FoonLudum Dare ExplorerUsers → stevejohnson

stevejohnson

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201740The more you have, the worse it is👥Please Come Injam6843.333.203.403.713.193.233.28
201739Running out of PowerPoweRLcompo3303.323.483.123.502.973.322.442.97
201738A Small WorldRogue Basementcompo1353.663.402.842.972.934.003.003.65
201326MinimalismWe Dreamerscompo2383.512.754.383.602.922.852.233.3676
201019DiscoveryLizard Wizardcompo893.002.733.733.402.803.133.382.7328

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by stevejohnson

LD19 — Discovery

Impatient Archaeologist by Hellfang 2010-12-22T05:44:00

Wonderful concept, and it looks great! I of course echo the criticisms of the other commenters (dynamite spam, audio), but definitely finish this.

Q-Bers by recursor 2010-12-29T00:00:00

Well executed, concise, and funny! I wanted it to be harder sooner (all degrees of freedom). I beat the very last one with 3 seconds to spare.

Epic Treasure Hunter by sirGustav 2010-12-21T04:15:00

I won! Could have used more variation, but the names of the treasures kept me going.

Jungle by someone 2010-12-21T03:49:00

Yeah, there's really not much here. Better luck next time!

Dry Voices: who are you? by droqen 2010-12-21T04:04:00

I explored in all directions for about ten minutes and found nothing. But the atmosphere was nice. It was pretty easy to get stuck somewhere you can't jump out of.

Ancient Mystery III: The lost symbols by Jesper Oskarsson 2010-12-20T05:21:00

I couldn't get very far in this. There is no forgiveness if you can't catch the one you need when it flashes by.

Introspect by ChainedLupine 2010-12-22T06:32:00

Beautiful artwork! It provides a nice atmosphere. Unfortunately, the audio doesn't really match.

I agree that the character does not move in a way that matches how it looks. Slow, floaty, and weak.

But, great job! I love it.

Compact Discovery by Starspell 2010-12-20T17:50:00

Very pretty, but I couldn't find much substance in the gameplay. You find planets, you shoot pirates, but why bother finding planets in the first place?

Rememberance... by AClockWorkLemon 2010-12-20T16:49:00

Loving the disorienting swishy graphical effect, but I'm not a big fan of the flat 'easter egg hunt' gameplay style. I got to 42 and got bored of staring at a grey and black screen.

The Adventures of ASTROMAN! by Gobo 2010-12-20T16:04:00

I like the idea, but the ship is extraordinarily difficult to control, so I could never play for more than 60 seconds before dying.

Cold Fusion by Grieve 2010-12-20T17:22:00

Hey, this is pretty cool! Great snow effects and an interesting concept. I have the same gameplay issue as johnfn, after a while you just click four or five points one at a time until the bar is full.

Disco? Very! by Tom 7 2010-12-20T20:42:00

I laughed. I cried. I danced. And I made the other guy cry. YESSS

DiscHovery by brian 2010-12-20T20:19:00

I can see how close this came to looking really awesome. Better luck next time!

1492 by wlovas 2010-12-20T04:35:00

E for effort.

Great Discoveries in Human History by Amused 2010-12-22T05:11:00

66 matches in 584 seconds!

By clicking a lot I was able to have some cards stay exposed. You can't modify your original submission, but you can provide an "alt" link in addition to the submitted link.

Disco?Very! by Martoon 2010-12-20T20:49:00

This, sir, is genius. I only wish it had gotten harder.

Cardiac Arrest by GreaseMonkey 2010-12-20T07:03:00

This ran fine on OS X with KEGA. I dig the music.

The Jelly Caves by Darkhogg 2010-12-27T05:26:00

Movement was very jerky, but I liked the random caves and the general feel of the game. However I wish I had a way to replenish my rocks.

