skip to the next level! :-)

0RBITALIS by AlanZucconi 2013-12-20T00:09:00

@ tripleVisionGames
@ Jeremias
@ OtherAlexy
@ Reverend Speed

Thank you! :D

0RBITALIS by AlanZucconi 2013-12-20T00:10:00

@ ocmu

Hehe unfortunately I didn't have time to make any music! But I am working on a new post-compo version... :-)

0RBITALIS by AlanZucconi 2013-12-20T00:11:00

@ soy_yuma

Thank you! :-) Have you ever seen Star Trek Generations? I *LOVE* the scene when they are in Stellar Cartography and shows how they can trace the movements of the Nexus ribbon according to gravity. I guess that inspired me a lot! :-)

0RBITALIS by AlanZucconi 2013-12-20T12:35:00

@ tomc
@ huhwhozat
@ Venks
@ yosh

Thank you guys! :D

0RBITALIS by AlanZucconi 2013-12-20T12:37:00

@ erebusman

Aaargh! :D I knew someone would have mentioned Angry Bird at a certain point haha! :-)
Yep I am trying to think of a menu that is not invasive and is well integrated with the game. Maybe menues will be level as well! :p

0RBITALIS by AlanZucconi 2013-12-20T14:26:00

@ unusualcadence

Haha thank you! :D You're the second one from the Kerbal Space Prorgam! XD

0RBITALIS by AlanZucconi 2013-12-21T01:55:00

@ koe415
@ Techblogogy
@ DanielSnd
@ runvs
@ errorage
@ Bruno Massa

Thank you! :D

0RBITALIS by AlanZucconi 2013-12-21T01:56:00

@ Jupiter_Hadley

Ohhh thank you! *_*
I really appreciate that! :-)

0RBITALIS by AlanZucconi 2013-12-21T14:37:00

@ Gungnir
@ Atmospherium
@ PEBKAC
@ kristoffer zetterberg
@ SiENcE
@ gre

Thank you! :D

0RBITALIS by AlanZucconi 2013-12-21T14:40:00

@ nSun

All the planetary orbits you can see in the LD48 version of 0RBITALIS are made out of... perfect circles. The main problem is that those systems are not in scale, so generally they are too unstable to support stable orbits for a long period of time. Plus, there are inaccuracies and approximations and the simulation makes some changes to the way gravity works that I am sure will make it almost impossible to use already developed techniques to achieve stable orbits. :p

Some systems however, like Canis Majoris, are made "in scale" and you can see how easy it is to achieve stable orbits with them! :p

0RBITALIS by AlanZucconi 2013-12-22T02:29:00

@ Jiggawatt
@ NightShadow0
@ Shaun Lebron

Thank you! :D

0RBITALIS by AlanZucconi 2013-12-23T12:55:00

@ lightsoda
@ Kvisle
@ pele
@ x70x
@ tompudding
@ y2bd
@ OneDee
@ auto_suggestion
@ xerysherry

Thank you! :p

0RBITALIS by AlanZucconi 2013-12-23T12:59:00

@ Denis Chakarov

Thank you so much Denis hehe! :-) The solar systems in 0RBITALIS are waaayyy out of scale. Planet sizes, for instance, is ENORMOUS. In a scaled system, The sun would be as big as the screen and planets would be like 1 or 2 pixels. In order for the gravity to work properly, orbitalises cannot collide with planets. However, they collide if they enter within 10 pixels from the centre of mass/gravity. This happens as well with stars so you can "enter" inside them as long as you don't touch the 10-pixel-area-of-death. In a way it is as if you were going "3D" OVER the star. In a way, is just a feature-bug. :p

The other problem you are referring to is called... TUNNELING! If the velocity of an object is higher than 10 pixel, it might "skip" the deadly area. This is what happens close to the centre of a star! :p There are fixes, but in a way I kinda like the unpredictable outcome! XD

0RBITALIS by AlanZucconi 2013-12-24T13:41:00

@ jsjwooowooo
@ mcapraro
@ lekochen
@ nicotr014
@ DDRKirby(ISQ)

Thank you! :D

0RBITALIS by AlanZucconi 2013-12-24T13:42:00

@ jimmypaulin

Haha thank you! :D Even though I seriously hope NASA/ESA won't use 0RBITALIS to send stuff in space. Or it won't reach space. EVER! XD

