FoonLudum Dare ExplorerUsers → r4m0n

r4m0n

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201224Evolution"Natural" Selectioncompo6262.462.212.032.731.571.801.271.8771
201019DiscoveryChaotic Spreadcompo1702.501.742.423.051.952.391.862.9011

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by r4m0n

LD19 — Discovery

Zoobedoo by Hamumu 2010-12-20T04:01:00

Very nice! And... very hard :-)

Soundman Stepper by jonbro 2010-12-20T05:02:00

Nice entry overall, but quite hard to get the feeling of it. Also, try to make games that run on more than one platform :-)

Lost Races' Abandoned Artifact Recovery by eli 2010-12-20T03:41:00

Nice game overall!

Aquatic by Riley Adams 2010-12-20T05:29:00

Very nice game! The only problem I saw was that the mouse was way too slow here, but else than that, great job!

Compact Discovery by Starspell 2010-12-21T04:07:00

Interesting game overall, I guess the combat system needs some work, it's just shooting randomly around for now...

Extreme Beachcombing by xeon06 2010-12-20T07:25:00

Interesting idea, and well executed.

Stripes by littlehacksaw 2010-12-20T08:08:00

Well... not much of a "game"... no real objective, not even a score for the objects picked up... Totally random outcome (incliding death)... The theme and the graphics aren't bad though, good luck on the future!

Circus Peanuts by NMcCoy 2010-12-25T11:56:00

Very solid game all around, and great music! Congratulations, this is one of the best games I've seen in the compo so far :-)

1492 by wlovas 2010-12-20T03:50:00

Way too simple... And a little extra penalty for being for OS/X only.

Lost by Gigacat 2010-12-20T08:57:00

Way too short, you had some good amount of scenary in it, but just fetching stuff sitting around makes a speed-run of your game with just a few seconds... Add a few puzzles or something, and you have a game way more interesting with the same resources. Anyway, good work!

Glassbox by hcs 2010-12-20T04:56:00

Not sure using stock photos is allowed in the compo, that is, unless you took all those pictures in the last 48h :-)
Anyway, the invisible insta-kill boundaries get pretty frustrating very fast...

In the Darkness I Shall Fall by sfernald 2010-12-21T03:49:00

Interesting puzzle, very fun to play. As you are using Unity, go ahead and make a Web version of it too, or at least publish a MacOS version of it too.

discovery . Palpable Heroic Perception by HybridEidolon 2010-12-20T06:33:00

I think the elastic collisions are intentional, even though they make the game pretty hard... I didn't go very far (I don't think I've got any of the artifacts), but this seems to be a pretty solid game.

* AchooBoxes * (OSX) by anthonyl 2010-12-20T06:04:00

I can't run it in an Intel Mac, can you make an hybrid build at least? Also, please upload your sources.

* AchooBoxes * (OSX) by anthonyl 2010-12-20T07:53:00

Still no good. Checking your sources, your Target is still x64 only, and you will also need an universal build of Cocos2D

* AchooBoxes * (OSX) by anthonyl 2010-12-21T03:34:00

ok, finally got it running... Very good puzzle material, add some cute graphics and you have a first class puzzle game.

Chaotic Spread by r4m0n 2010-12-20T20:19:00

Yeah, actually I don't, it's acting more as a login than something else... But if I add the "I lost my password" button, then I'll need it :-)

Chaotic Spread by r4m0n 2010-12-21T05:19:00

if you guys REALLY have problems with using something that you are very unlikely to forget, and can be used to reset your password in an online game, then just use anything that looks like an email, or make something up with www.mailinator.com

Chaotic Spread by r4m0n 2010-12-21T05:23:00

sorry if I may sound a little rude, but most submissions here are in compiled, machine code. Any of those submissions can have embedded on it a new virus your anti-virus can't pick up yet, or worse, just have malignant code from the submitter. and with all that, you guys are all afraid of using an email address here? Come on...

Chaotic Spread by r4m0n 2010-12-22T20:58:00

I'm not withholding anything, I included the server-side code in the source package. And the password is hashed to MD5 client side, so it never leaves your machine.