...You Are A Duck! by KoryWazHere 2010-12-20T03:40:00

Unplayable because the collision detection doesn't work well enough. And jumping is just odd. The help label is too small for me to be able to pay attention to it. I didn't notice it for five minutes. There was no sound. Can't really see how this relates to the theme.

Glassbox by hcs 2010-12-22T04:58:00

Way too unforgiving and random. But I do like the collage style.

Arise by Jonneh 2010-12-20T05:33:00

Short and sweet. I like it. Too many checkpoints though.

In the Darkness I Shall Fall by sfernald 2010-12-22T06:00:00

Very simplistic, and the ball looked a bit jerky. Looks nice, though. And I do like the audio.

Researching String Theory by Zoltam 2010-12-21T03:55:00

This is essentially the spell casting from Harry Potter, but the string theory context really works well for it.

The subtle graphical hints really help since the dragging direction is ambiguous sometimes.

DirectionsTranscend by Devenger 2010-12-20T19:44:00

Cool idea! I liked the difficulty level. Graphics were so-so and it could really have used some audio.

* AchooBoxes * (OSX) by anthonyl 2010-12-20T05:10:00

I want to like this game, but I absolutely cannot play it with that hyper-distracting rotating overlay over it.

10 Minute Galaxy by machinas 2010-12-20T04:33:00

Great idea and good enough execution to be playable. I played this for twenty minutes without realizing it. Could use some documentation, but I managed to figure it out, so I guess it's intuitive enough. Surprisingly fun!

Graphics get the point across. (But what is the purple stuff?) No audio. Eats a lot of CPU after a couple of games.

Released a library to the community, which was nice.

I had fun playing this. That's the highest compliment I can offer anyone in this contest.

Discoveries by whitetigle 2010-12-21T00:30:00

This is a fascinating concept. I have had similar ideas. Unfortunately, I had a very hard time determining when the game wanted my input and when my input had any effect. I have no idea why I suddenly lost.

Chaotic Spread by r4m0n 2010-12-20T16:24:00

Nice physics. :-P

I like the collaborative/competitive thing, but you don't need my email address.

dis_covery by jagttt 2010-12-20T19:52:00

Cute. Art, gameplay, and audio work together. Simple but effective.

Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) by deepnight 2010-12-20T06:25:00

Much love, friend, much love. Well conceived, well executed.

Discover the elements: Quest for Air by jrrt 2010-12-20T20:56:00

Arrow keys scroll the page in Chrome as well as controlling the guy. It ran really slow and then I fell off the bottom of the screen.

Cardboard adventure by bmfs 2010-12-20T06:48:00

Wow, that was small. But I lol'd.

Hey, Person! by barigorokarl 2010-12-22T05:32:00

I wish I had been able to avoid talking to someone whenever I moved. Other than that, I really loved the format and with a bit of polish I could play this for quite a long time.

Here Be Monsters! by ethankennerly 2010-12-22T05:25:00

Very enjoyable! I wish those giant sea monsters would drop more than one measly coin, though.

Dey See Me Fallin' by zhennTil 2010-12-20T18:18:00

The intro was great. The falling game, I couldn't figure out how to score points or how to win or lose.

Fog of War by jcurrie33 2010-12-22T00:40:00

I can't stand the music and the monster movement is maddening when it keeps going between a gold square and an adjacent square so I can't click the gold. And it keeps disappearing my already explored squares. Rawr.

ancient codes by acidninja 2010-12-20T05:16:00

I could only figure out the one very simple rule about adjacent symbols. Not much else...

Great audio. Even though you didn't make it.

Lizard Wizard by stevejohnson 2010-12-20T17:13:00

What platform are you on? I get an even 60 FPS on OS X. Someone else packaged it for Windows and I haven't been able to test that.

Lizard Wizard by stevejohnson 2010-12-22T01:20:00

I should have expected that. Oh well, these things happen when you don't have any time to polish.

The window is 1280x720. Is that larger than your screen? (I realize the lack of a fullscreen option is an issue here.)

