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huhwhozat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201532An Unconventional WeaponMikojam
201328You Only Get OneOnly One Remainscompo2383.343.224.033.353.422.772.3857
201225You are the VillainInvadersjam17
201223Tiny WorldCubicle Complexjam2032.501.903.203.102.702.8010
201019DiscoveryHakkenjam9

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by huhwhozat

LD19 — Discovery

Epic Treasure Hunter by sirGustav 2011-01-10T00:58:00

Not very inventive, but what was there was well executed. The controls were smooth and responsive and my favorite thing about this entry was the wall-climbing mechanic. Unfortunately, this was rather unremarkable in all other aspects.

Gyroids by X-0ut 2011-01-10T00:50:00

Freaking awesomely difficult! That cussing red-purple room in the North! I spent 20 minutes trying to get that one then I accidentally quit and I haven't the heart to start over yet. A few suggestions though: put green lines on the divisions that mark room transitions or delineate them somehow; add to difficulty of some room by creating blocks you can't respawn on; add other types of blocks with special effects (fans? magnets?). This could be a very popular game with a little work!

Gyroids by X-0ut 2011-01-10T00:52:00

Ignore others' complaints about the controls. That's what makes it fun. Skill and finesse, people.

Compact Discovery by Starspell 2010-12-22T06:45:00

Decent concept, but just not fun. The random spawn were annoying since they occur basically on TOP of you, the arrows are not accurate and are arrayed sround the circle rather than in a vector from your ship to the circle's edge to the planets, and the mining mechanic was unclear even after I read the instructions correctly. Nice idea, but poorly executed.

Rememberance... by AClockWorkLemon 2010-12-21T05:29:00

I'm afraid I didn't enjoy this much. What sounds there were fit well, however there wasn't much. I disliked hunting down the last few thoughts enough to make me give up. I did enjoy the interpretation of the theme and the fact that the memories were tied to senses.

Volatile by True Valhalla 2010-12-23T16:35:00

A very solid and enjoyable game. Too bad you didn't know that you had to make your own music! This would've benefited highly from some audio. It got a bit annoying having to keep clicking buildings to place them. Perhaps there could be a keyboard shortcut to place all of the buildings, e.g. 1234. I also experienced some heavy lag, but that was because 3/4 of the board was filled with mines/missile turrets by both me and the AI. Ai seems a bit too dominant early game, until you figure out how to deal with it. It's a bit of a slog cleaning up any one color also. Overall, very good and well-polished game and only a few nit-picky things to improve.

Volatile by True Valhalla 2010-12-23T16:43:00

Also... game window could be larger. I found the fullscreen, but I wanted to see more of the board at once. Stuf was a bit small to see too.

[Snapture] by Nugsy 2011-01-10T15:44:00

I enjoyed this game due to its uniqueness and cuteness. The concept is solid and it would be very fun if the features you mentioned in your readme were implemented. I was a bit annoyed by some of the animals given no warning of running off, and others fleeing the moment I entered the screen. Solid PoC, but I did experience one crash: after about 15 screens the game threw up a dialog saying, EXCEPTION: ACCESS VIOLATION and died.

Where can I go now? by Mirroar 2011-01-07T16:52:00

A beautiful little game. Was quite enjoyable despite not having combat like you planned it. I was a bit confused by not being able to heal though. I found it very fun just to go around sucking up planetoids. Perhaps for an interesting twist, you could add some enemies or something else that would be detrimental to siphon, preventing your from going around holding RMB the entire time.

Nameless Island by edg3 2011-01-10T15:26:00

I haven't experienced the crash others mentioned, but there's not much else to experience either. I'm not sure what your goal was, but it's obvious the game is unfinished. Sorry, but there's nothing about this entry that could hold my attention or make it stand out to me.

dis_covery by jagttt 2010-12-21T05:34:00

I'll be coming back to play this one. Very simple and clean, but yet quite entertaining. It even made me laugh! Interesting take on the theme.

