Ping by solidplasma 2010-12-25T12:43:00
Interesting gameplay, and the difficulty increases quite rapidly... Overall, a nice game.
Foon → Ludum Dare Explorer → Users → r4m0n
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | "Natural" Selection | compo | 626 | 2.46 | 2.21 | 2.03 | 2.73 | 1.57 | 1.80 | 1.27 | 1.87 | 71 | |||
| 2010 | 19 | Discovery | Chaotic Spread | compo | 170 | 2.50 | 1.74 | 2.42 | 3.05 | 1.95 | 2.39 | 1.86 | 2.90 | 11 |
r4m0n leaves an average of 15.0 feedback comments each event.
Interesting gameplay, and the difficulty increases quite rapidly... Overall, a nice game.
Very solid game all around, and great music! Congratulations, this is one of the best games I've seen in the compo so far :-)
Interesting game overall, I guess the combat system needs some work, it's just shooting randomly around for now...
Interesting puzzle, very fun to play. As you are using Unity, go ahead and make a Web version of it too, or at least publish a MacOS version of it too.
Story... check. Multiple endings... check. Easter eggs... check. Pretty good for a quick game, and your storytelling is good. I'll be watching for more stuff from you :-)
Way too short, you had some good amount of scenary in it, but just fetching stuff sitting around makes a speed-run of your game with just a few seconds... Add a few puzzles or something, and you have a game way more interesting with the same resources. Anyway, good work!
Same here, the game errored and quit before starting anything here... Can you try to pack a setup for it or something like that?
Very good overall, just needed a slower pace and an ending (or several) to be a great game. Congratulations!
Well... not much of a "game"... no real objective, not even a score for the objects picked up... Totally random outcome (incliding death)... The theme and the graphics aren't bad though, good luck on the future!
Interesting idea, and well executed.
The thing I liked more was the character, and then I saw it was auto-generated by a tool... Great tool by the way, bookmarked :-)
As for the "game", not much a game after all, but I liked the overall style, not bad for a fisrt try.
I think the elastic collisions are intentional, even though they make the game pretty hard... I didn't go very far (I don't think I've got any of the artifacts), but this seems to be a pretty solid game.
Pretty hard game, but it's playable once you get the hang of it...
I can't run it in an Intel Mac, can you make an hybrid build at least? Also, please upload your sources.
Great idea! Else than the random scurvy deaths, it was pretty fun to play it :-)
Very nice game! The only problem I saw was that the mouse was way too slow here, but else than that, great job!
Nice entry overall, but quite hard to get the feeling of it. Also, try to make games that run on more than one platform :-)
Wow.... just spent 30 min playing with it... and I'm not done yet! Great game, congratulations!
Nice game overall!
Some pretty tight spaces, and way too short gameplay, but I liked the graphics and sound too (the unlockable sound is pretty funny :-))
LD24 — Evolution (4)
Kitty Breeder 2012 by turnip 2012-08-27T13:17:00
Making the click place food AND be necessary to drag small creatures that are trying to run around creates some problems, but else than that, nice game :-)
A Castle in the Desert by FoxFiesta 2012-08-27T12:43:00
You can download the RPGVXAce RTP here: http://www.rpgmakerweb.com/download/run-time-package
Galapagos by espekia 2012-08-27T11:43:00
The lack of predators make population control quite hard, but it DOES show what happens when you leave a species without predators in a limited space :-)
The Horrifying and Viciously Aggresive Though Strangely Susceptible To Evolution Monsters From Some Mysterious Random Tomb by Ret44 2012-08-27T11:24:00
Not bad, a few problems that I've seen, though:
* Frequently getting hit by the enemies as soon as I enter a room, without chance to dodge/shoot;
* Too much gold, after the first level I was doing enough damage to kill any enemies in 1 shot
* On the second level, the enemies had seemed to evolve to deal negative damage, thus healing me O.o