Lizard Wizard by stevejohnson 2010-12-22T01:21:00

And for the record, I only ever play with W, not ASD. I included them because it felt weird having only one "move forward" key.

Lizard Wizard by stevejohnson 2010-12-24T05:42:00

>> why the fuff with the Wikipedia articles

To fit the theme of course! What's so discoverable about boring old files? :-)

I'm working on a significant expansion to this that will integrate Wikipedia much better into the gameplay.

Lizard Wizard by stevejohnson 2010-12-27T05:14:00

thristhart: The updated Mac version has *much* better Wikipedia parsing (uses Mobile Wikipedia instead of the original markup).

I'm still working on the game. I've got a textured background and an entirely mouse-based control scheme. Working on transition screens.

Into the unknown by Grungi Ankhfire 2010-12-22T06:03:00

I'm sorry, but if you won't bother to package this so I can just click on it like every other game, then I won't bother to play or review it.

py2app and py2exe. There are plenty of community members around to help you use them. I don't have a Windows box handy but someone in IRC took care of it.

Ghosts and Gemstones by _wdh 2010-12-22T01:18:00

This is awesomely demented. Gameplay is spot on. However, the screen is WAY TOO SMALL. I had to zoom in on my monitor.

1492Island by Valandre 2010-12-20T04:43:00

I liked this a lot! I couldn't keep straight which hero is strong/weak against which monster, so I had to take a screenshot of the instructions screen.

Graphics look very good. Spot on with the theme. Congrats on your first LD!

Control by RandomM00 2010-12-20T17:53:00

This is the most confusing thing I have seen in a while. I guess that's the point, and it works! But I still died.

Cauldron of Doom! by Artix 2010-12-20T07:12:00

I got about halfway in but could never figure out how to make duck tape. Loved the concept though.

False Hope by daandruff 2010-12-21T04:44:00

This looks like a game that would be really cool if I could figure out how to play it. Documentation please.

Nice graphical style.

Assimilation 4X by Falcon256 2010-12-20T06:17:00

I like the concept. Scrolling was a bit irritating, zooming and drag-to-pan would be helpful there. Is it possible to give different ships different targets? How do you know when you are going to get a new ship and where it will appear?

Code Monkey Trials by Rolith 2010-12-20T17:12:00

Nice tutorial, even if the level design is, as you say, uninspired. It wasn't clear if you also need to light the walls. (Apparently you do?) Could have used some sound.

COMPLICATED VIEW by xra 2010-12-20T17:48:00

This is the creepiest game I have played yet. (The enemy should move faster when you're not looking at him for extra creepiness.) The static effect on the walls was awesome. Controls were a little funky.

I got stuck outside all the rooms after 3 or 4.

Beacon of Hope by aallx 2010-12-20T06:35:00

So you just touch the lights? Not much to see here, I guess...

BEARoNAUT by uncade 2010-12-20T06:41:00

This is my kind of plot. That bear is so hawt.

DEATHWISH by Alexbrainbox 2010-12-20T18:01:00

Well, that was morbid.

Dodge and Collect! by Elegwa 2010-12-21T00:47:00

Well, it's a game, I guess. Not sure what it has to do with discovery...

Batcave by hyperlogic 2010-12-20T06:28:00

Sonny, I wrote a Mac app packager for Love2D myself a couple of months ago. It's on the forums. Use that, don't make me download a bunch of crap.

Terra Nova by BadgerPriest 2010-12-20T16:59:00

It took me a while to figure out the funky control scheme. It's like you're rotating the entire world, not your party...

Clarity by Hooka 2010-12-20T17:03:00

So there's a pair of pants, and Santa, and some gradients. Huh?

HOMMage by ACodeGerm 2010-12-22T05:37:00

I really appreciated the playthrough video, thanks. Keep working on this!

Dr Discovery by drZool 2010-12-21T03:10:00

So this is a game where you run around and shoot things. Nice graphics. Not terribly original or thematic.