0RBITALIS by AlanZucconi 2013-12-24T16:28:00

@ timothyolt

Thank you! Yes, I am working on a very big update for 0RBITALIS! The version I am working on has a proper galaxy to explore with 100 star systems with asteroids, comets, pulsars and nebulae. I am also working on new mechanics, for instance probing missions, landing missions and... well, I can't spoil what's next! XD

0RBITALIS by AlanZucconi 2013-12-25T22:59:00

@ LTyrosine
@ kevinmylo

Thank you! :D

0RBITALIS by AlanZucconi 2013-12-25T23:00:00

@ teamMightyFingers

Oh yes, I can definitely see some similarities here hehe! :-) I like the "expand" thing hehe! It took me a while though to understand how it worked! :p But is a nice idea! :D There are probing missions also in the new version of 0RBITALIS... :p

0RBITALIS by AlanZucconi 2013-12-26T01:25:00

@ Tom 7

Sorry to hear that Tom! 0RBITALIS is quite computational expensive, I know! Simulation gravitational gradients for two seconds in the future EVERY frame *is* quite a task! :(
As you probably notices, trajectories are not always accurate and this is also due to this... I tried to optimise it to get some speed. Unfortunately on old machine it just doesn't run smooth, I know! :(

0RBITALIS by AlanZucconi 2013-12-27T16:30:00

@ jomomomo
@ Husky
@ Muciojad
@ Faust

Thank you! :D

0RBITALIS by AlanZucconi 2013-12-29T17:00:00

@ Skoggy
@ joppiesaus

Thank you! :D

0RBITALIS by AlanZucconi 2013-12-29T17:02:00

@ BNeutral

The way I am using to calculate the gravitational gradients is... a little bit floppy. I tried few approximations to predict trajectories, but they were based on the *real* gravity, not on 0RBITALIS one! XD So, the most accurate way so far is just to... simulate gravity. :\ Is heavy, I know!

0RBITALIS by AlanZucconi 2013-12-29T17:04:00

@ ViliX

Hehe thank you very much! *_*
So far 0RBITALIS is both the most commented and the most voted entry in the 48 hours competition! ...so my fingers are crossed! :-) I'd love to make a full game out of it and I'm already working for it... so winning would be an amazing push also to find a publisher, get on Steam, etc! :-)

Anyway, it seems your game is doing pretty well too hehe! :p

0RBITALIS by AlanZucconi 2013-12-30T23:37:00

@ Tex Killer
@ stvr
@ afterisk

Thank you! :p

0RBITALIS by AlanZucconi 2014-01-02T17:29:00

@ SoundGuy
@ lotusgame
@ isaacmarco
@ oxysoft
@ Yoni
@ Tom 7
@ local minimum
@ mmickyman
@ havana24
@ ashen
@ Beavl

Thank you guys! *_*

0RBITALIS by AlanZucconi 2014-01-06T17:31:00

@ Xanjos
@ Grafter says
@ crockid5
@ patrickgh3
@ Sebastian
@ oskardevelopment
@ goerp
@ henrykun
@ loxo
@ ukasinho
@ themachinestarts
@ supremefist
@ rincewind_cz

Thank you! :D
Fingers crossed for tonight guys! XD

No Mistakes. by meek 2013-12-16T12:57:00

First of all... your pixel art style is AWESOME! One of the best I've seen here! :-)
The game is... hard. Very hard. :p Even in non-hard mode hahh! :D

Jameson The Pilot by rezoner 2013-12-16T21:41:00

It took me a while to understand it but your game is awesome! :)
I can see there is so much work behind it... how did you manage to put everything together in less than 48hours? :D

Oh, what about the AI? How does it work?

Jameson The Pilot by rezoner 2013-12-17T00:19:00

@ rezoner

This is a proper space roguelike! It takes some time to learn the mechanics, but I think is sooo deep! :p But only problem is that it's so easy to crash on planets! :\ I wasted so many ships this way!!!

Tether by orbitantlers 2013-12-16T04:51:00

That's so nice! *_* Did you use Hinge joints for the cable? ;p The audio as well is very immersive... I wish I could have used something like that for my entry! What did you use to make it?

Button"Space" by miklyha 2013-12-16T12:46:00

Nice! :p Did you get inspired by Canabalt?