MINE by Fenyx 2011-01-10T16:20:00

Poor execution ruined an otherwise solid concept. Don't make the user click when they're otherwise using the keyboard to control. Freeze movement when in menu and allow both L-R and Up-Dn to move the selection. Fix the character randomly getting stuck on blocks. Fix the character sometimes facing a different direction than they are moving. Don't let them run through a cloud of enemies when high levelled. Make attacking use some stamina. After you've done all this, I'll enjoy your unique and interesting special items a bit more.

MINE by Fenyx 2011-01-10T16:22:00

/rant. Sorry. Wasn't at all as bad as that sounded, but I was frustrated by the things I mentioned above.

LoneMine by OddOneOut 2011-01-09T23:41:00

Well made and interesting. The lighting does an EXCELLENT job of creating atmosphere (my favorite thing about your entry) but the regenerating health, swift movement, powerful pick, etc all give a felling of power to the player that contradicts the ominous lighting. I would have enjoyed this more if the player had to be more worried about the character's survival. Also could benefit from some ambient sound. A solid experience none the less.

Observatory by ladron 2011-01-10T16:40:00

It's a start? I'm not really sure what else to say. Sound design was well done. Atmosphere was good. Not much here to judge though.

Planet 53 by wizbane 2011-01-10T01:01:00

This felt poorly executed. There was little interest in the levels and the combat was bland. I quit when I found that picking up the specimen rendered me defenseless. This could be an interesting mechanic, but some warning should be given. More time could make this fun though.

COMPLICATED VIEW by xra 2011-01-10T00:12:00

Seems a bit broken - I found an agle where all the pieces fit but it wouldn't proceed to the next room on many occasions and on others it would have me proceed without finding the correct angle. Also the unity player does not trap the mouse, making it difficult to look around. Interesting concept though.

Combiner's Dungeon by Cell 2011-01-09T23:19:00

The AI is poor. Understandable given the time limit but this seriously detracts from the fun of the game. It's no good to power up huge monsters when they just wander off in the opposite direction. Good concept, but could use better execution.

Epic Spice Quest by feyleaf 2011-01-10T16:33:00

Uhh? I didn't find anything about this that grabbed my attention at all. Zero challenge either. I'll take this as a first attempt at a game to learn the basics. If so, I hope you learned a lot, because there's not a lot here. Sorry for being harsh.

Land of the Fishies by EricTheCoolDude 2011-01-10T16:26:00

I did not care enough to try this over after getting the rabbit's question wrong. You might hate me for saying this, but this entry belongs on Newgrounds, not here in LD. Sorry.

Unfathomed by kylerhoades 2011-01-10T15:32:00

I pretty much echo Hammu's comment in it's entirety. A better camera would be the first improvement to make.

Minescape by entheh 2011-01-10T15:57:00

Reminded me of a good old puzzle game I used to play when I was 8-ish called Herman's falling rocks. I liked the gameplay and the music and sound was fitting though repetitive. Cross platform compatibility is great! My least favorite feature was the map generation. Sometimes there was absolutely no way to escape or sometimes even move without dying. It could be improved vastly by randomly generating empty spaces as well as the other blocks, and could definitely benefit from a more intelligent algorithm. Otherwise, great work!

Grand Mystic Quest of Discovery by hulahulahest 2011-01-07T19:48:00

This was not in my list of games to rate, but it's great enough to warrant my vote. You did an awesome job coming up with puzzles and hiding things in unique and interesting places. The difficulty was just right - quite challenging, even frustrating at times (but only because of the player's failing) - but just enough that I was eager to beat it. The art was very impressive for 48 hours, obviously you have had some experience with pixel art. My three criticisms would be the lack of sound (understandable though missed), the mediocre ending (also understandable due to time), and the difficulty of climbing ladders. Ladders could be improved I feel by allowing the player if grab them if they are holding up when they near a ladder, rather than only if the press up at the exact moment they cross it.