2011 - Last Ride of the Discovery by dertom 2010-12-20T05:07:00

Interesting idea, one that I've had in the past and am glad to see implemented. Looks great. I got tired of the main mechanic relatively quickly, but I'm sure you could add variety in a few ways. Great audio.

Husk by Jonathan Whiting 2010-12-21T03:40:00

I didn't make it through, but I like the moodiness. Suffers a little from "a thousand twisty passages, all alike" syndrome.

Grand Mystic Quest of Discovery by hulahulahest 2010-12-21T03:24:00

Classy! Definitely frustrating in parts, but the atmosphere is perfect. Could really use some sound though.

I love the writing.

Ancient Discoveries by pythong 2010-12-20T05:28:00

This game is just awesome. Great storytelling, graphics, and audio. I forgive you for not letting me play again when I lose.

The text under the rock is a bit hard to read.

Dinosaur Dance-Off by Draknek 2010-12-20T19:47:00

How can you have a dance-off with no music? (Other than that, I love it)

Eureka! Vaults of Knowledge by badlydrawnrod 2010-12-21T04:36:00

OS X link is broken and the web version won't work for me either (latest stable Chrome).

Autoflotilla by Sparky 2010-12-20T06:27:00

Runs at about 1.2 FPS for me on OS X.

Corpse Runner by mklee 2010-12-20T17:55:00

The movement was very jerky so it was difficult to see, but I beat the game in about 35 seconds. "Maze with a twist" is right, but not a twist that really affects the game play.

Explosive Transcendental Circulatory System by NiallM 2010-12-21T04:31:00

This is...I don't even...

When I finally go insane, this will be the only game I ever play again.

ChadyG's unnamed game for Ludum Dare 19 by ChadyG 2010-12-20T07:15:00

That was one very angry robot.

Ball Pit by Wyzfen 2010-12-20T06:31:00

Sometimes cheap thrills are the best ones.

1958 BNL by ExciteMike 2010-12-20T04:49:00

Interesting idea. Tough to control and a little monotonous after a short time (two criticisms I would also level against my own game).

Chain Of Discoveries by nitram_cero 2010-12-20T07:20:00

I like the puzzle concept, but the controls are needlessly difficult. Very zen though, I like it.

LD26 — Minimalism

The Room by olkeencole 2013-04-30T06:41:00

"Did they send me daughters...when I asked for sons?"

Twinimalism by TenTonToon 2013-05-04T21:24:00

Great look, good concept. Could have used some audio. The web version was a bit stuttery for me.

YLBIN by intripoon 2013-04-29T05:13:00

There is so little here, but it works for you. The level titles do a lot to help the tone.

RGB by Legogris 2013-04-28T23:03:00

Hello, fellow HTML game maker person. I love the concept. Still stuck on level 4 but trying to get past it.

RGB by Legogris 2013-04-28T23:04:00

Aaaand got past it. The rules for which colors you erase take some time to figure out.

And I must agree about level 5, looks too much like a swastika.

Mondricraft by GAFBlizzard 2013-04-29T06:12:00

I like it. But it's not a game. :-(

Angry Viking vs Minimalist Hipsters by reverso13 2013-05-05T22:32:00

Die, minimalist scum! Love the scream sounds.

Mondrianarium by Angerus 2013-05-05T08:02:00

Just the one level, and it looks like you changed the game after the compo ended? That's a big no-no.

Robot Hears Kitten by Kom 2013-05-10T22:42:00

Not much depth, but you knew that. Your kitten sound is very well-recorded. (I hope you created all the sounds yourself in the 48 hours or you should be in the jam instead.) Important part: I had some fun.

P27 by hi-scor.es 2013-05-04T22:14:00

Well done! I started expecting to get scored based on how many turns I used. Some penalty for failure would also have been nice, or a time limit. Then it would be more of a puzzle. But seriously, good game.