Some Day by Colorvade 2013-12-16T12:39:00

Aww! The character looks lovely! *_*

Digital Hero by Leoche 2013-12-16T23:13:00

The game has its potential, but controls are not so easy. I wish I could have used SPACE and WASD to move. Are you left-handed? ;p I'm asking because with the mouse on the right, using arrows is quite uncomfortable! XD

Super Christmas Teeth Basher 5000 by DaanVanYperen 2013-12-16T03:56:00

Hahah I like the style, very funny! :D

Clicky Blocks by dstozek 2013-12-16T04:47:00

I really like your style! :D Unfortunately I couldn't run the game... the link seems broken! :(

Clicky Blocks by dstozek 2013-12-18T23:37:00

Ohh! Finally I managed to play! :D Hahah I LOVE THIS! :D

ØNCΞ IF ØUND ΛPILL (ONCE I FOUND A PILL) by methamphetabear 2013-12-20T13:34:00

That was... bizarre. :D

Asphyxia by Rahazan 2013-12-16T04:43:00

Ohhh! :o This was soo interesting! I saw the heartbeat thing on the blog ...now I know what it is. :-)

Warp Runner by Raphy 2013-12-16T04:11:00

It reminds me of Velocity Ultra! :D Did you ever played it? :D

The Last Draw by tnerb 2013-12-16T23:15:00

It slightly reminds me of Super Crate Box in the level layout! :D

Wishing Well by denvil 2013-12-17T13:12:00

Nice audio and music! :)

DRAIN by NickZangus 2013-12-16T04:08:00

Ohh! So that's the famous game! :p
What did you use for the music? :D

The Golden Bomb by cy4n 2013-12-20T16:04:00

Nice style! :D

Miss Red by Daniel Debert 2013-12-16T04:45:00

That's interesting :D Nice usage of lights! :D

You Only Get One Cube! by cwkx 2013-12-20T13:20:00

Nice idea! :D

Elimination Protocol by JayProg 2013-12-18T23:45:00

The look of the game reminds me of Antichamber! :)
Especially the rotating cubes hehe! :D
I might have to look into your shaders! :p

You Only Get One Key by Reevezy 2013-12-16T04:47:00

Very simple, yet so effective. :) Good job! :D In 30 minutes! :p

Queen's Agent by Oxeren 2013-12-16T23:24:00

Lovely graphics! :D

Agent LD28 by Steve | tacospice 2013-12-17T13:12:00

It reminds me of a flash game a saw in which you can turn one since person into a zombie and see how it destroys the place. :p

Our Last Hat by Berzee 2013-12-18T23:47:00

Sweet pixel art! :)

Mother by tchem 2013-12-16T12:54:00

Dithering! DITHERING EVERYWHERE! :p
The game has a very unique aesthetic... I really like it! *_* Would love to see its evolution! :D

Crew: A Futuristic Detective Game by metkis 2013-12-20T13:17:00

So this is the game everyone is talking about! :)
Finally I managed to have a go with it! :p

SANITY by acehk 2013-12-20T12:55:00

I think it gets you in the right mood! :)

FFirst Impression by chiguireitor 2013-12-16T04:04:00

Mmm... :p how come everyone else knows your date? :D

Yogo's Adventure by OhFiddleDiddle 2013-12-16T03:17:00

Hahaha his face is priceless! :-)

Color Range by allinlabs 2013-12-17T13:18:00

This is such a clever mechanic! :) I like the way you are slowly increasing the difficulty! This is something I'd love to see extended! :D

Bounty hunting by vallde 2013-12-19T15:52:00

Lovely executions! :)
I wasn't expecting the worm hehe! :D

Cubric by noethis 2013-12-19T15:26:00

An interesting gameplay! :D

Moments of Paranoia by SpellingPhailer 2013-12-19T15:34:00

Lovely music. Lovely pixel art.
I liked the slow peace the game. Even though yes... I'm dying to know the correct answer! :D

Square Defender by Rhinan 2013-12-20T13:01:00

I love rectangles. And yes, also the other polygons as well hehe! :D

Nent by Zolmeister 2013-12-18T16:49:00

This is a very polished entry! :-)
I love the meta-ball style! The only think I wished for is a mouse controller, since it's a little bit counter intuitive to rotate with keys in that way!