All in all, excellent entry! As of yet, I haven't played another entry which I would want to win more than yours!

P.S. I'd love to see a Post-Mortem from you!

Search&Bump by Balooga03 2010-12-21T05:33:00

Excellent concept, but got old quickly. I didn't like the fact that when you are moving, pings get mis-timed.

LD20 — It's Dangerous to Go Alone! Take This!

Unknown Planet by Stalker_23b 2011-05-02T04:41:00

Pretty tough first time out - died with the AR fighting the big red guys - but the production quality strikes me as excellent. I'm interested to know where you found the voice synth?

Appy 1000mg by deepnight 2011-05-02T05:18:00

Wow. Pretty and sad. I got stuck because a platform got blown up but I'll definitely give it another go after sleep.

Appy 1000mg by deepnight 2011-05-02T05:18:00

The Myst Exile soundtrack is a good complement as you suggested :)

Appy 1000mg by deepnight 2011-05-02T05:26:00

Okay I finished it. The Myst soundtrack added so much and ended up strangely in sync with the action :D Beautiful work.

LD23 — Tiny World

Cubicle Complex by huhwhozat 2012-04-24T14:56:00

Yes, there were originally meant to be rival employees populating the other cubicles. I plan to work on this more as I have plenty of ideas that I did not have time to complete.

Wulcan by leafo 2012-04-24T22:16:00

I'm afraid I can run this, despite having love and lua already installed. I tried the Windows .exe and the .love, but both give a generic error message ('inform leafo about this error') after the title screen. Grabbed the source, but I don't have any idea how to deal with the .moon files.

Wulcan by leafo 2012-04-26T15:11:00

Here's the error I receive:

Error

graphics.lua:1339: Invalid operation:
- Trying to send the wrong value to shader variable, or
- Trying to send array values with wrong dimension, or
- Invalid variable name.


Traceback

[C]: in function 'sendFloat'
graphics.lua:1339: in function 'send'
background.lua: 291: in function 'draw'
main.lua:94 in function 'draw'
main.lua:164: in function <main.lua:162>
(tail call): ?
(tail call): ?
(tail call): ?
[C]: in function 'xpcall'

Hope this is helpful. It could be due to my gfx drivers, it seems! :D

LD25 — You are the Villain

Goblin Fortress by AtkinsSJ 2012-12-21T07:57:00

I'm sad there wasn't any time to add a goal. Just building up is surprisingly fun though! I love the sounds! Although the sprites were very cute, having the gobbos walk behind buildings really detracted from the experience for me. Even if you didn't have time to implement pathfinding, I'd have prefered them to appear on top. I'm afraid I can't give you much for theme, as all there is at this point is a loose tie-in to Dwarf Fort. Overall, I enjoyed it!

Harold is an Executioner by PaulSB 2012-12-21T07:38:00

I wanted to say this was a 'good game' but then I realized just how terrible that would be. This is a well-manifested creation. I'm afraid I wasn't wowed by any aspect except the tone of the game, but all of the rest is solid.

Atomic Creep Spawner!! by deepnight 2012-12-21T07:24:00

Great game! I didn't feel that it was especially funny or innovative, but I definitely can't mark it below average on either count. I felt challenged but not overwhelmed, and even managed to beat the second level first time through (I was surprised). Excellent job, a very cohesive effort; time was well spent on all fronts.

Invaders by huhwhozat 2012-12-18T15:38:00

Agreed! Thanks for your feedback! Time is to blame here.

LD28 — You Only Get One

Robo Juicestice by BNeutral 2014-01-05T03:45:00

Art as a whole is really good, but was let down in the level tiles. Having the background parallax at the same speed as the character looked really weird too. Audio was great. The controls felt sloppy - you really need to have faster direction changing and better in-air control for the little platform at the boss stage. Secondarily, hitboxes were very poor and I found it impossible to beat the second boss stage due to the massive yellow balls with hitboxes three times their apparent size. There's also very little feedback when you die, especially as it is bugged to continue showing your gun and shooting.

