Foon → Ludum Dare Explorer → Users → r4m0n
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | "Natural" Selection | compo | 626 | 2.46 | 2.21 | 2.03 | 2.73 | 1.57 | 1.80 | 1.27 | 1.87 | 71 | ||
| 2010 | 19 | Discovery | Chaotic Spread | compo | 170 | 2.50 | 1.74 | 2.42 | 3.05 | 1.95 | 2.39 | 1.86 | 2.90 | 11 |
Nice entry overall, but quite hard to get the feeling of it. Also, try to make games that run on more than one platform :-)
Nice game overall!
Very nice game! The only problem I saw was that the mouse was way too slow here, but else than that, great job!
Interesting game overall, I guess the combat system needs some work, it's just shooting randomly around for now...
Interesting idea, and well executed.
Well... not much of a "game"... no real objective, not even a score for the objects picked up... Totally random outcome (incliding death)... The theme and the graphics aren't bad though, good luck on the future!
Very solid game all around, and great music! Congratulations, this is one of the best games I've seen in the compo so far :-)
Way too short, you had some good amount of scenary in it, but just fetching stuff sitting around makes a speed-run of your game with just a few seconds... Add a few puzzles or something, and you have a game way more interesting with the same resources. Anyway, good work!
Interesting puzzle, very fun to play. As you are using Unity, go ahead and make a Web version of it too, or at least publish a MacOS version of it too.
I think the elastic collisions are intentional, even though they make the game pretty hard... I didn't go very far (I don't think I've got any of the artifacts), but this seems to be a pretty solid game.
I can't run it in an Intel Mac, can you make an hybrid build at least? Also, please upload your sources.
Still no good. Checking your sources, your Target is still x64 only, and you will also need an universal build of Cocos2D
ok, finally got it running... Very good puzzle material, add some cute graphics and you have a first class puzzle game.
Yeah, actually I don't, it's acting more as a login than something else... But if I add the "I lost my password" button, then I'll need it :-)
if you guys REALLY have problems with using something that you are very unlikely to forget, and can be used to reset your password in an online game, then just use anything that looks like an email, or make something up with www.mailinator.com
sorry if I may sound a little rude, but most submissions here are in compiled, machine code. Any of those submissions can have embedded on it a new virus your anti-virus can't pick up yet, or worse, just have malignant code from the submitter. and with all that, you guys are all afraid of using an email address here? Come on...
I'm not withholding anything, I included the server-side code in the source package. And the password is hashed to MD5 client side, so it never leaves your machine.
@Endurion you probably found a multiple-star system, they usually have very few planets... And yeah, the plan was to have a lot more stuff to do in it, mining planets, building starbases... but time ran out, so maybe next time :-)
Uh... The register button will just change screen to the registration screen, which will ask you your name as well as email and password... Then you are into the game already. It would take you all of 10 seconds if you are a slow typist to get into the game. If you can't dedicate a few minutes to each game you are reviewing, then don't review.
Very good overall, just needed a slower pace and an ending (or several) to be a great game. Congratulations!
Same here, the game errored and quit before starting anything here... Can you try to pack a setup for it or something like that?
ok, the 4.0 XNA did the trick.
Very interesting game, and some smart AIs in there... Good job.
Story... check. Multiple endings... check. Easter eggs... check. Pretty good for a quick game, and your storytelling is good. I'll be watching for more stuff from you :-)
Pretty hard game, but it's playable once you get the hang of it...
Wow.... just spent 30 min playing with it... and I'm not done yet! Great game, congratulations!
The thing I liked more was the character, and then I saw it was auto-generated by a tool... Great tool by the way, bookmarked :-)
As for the "game", not much a game after all, but I liked the overall style, not bad for a fisrt try.
Great idea! Else than the random scurvy deaths, it was pretty fun to play it :-)
Interesting gameplay, and the difficulty increases quite rapidly... Overall, a nice game.
Some pretty tight spaces, and way too short gameplay, but I liked the graphics and sound too (the unlockable sound is pretty funny :-))
You can download the RPGVXAce RTP here: http://www.rpgmakerweb.com/download/run-time-package
Making the click place food AND be necessary to drag small creatures that are trying to run around creates some problems, but else than that, nice game :-)
There are some engine upgrades there, but I agree that the initial ship speed is too low. After a couple of engine upgrades, the controls are quite a bit more enjoyable.
@hgcummings: yes, the group behavior was evolving too.
This clumping behavior is a byproduct of my definition of "fittest": damage to the player+bonus for surviving. If you don't stop them, they survive and get a bonus, so they end up in a mess of ships and shots, and you can't get there to kill them XD
I should have made the ships leaving the screen alive give a score penalty to the player, then you would have a better reason to avoid that (after all, you are a single ship trying to stop an invasion, gotta work hard there :-P)
Not bad, a few problems that I've seen, though:
* Frequently getting hit by the enemies as soon as I enter a room, without chance to dodge/shoot;
* Too much gold, after the first level I was doing enough damage to kill any enemies in 1 shot
* On the second level, the enemies had seemed to evolve to deal negative damage, thus healing me O.o