The Ethereal Stage by Brassawiking 2013-04-29T04:32:00

This is great for a 48 hour game. Not the usual platformer fare by any means. A couple nits: the music felt repetitive after a few minutes, and it felt like things happened too slowly to keep my interest. If it were a bit faster, with small interface sound effects and different music, it could be 50% better. Maybe also put the hymns in some kind of visible display. The clicking back and forth was slightly (though not very) annoying.

Great work!

shon by bitnenfer 2013-05-05T07:50:00

Peaceful and beautiful. Certainly minimalist. Well executed!

Stalker by The Consul 2013-05-10T22:51:00

As someone who has attempted to make an adventure game and failed due to the same technology/story tradeoffs, I am impressed with your efforts. Very short but also well done.

mini-city by shadowdruid 2013-05-02T05:42:00

Didn't run for me on OS X 10.8. Does it need Java 7?

The Minimalists by S0larCode 2013-05-02T05:41:00

On OS X, I was able to launch the jar, but could not click [Start] or [About] to start the game.

Rhythm Serenade by Whiteclaws 2013-04-29T04:28:00

I'm not trying to be harsh, but I legitimately could not figure out what the heck was going on. Some instructions would help a lot.

::.::::::. by rwos 2013-05-09T20:44:00

This is AWESOME. Well-rounded and fun.

Showdown by A R Siddek 2013-05-02T05:38:00

Hard to rate without someone to play against. Seems like a fun version of realtime Rock Paper Scissors though.

Lumiere by Orihaus 2013-05-01T17:59:00

A little audio would have gone a long way. Gorgeous stuff, though.

Less is More? by atraxgames 2013-04-28T23:18:00

Very atmospheric, easy to play. On level 2, the blue blocks seemed to take forever to migrate to the holes I dug. Like 3-4 minutes of just waiting.

Less is More? by atraxgames 2013-04-28T23:18:00

(But I could proceed before then, so I guess NBD. Took me a minute to notice I could keep going.)

All Fall Down by lambomang 2013-04-29T06:25:00

It wasn't clear if I was able to do anything. I never found anything that the Z key worked with. I walked to the right until I hit a wall.

Recondite Rectangles by reheated 2013-04-29T21:42:00

This plays really well. The level designs are successful, so good job! Sound would make this feel a lot more polished. Also, the music cut out after a bit.

BBB&B by Roupette 2013-05-01T07:10:00

It's small, but sure enough, it's a game! Wish it was larger.

Poke by Crowbeak 2013-04-29T06:27:00

pyglet does not run on Python 3, so it can't work.

Poke by Crowbeak 2013-04-30T06:03:00

Mac users may have to run with "arch -i386 python poke.py", possibly using the Python from python.org (not the system Python, which is only 64-bit). Alternatively, you could try distributing with pyglet 1.2alpha.

Anyway, I was thoroughly entertained. :-D

qob by alts 2013-05-02T05:56:00

Extremely interesting! I'd be interesting in hearing about any follow-up you do to this.

Block Breaker by Tahooey 2013-04-30T07:44:00

I couldn't figure out what the rules for the character controls were. Music got old fast. Fun little concept though.

Brutaliz'Art LD26 by lotusgame 2013-05-09T20:34:00

I felt deliciously superior to my fellow contestants. Funny, unexpected, well done.

The Last Barman by Nisshoku 2013-05-05T22:41:00

Doesn't seem to be on-theme at all. I made it through the game and had fun though.

Occam's Razor by Hayawi 2013-05-05T08:30:00

Yep, it's weird. I LOL'd.

Blind guy Vs Zombies by vrinek 2013-05-04T22:04:00

Fundamentally a good LD game. Audio, win condition, and linear progression would improve it a lot. The UI is more or less perfect for the concept, which is interesting.

The Sentient Cube by Omiya Games 2013-05-05T08:40:00

I enjoyed myself thorougly. Took way too long to fall once I got reeeeally big (like every object in the room).