Fujo by TheSheep 2014-01-05T00:01:00

I think the animation could be swifter - walking long distances is tedious. The amount of content you have in is impressive for the time limit, but I don't find the game very captivating unfortunately.

Death From Above by AlexFili 2014-01-04T18:14:00

I think your audio is very solid. The concept and execution is actually pretty cool but there's not a lot to it. I agree with Metal Atrophy and LukuluK as well.

Burning Fridges by foumart 2014-01-04T23:07:00

Got a bit frustrated by the dormitory level. The mechanics are very interesting. Too bad you ran out of time for more levels. Also, I couldn't get the keybd. controls to work in the jam version - you might want to mention those are post jam only. I look forward to playing that one! :)

th3 r00m by SaintHeiser 2013-12-19T05:20:00

Wow. I can only think of two real negatives I noticed during play: 1 - the gun was a bit awkward to control. 2 - some of the wording really threw me out of the mood and I found it hard to understand what the room was saying at points. (I'm guessing English is a second language?) But wow. Good story and pacing. I loved that you show how the room is not looking out for you right away by having the spiders run at the lasers. I felt threatened all the way through the game. Enemies and hazards are interesting too. Great use of graphics and effects like the lighting. Sound is nothing special but didn't seem out of place or lacking anywhere. Music is fitting though minimal. I like the repeated use of the theme. I'd like to do a quick write-up of some improvements you can make to the dialogue if you don't mind the suggestions! Overall five stars - this is the most complete and solid experience I've seen s far.

Azimuth Zero by Joror 2014-01-04T21:21:00

I also got the bug with one Virr planet that is/was already controlled and not doing anything. Converted the whole galaxy otherwise. I think food needs balancing as it doesn't seem at all useful and max pop just gets reached and then food doesn't help. Since the pop doesnt affect production, I don't see any use or it. Or the redacted use needs explaining; I didn't find it at all. Planets are really hard to click on when zoomed way out so its hard to send flows across the galaxy. Music got a little annoying after a while. Altogether though, nice concept and fun game!

Boulder Boomerang by Kikkers 2014-01-04T23:31:00

My only complaint is that it's a little finicky getting those last few guys. I like it though. Fun and cute :)

1 Shot Armada by aneeslol 2013-12-21T21:34:00

I would've liked this a lot more had it been double-zoom, I think. Your graphics weren't bad but they were so small I couldn't appreciate them. I found the audio unimpressive, but I'm glad it was present, at least! :)

Blueprint by Sim 2013-12-16T18:21:00

Nice! I love the super-eagle filter and will def. be looking into that implementation! Could've used a little anim on the main char tho. Music was pleasant and well written though a bit short and repetitive (but what can you do, it's a jam). Sfx were well implemented. Really fun mechanic, but the lack of checkpoints was quite frustrating. Overall, great game! One question though: I got a bomb... how do I use it?

Blueprint by Sim 2013-12-16T18:26:00

Dang, but the spike-maze-level is difficut!

Blueprint by Sim 2013-12-16T18:29:00

Beat it! :D Adding humor points because it made me chuckle! Mostly the quirky, happy music doing that. The musical style is a bit reminiscent of Bomberman, which I appreciate.

Moment of Interaction by Lockyy 2014-01-05T00:12:00

Interesting to watch, but progress throguh the years is pretty slow.

Moment of Interaction by Lockyy 2014-01-05T00:14:00

I should also note that it slows to the point of hanging when you get a lot of population chugging around.

0RBITALIS by AlanZucconi 2013-12-20T01:45:00

Damn you 7472 Kumakiri! I must have made swiss cheese out of all your planets by now! I felt the audio was a bit too crunchy for the rest of the aesthetic.