Keyboard Crasher 2.5D by takemikazuchi545 2013-12-16T23:26:00

That's a quite interesting execution! :D

Weapon of Choice by Benedikt Vogler 2013-12-17T13:09:00

Haha well... this is an interesting range of weapons! XD

Handle with care by Cawrtz 2013-12-20T13:09:00

Haha that's an interesting concept! :D I am still wondering why they made such a key though! :D

Jump If You Can by PolishedPixels 2013-12-16T03:45:00

The design is really cool! :-) And I like the minimalistic style! :D Your pixels are polished indeed, apparently! :D

One Soul by edrache 2013-12-16T12:25:00

Very Limbo-esque, but with an extra touch of colour! :) Nice idea!

No Drag in Space by lincore 2013-12-16T23:25:00

It's reqlly polished! :-) Plus, I like the title! XD
it was quite hard to control the ship though! Not so intuitive unfortunately!

Monochrome by ApoorvaJ 2013-12-16T12:15:00

Ohhh! *_*

Only One Remains by huhwhozat 2013-12-17T13:21:00

Nice entry! :D The audio was a little bit too loud! However, it's a nice starting point! :D

Minute Dreams by piotrszoka 2013-12-16T12:43:00

Very Limbo-esque! :p I love the palette! :D

Space Run by FEXTWOLF 2013-12-20T13:28:00

I like that fish-eye effect! :)
The game lags quite a lot in certain point though! :(
I guess there's too many particles hehe! :D

one bonus by crl 2013-12-24T01:27:00

The visual aspect of this game is quite interesting! :)

Two Souls by tpodhraski 2013-12-17T13:11:00

Unfortunately I couldn't make it run properly! :( How do I find another player?

Exterminator by ethankennerly 2013-12-16T03:12:00

This remember me that my cat has found a mouse in the house, yesterday! XD Good humor and the style is nice! :)

You Are Disabled by Cory Martin 2013-12-30T14:08:00

Hey, your game is doing incredibly well on Newgrounds! :p

The Black Lighthouse by funselektor 2013-12-18T23:59:00

I like the low-poly style! Even though, controlling the ship was quite hard!

Fort Meow by RhysD 2013-12-20T13:17:00

Very funny! :D Plus, my cat is called Mr Meow! :D

You Will Fail by anissen 2013-12-16T04:46:00

Ok... this was genuinely an eerie experience. :p

No double jump :( by Wspon 2013-12-16T12:53:00

I like the aesthetics! :D

Seed of One by Artguy 2013-12-16T04:52:00

Ohh! I tried to make a similar game once, with a network of energy like that... but I never went much further! :) Nice idea! :D

One Fertilization by Kuhldown 2013-12-16T23:29:00

Bizzarre experience. :p

Ultra Volleyball Impact by Poupi 2013-12-16T23:27:00

Is the magenta trail intended to be magenta, or is it a broken shader? XD I'm so biased now when I see Unity3D games! :D

System Control by conormn 2013-12-16T03:20:00

Hahah a great style! :-)
I saw you blogging images earlier today... quite interesting to see it working now! :D

Singular by nerial 2013-12-16T13:24:00

I like the art! Simple and clean! :D You could have worked another day on it, though! :D

Natives Are Restless by Ret44 2013-12-16T12:53:00

Yep, if you don't read it gets a little bit complicated! XD

One Hook by nullpointer 2013-12-24T01:36:00

I cannot download this! :(

One Minute of Light by erebusman 2013-12-18T23:39:00

The things I didn't like is that the rotation was too "immediate". That felt unnatural to me! XD

One Coffin by Dikkop 2013-12-18T23:40:00

I love this pixel art style! *_*

One chance to save your ass by occash 2013-12-17T13:19:00

Hexagons! We need MOAR hexagons! :D

Dark by Dickie 2013-12-17T13:10:00

This is quite eerie! :p Good job! :D Good use of audio!

2 Potato or not 2 Potato by PsychedeliCanary 2013-12-16T04:02:00

Damn potatoes! :D

Leaf Alone by BruceSlater452 2013-12-16T12:52:00

Rectangles... rectangles everywhere! :)
Plus... is the name vaguely inspired by Mark Foster's Leaf Me Alone? :D

Your Little Pony by martys 2013-12-16T03:22:00

2013-2013. Poor Pony! :p My question now is... if I'll play it in one month, will it say 2014-2014? :D

Only One Earth by DanielVF 2013-12-18T23:47:00

The game runs but it seems I can't do anything! :\
Would like to give it a proper try though!

