FoonLudum Dare ExplorerLD19 → Terra Nova

Terra Nova

By badgerpriest

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CategoryRankScoreCount
Theme84.2020
Innovation663.2520
Fun942.8520
Graphics2241.8520
Audio632.9418
Humor742.6316
Overall893.0020
Community2321.119
Coolness3117

Comments

r4m0n 2010-12-20 05:57

Great idea! Else than the random scurvy deaths, it was pretty fun to play it :-)

pythong 2010-12-20 11:31

Gameplay was fine. Though I reached the South Pole first, I stopped playing when I was told to get back - 4 men died already - and i guess the last would have died, too :/ (300+ rations left). The controls were kinda strange and unnatural because you used something like polar coordinates? It would be great if you could polish your drawing skills for the future ;)

Also, the intro was too long. I got annoyed at some point and just clicked it away

bmfs 2010-12-20 16:36

nice, funny, stopped playing when I was told I had to get back to the ship... me I my other mate that survived :P

stevejohnson 2010-12-20 16:59

It took me a while to figure out the funky control scheme. It's like you're rotating the entire world, not your party...

thegrieve 2010-12-20 17:14

Liked it quite a bit, some polish and a bit of explanation on the crazy rotation it'd be great. Definitely felt lost for a good bit of the game, especially on the return journey, but that's the point :D

starspell 2010-12-20 17:55

I enjoyed it quite a lot. Bit of a horrific moment when I got to the pole and realised exactly why you needed the markers.

Needless to say we all died... a lot. The controls are a little strange. Why does pressing Up move you Right on the screen?

However I really liked this and I'm sure it took awhile to get it to this point. Well done!

devinmoore 2010-12-22 16:13

The concept is great. The graphics help the concept. However, the controls are confusing and hidden... I'd rather just see them listed out so I don't have to keep looking. using the arrows to turn or move is novel but confusing as hell with no landmarks.

plams 2010-12-22 18:58

Nice idea, but interface needs improvement.

endurion 2010-12-29 13:10

Yay, 760 points. 3 men survived, but got beaten by Amundsen. Really gripping game, esp. when someone dies.
The controls are somewhat weird but usable.

devenger 2010-12-30 01:55

Didn't realise the importance of markers the first time. Didn't survive the first time. Used markers liberally the second time. Got three men back the second time. Take that, history! (Bet they wished they'd had multiple tries at staying alive, poor real-life team.)

Cool idea, reasonably well executed. A shame about the controls (I got to grips with them okay eventually, but it was confusing for a good while). Wonder if you'd been better off making the controls mouse-based, rather than the up-is-right strangeness and the numerous letters to remember. Regardless, good fun, thanks for this. Well done.

mirroar 2011-01-08 14:24

543 Score, I was down to 3 people before I remembered I could rest to heal people's injuries. D'Oh

Simple yet fun, great work for the 48h timeframe.

badgerpriest 2011-01-11 06:21

I'm gathering all the reviews for Terra Nova on this page, so here's edg3's review:
http://realdev.co.za/22-dec-2010/ludum-dare-19-reviews-21-30