Wrecked by Pomb 2013-12-19T03:57:00

Controls were very difficult. Felt better after a while, but still very frustrating. Art was amazing. The lack of instructions was a major detractor. Nothing explains that you have to grapple the white parts back to the pod. This could easily be fixed on this page at least. Okay overall but I got bored after gathering 25 pieces and seeing no improvement in my situation. :P

Experience Legion by calimeraw 2014-01-04T16:52:00

Interesting concept but very incomplete

Acorn Hunter 5000 by dcolgan 2013-12-19T04:51:00

First thing I was struck by was the audio. Top notch stuff! I'm interested in how you created the (non vocal) sfx and what you used for the music which was also exceptionally good! The gameplay is very smooth and responsive. Quite well polished, but in the end there's unfortunately not really that much to it. I quite like the random fire mechanic. Felt very organic though it does have a tendency to either peter out swiftly or rage unchecked. The graphics are all cohesive and well done. There's hardly even a mention of the theme though. Also, hurry up and rate my game Colgan. You know you can beat it! ;D

YouOnlyGetOnePath by xerysherry 2014-01-04T23:41:00

Well built, but the difficulty and lack of instructions (even in your submission post) was a big turn-off for me. It think the ball-spin would be more effectively shown if the trajectory on the wall collisions was by default the inverse of the incident angle (ie. if the walls lacked any frictional force on the ball). This would also make the ball's path easier to predict and lead to less frustration :P Also, I think the you failed sound is taunting me. I like the calculator graphics aesthetic you have going on.

Do Not Expect Help by Icoates 2013-12-19T04:18:00

The rule changing is a fun mechanic but felt arbitrary and unfair at times. I was frustrated especially by level two and the controls not being a direct map from the arrow pad. I was also frustrated at the lack of control precision and some of the pixel-perfect platforming, especially long sequences of exacting jumps. I like your graphics, except for the pelican. They seem to fit the concept well, but some animation would be nice. Music was good, but seemed too loud, could use some sfx too. Overall, I like the sense of whimsy and abandon, the game defies expectations but could use a little polish. :)

Dare to Dig! by Mirroar 2014-01-04T21:39:00

Very fun to play, I think you got the balance just about right! Would have liked more duck-tape tho. Haven't found the mask yet. Only thing that's missing is music and perhaps a better explanation of the powerups as you pick them up, as in the 'stuff I found' section.

Tsuba by Daveloper 2013-12-21T21:23:00

I feel like this could've used some more visual feedback - a screen flash would've been very fitting with the genre. I would've liked some animation too. Seems like a solid mechanic though not terribly unique. Good sound and music.

Robogenesis by JavadocMD 2014-01-04T23:23:00

the delay between clicking on two parts was rather awkward. Audio was good. I'm glad you got some setting in even though it felt a bit stilted. Mood points!

Purpose by deepnight 2013-12-21T21:51:00

Wow deepnight, you impress me again! And this was only in 7h! Looks like a great start, please to finish!

A Space Game by SerialVelocity 2014-01-02T04:09:00

Bug: Once the game resets after you die, bullets no longer shoot from either the enemies or your ship.
I liked the 'lock-on' concept and I think the game would be more fun and unique if you removed the other means of shooting entirely. I don't know how you intended the theme to be interpreted in your game, I take it that it's supposed to be you only get one ship? I liked the attention to detail you put into your graphics. Audio and some vfx would give this game more punch.

Only One Remains by huhwhozat 2013-12-23T03:00:00

Thanks for all the comments guys! Your feedback is spot on. I'm hoping to extend and improve this idea at a later date, so any suggestions are appreciated! :)

Only One Remains by huhwhozat 2013-12-23T03:11:00

@Joror: your comment especially sums up my thoughts on my entry. I would've liked to have more time to experiment with levels and progression of complexity. Instead it turned into more of a smash-and-grab. The levels were very much thrown together and the concept rather rapidly explained, but I'm glad I got something that was at least a challenging progression. :)

lights out by Waterman7 2014-01-02T03:48:00

I really like this concept. I would have liked to see more life for your ally though, especially as he doesn't run away on his own. He dies a bit too easily I feel. Give this game some sound and music and some progression with levels and/or more enemy types, and you've got a very nice webgame with a possibility for a wide appeal!

