Chaotic Spread by r4m0n 2010-12-21T06:42:00
this is a great idea :) I'd look into making just the controls themselves feel fun to play with if you continue with it, the transition from hyperspace is awesome.
Foon → Ludum Dare Explorer → Users → xra
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 19 | Discovery | COMPLICATED VIEW | compo | 139 | 2.70 | 2.17 | 3.97 | 3.33 | 3.13 | 1.20 | 1.29 | 3.15 | 3 |
this is a great idea :) I'd look into making just the controls themselves feel fun to play with if you continue with it, the transition from hyperspace is awesome.
I began to lose hope until I found a piece, my only suggestion is coming up with a way to give water when the Player is very thirsty, create some just off screen in a radius, something to cause the Player to feel a constant up down change in safety and anxiety (close to dying)
was hoping the first time i jumped on spikes would say "discovered pain" :)
thanks for the comments, I'm going to work on this more at some point to try getting it up to what I wanted to make, I'm glad it was creepy also, if I had gotten audio in it would have increased the creepiness quite a bit. There are a couple bugs, if you try to solve any wall facing a solid block (prior rooms are filled in when you exit them) it will create the new room inside the solid block, so you won't be able to continue. Also when you proceed far enough the enemies begin pouring in... so you can just pretend you've beat the game and quit out before it drops to 1 fps.
solid! I really enjoyed this, my only complaint is the pacing being a bit slow at about half way through, I found myself wondering how far I was. It could be as simple as swapping to an interior section, going into a hole in the background that changes to a narrow stretch of cavern, then exiting out of that back into a new section of open cave, both having their own bgm (like the pipes in super mario bros for example). Another thought for escalation is certain types of moving hazards that can break the energy beam line of sight.