Null by evan100216 2013-12-16T12:38:00

WHOA! You made Google! :D

HotPotatoHorde by ludotrix 2013-12-19T15:23:00

Whoa! This game is sooo polished! :) I was about to say TOO polished for a 48hours game... then I realised it was from the Jam hehe! :)

Anyway, it reminds me of Android Cactus! :D

Single Load by willstall 2013-12-20T13:36:00

Absolutely brilliant! This would work so well on a mobile phone! :D

Gods of the Yggdrasil by ocathalain 2013-12-18T16:47:00

The graphics is actually nice! Is hard to find polished 2D games made in Unity! :-)

I couldn't find anyone to play unfortunately! You should put some bots or AIs, even though I understand you probably didn't have time to do that in 48 hours! :)

One by bodsey 2013-12-16T12:49:00

Kind of remind me of Braid, graphic-wise! :p
Unfortunately the web version doesn't work for me! :(

Ricochere by Knighty 2013-12-20T13:23:00

Very nice! :D I did something similar, but with gravity! :D

Jump Chip by arkeus 2013-12-17T13:23:00

A very nice graphics! :D

You only get 1-1 by headchant 2013-12-20T12:53:00

I don't have a controller, unfortunately hehe! :)
The graphics reminds me of "One and One Story".

Mayfly by keksdev 2013-12-16T13:33:00

The graphics has something magic in it! *_*

yogo by khahem 2013-12-16T04:13:00

The level design is really clever! :)

Try to fly by kill0u 2013-12-16T12:34:00

I like the graphics! So polished! :D

Gaea by bach 2013-12-20T13:50:00

This entry was awesome! *_* I wasn't expecting the nuke to literally... destroy the planet! :D

Moon's quest by JaJ 2013-12-16T03:12:00

5 starts for the graphics. Really a good job! *_*

You only get one torch by Halfbus 2013-12-16T13:34:00

Shooting lasers at bleeding angels from a satanic pentacle? HELL, YEAH! :D

One Take by Sheepolution 2013-12-16T02:57:00

I am a huge fan of minimalistic pixel art and I really like the idea! :-)

One Memory by CNIAngel 2013-12-16T04:44:00

I like the Black and White style! :)

Drain by hydancer 2013-12-16T13:32:00

I love these type of games. And I love these type of styles. Simple, unique and effective.

Ultimate Wish by Carduus 2013-12-16T04:08:00

Ohhh! The graphics is soo cool! *_*

Space Kitty Race by Polyganz 2013-12-16T12:48:00

It took me quite a long time to get the hang of it, but the gameplay is nice! :) I love the trip-py light! :p

Terminal Command by CaptainKraft 2013-12-16T12:42:00

The concept is interesting, although you could improve it massively with some changes. For example, being able to "drag" paths rather than clicking on a single cell at a time. My finger hurts. :p

Shabby Buffet by Devtactics 2013-12-20T13:53:00

Very funny! :D

Mad One by Tex Killer 2013-12-18T16:45:00

It's an interesting mechanics, even though I could't exactly get the hang of it! XD Clones just keep appearing! XD Would be nice having a tutorial! :)

No Choice by sudojess 2013-12-16T03:24:00

AWESOME! *_*
Reading "No choice" kinda gave me the idea of what was about to [not] happen. But it's an interesting concept!

Maniac Farming Simulator by Homletmoo 2013-12-20T13:02:00

This game surely delivers its point. :-)
Great pixellated aesthetic and frantic gameplay! :D

TekkuNikku by Robotic 2013-12-18T16:52:00

Ok, I have to say that is really hard to make good looking 3D in Unity. You succeed perfectly! Lighting, models and palettes are just PERFECT! :D I wish I could dig into the code of this entry hehe! :p

Anyway, the gameplay was very funny, even though it seems I'm rubbish at it! :D

JKSDAG by feiss 2013-12-20T12:57:00

Hahah you're really pushing the theme, aren't you! XD
I like the aesthetic. Is really similar to what I usually try to achieve! :) Love it! :D

Objectless by lucars83 2013-12-16T12:56:00

I like the shader-style! :D
The navigation is a little bit ...strange!