Rogue Rush by schizokoa 2014-01-04T22:27:00

Not being able to see the controls more than once is a big problem. Dodging is incredibly difficult due to the grid-based movement, as is attacking. I can see a lot of work went into this but it I found it neither challenging nor very attention grabbing unfortunately. I feel bad for being so harsh. I do think there is potential here.

HotPotatoHorde by ludotrix 2014-01-04T19:47:00

Graphics are very pretty but it's hard to identify what is what; more contrast would be helpful, as would a help screen or tutorial or something. I couldn't identify powerups at all. We got multishot sometimes but had no idea how. I'm not sure what it means when the players are white vs their original colors either. The amount of enemies spawning was a bit crazy, perhaps enemies should be destroyed after each wave too. Audio was sufficient.

Dragon Child by fractoluminous 2014-01-04T19:57:00

Really not sure how to rate this. I don't think I understand the message if there is one, but I think that the writing was well done.

You Only Get Juan by doitle 2014-01-05T00:19:00

I can sum this up with one word: Heh.

Projectile 1 by diegomachado 2013-12-21T21:08:00

This seems very nicely put together. I like the bullet bouncing and the feels of the controls. You did a good job with responsiveness and feedback; the sounds are nicely punchy and the screen shake is a good touch. Interesting enemies too.

At The Last Minute by Scrapworks 2014-01-04T19:29:00

The mechanics of this game are very fun, but the time limit is severely limiting my enjoyment. Perhaps if you die, the timer should reset to what it was at the last checkpoint? Movement is very fluid and I enjoy the fast pace, but sometimes the grapples seem to fire at the wrong angles. Not sure if that's just my imagination tho. The graphics were very well done but could use a bit more contrast. I felt the audio was very good though could use some more audio feedback fore different events, eg. collecting crystals, opening doors. Perhaps tone down the screen shake and fade a bit as the last 4-ish seconds are unplayable.

Spectral Sword by kratorspore 2013-12-19T04:35:00

Very cool idea! It's quite a frantic game and I'm probably going to come back to it. I really like the charging mechanic, but it felt too long among hordes of enemies with nowhere to retreat. The ability to look around easier would be very helpful, or to see to your left and right a little. Enemies can sneak up on you with zero warning. Even some directional audio cue when enemies approach would help with this. I'd really like to play this game with full mouselook and freedom of movement (for enemies too)! Nice procedural generation (or what seems to be that) aw well, though some balancing is necessary. It shouldn't be too hard to start you in a room with no enemies. I'd also like to start with my back against a wall so I can get my bearings before things start stabbing me XD. This could also work well as a turn-based system, where you have a limited # of actions before enemies move. The them tie-in was a bit dubious to my sensibilities though.

L1ghter by quill18 2014-01-05T04:11:00

I really like your self-narration, I think it really added a lot, though perhaps you should keep track of repeated lines. Also, I think normal quill18 is funnier than pitch-shifted quill18, but that's just me. XD A very solid package and clever use of the theme. Your lighter wins my award for favorite FPS 'weapon' of the year for both it's usage and control scheme. :) Great attention to detail with the audio, even including footsteps, though some of the traps lacked sound and some ambient noise could have added a lot. Good use of the theme too.

TITAN SOULS by Claw 2014-01-04T18:02:00

Agreed that this is challenging, but the audio (music especially) and the atmosphere is excellent. The final sacrifice could be more explicit; I was confused at first.

Fountain by Terry 2014-01-05T03:27:00

Wow, Terry. You have a unique gift for realizing an idea in all aspects of execution. That said, it is of course a bit frustrating to play a game that is designed to thwart completion. I do realize that is part of the point. :) Gameplay is a little unclear though - there is no indication of anything to collect and I didn't realize there was anything out there until I read the comments. Then again it could be argued that there is purposefully no goal.