Chaotic Spread by r4m0n 2010-12-23T18:50:00

@Endurion you probably found a multiple-star system, they usually have very few planets... And yeah, the plan was to have a lot more stuff to do in it, mining planets, building starbases... but time ran out, so maybe next time :-)

Chaotic Spread by r4m0n 2010-12-30T07:19:00

Uh... The register button will just change screen to the registration screen, which will ask you your name as well as email and password... Then you are into the game already. It would take you all of 10 seconds if you are a slow typist to get into the game. If you can't dedicate a few minutes to each game you are reviewing, then don't review.

Let's Science by Hazel 2010-12-20T08:32:00

Very good overall, just needed a slower pace and an ending (or several) to be a great game. Congratulations!

DISCovery by bmcgames 2010-12-20T06:41:00

Simple game, but very well done. Congratulation!

Space Pings! by idgar 2010-12-20T08:38:00

Same here, the game errored and quit before starting anything here... Can you try to pack a setup for it or something like that?

Space Pings! by idgar 2010-12-20T10:57:00

ok, the 4.0 XNA did the trick.
Very interesting game, and some smart AIs in there... Good job.

Planet Discover by thristhart 2010-12-20T10:38:00

Story... check. Multiple endings... check. Easter eggs... check. Pretty good for a quick game, and your storytelling is good. I'll be watching for more stuff from you :-)

Ghosts and Gemstones by _wdh 2010-12-20T06:17:00

Pretty hard game, but it's playable once you get the hang of it...

Assimilation 4X by Falcon256 2010-12-20T04:41:00

Wow.... just spent 30 min playing with it... and I'm not done yet! Great game, congratulations!

Beacon of Hope by aallx 2010-12-20T06:50:00

The thing I liked more was the character, and then I saw it was auto-generated by a tool... Great tool by the way, bookmarked :-)
As for the "game", not much a game after all, but I liked the overall style, not bad for a fisrt try.

Terra Nova by BadgerPriest 2010-12-20T05:57:00

Great idea! Else than the random scurvy deaths, it was pretty fun to play it :-)

Ping by solidplasma 2010-12-25T12:43:00

Interesting gameplay, and the difficulty increases quite rapidly... Overall, a nice game.

The Amazing Discovery of a Blob Named Harold by thewinterdrake 2010-12-20T03:28:00

Some pretty tight spaces, and way too short gameplay, but I liked the graphics and sound too (the unlockable sound is pretty funny :-))

stars by superflat 2010-12-25T11:40:00

Nice base for a game, and great music, but I guess you ran out of time to implement some gameplay... Too bad, this seemed promising.

Ball Pit by Wyzfen 2010-12-20T10:45:00

Very original, add some timers or scoring and an online scoreboard, and you got an instant hit.

LD24 — Evolution

Galapagos by espekia 2012-08-27T11:43:00

The lack of predators make population control quite hard, but it DOES show what happens when you leave a species without predators in a limited space :-)

A Castle in the Desert by FoxFiesta 2012-08-27T12:43:00

You can download the RPGVXAce RTP here: http://www.rpgmakerweb.com/download/run-time-package

Kitty Breeder 2012 by turnip 2012-08-27T13:17:00

Making the click place food AND be necessary to drag small creatures that are trying to run around creates some problems, but else than that, nice game :-)

"Natural" Selection by r4m0n 2012-08-27T14:08:00

There are some engine upgrades there, but I agree that the initial ship speed is too low. After a couple of engine upgrades, the controls are quite a bit more enjoyable.

"Natural" Selection by r4m0n 2012-09-01T17:58:00

@hgcummings: yes, the group behavior was evolving too.
This clumping behavior is a byproduct of my definition of "fittest": damage to the player+bonus for surviving. If you don't stop them, they survive and get a bonus, so they end up in a mess of ships and shots, and you can't get there to kill them XD
I should have made the ships leaving the screen alive give a score penalty to the player, then you would have a better reason to avoid that (after all, you are a single ship trying to stop an invasion, gotta work hard there :-P)

The Horrifying and Viciously Aggresive Though Strangely Susceptible To Evolution Monsters From Some Mysterious Random Tomb by Ret44 2012-08-27T11:24:00

Not bad, a few problems that I've seen, though:
* Frequently getting hit by the enemies as soon as I enter a room, without chance to dodge/shoot;
* Too much gold, after the first level I was doing enough damage to kill any enemies in 1 shot
* On the second level, the enemies had seemed to evolve to deal negative damage, thus healing me O.o