Tulip by Ian MacLarty 2013-05-05T08:05:00

What a wonderful bit of design! Most LD games use boxes as a cop-out. This game owns it and it looks/sounds great.

Formless Reliquary by PsenFilip 2013-04-29T06:11:00

Sound effects are so-so. The general aesthetic is very good. Somehow the two vertical lines make the game grid look much better than without.

Root Route! by netpro2k 2013-05-01T06:39:00

I seriously enjoyed myself. Well balanced, new, well executed.

My Little Robo by m64 2013-05-09T20:55:00

The biggest trouble I had was physically moving between challenges, so it got stale for me pretty quickly. I think it would be more enjoyable if they were closer together, or if movement between them was automatic. Great job otherwise, though.

Duds by nexantic.com 2013-05-09T20:23:00

I have to disagree about enjoying the mechanics. The AI didn't do anything, so it didn't seem to matter how long I took. Maybe with a proper enemy it would be more enjoyable.

Minimum Reason Game: Hail To The Potato King by nodoxi 2013-05-09T06:38:00

Can't put it in the compo if you didn't create the assets during the jam, sorry. (Entertaining, though.)

One Crate Sokoban In The Dark by stqn 2013-05-01T06:18:00

Well, it works! Would be nice if it would advance me to a new level automatically though.

Mind the Gap by shiprib 2013-05-06T00:22:00

I accidentally played for over an hour.

One Bullet by Potentialing 2013-05-05T08:10:00

The first couple comments cover my thoughts. Unique and easy to play, though figuring out how to use positioning was a bit tough.

hru by gilmore606 2013-05-04T21:53:00

This entry has the best audio of any I've played. Extremely well done, first LD or no. And the grand prize is perfect.

The Minimalist by Dans17 2013-05-05T08:19:00

I managed it with the hints, but it was a bit too clever. Definitely unique though. :-)

Pixel Arena by Curlystraw 2013-04-29T21:49:00

Surprisingly engrossing, great job. I wish the color trails would fade slowly. I also found it really hard to win on the default settings since the AI has so much of an advantage.

Digital H by winesays 2013-05-10T22:55:00

Welp, that was pretty weird. (In a good way.) Most mysterious thing I've seen all day.

You Must Escape by GertJohnny 2013-05-05T22:21:00

Sneaking didn't really work for me. I never moved as far as I thought I would. Other than that, I love the concept and execution!

Justice by nintendoeats 2013-04-30T05:16:00

Pretty interesting. I haven't tried to play it through yet due to time constraints. I wish I could skip through the intro.

Justice by nintendoeats 2013-04-30T05:53:00

I like it. Suggestions: a little audio would have gone a long way, as well as a way to skip some of the slower parts (for replay). Very on-theme. :-)

A-Void by kingsman142 2013-05-05T08:23:00

I thought the controls were fine, but I agree that it was too hard to see the obstacles coming before they were basically upon you.

The Cave by euwaku 2013-05-05T07:56:00

Finally, a game with real level designs! I love the intro.

One Blocky Room by evilDan 2013-04-29T04:15:00

Took me a second to realize I'd become horizontal, but once I figured it out, I laughed. Very short, but entertaining. Good job!

nadir by zillix 2013-04-30T07:54:00

Thanks for posting a walkthrough (and making a fun game)!

We Dreamers by stevejohnson 2013-04-29T02:17:00

The only limit to digging is...your imagination! Victory is just unnecessary clutter. Minimal is best. :-D

(Thanks for playing!)

We Dreamers by stevejohnson 2013-04-29T21:09:00

I really appreciate all your comments. Glad it makes a positive impression. I'll try to do a more in-depth postmortem and data visualization in the next couple of weeks. Send me an email (see game description) if you want to be notified when that happens.

We Dreamers by stevejohnson 2013-04-30T06:03:00

Mac users may have to run with "arch -i386 python poke.py", possibly using the Python from python.org (not the system Python, which is only 64-bit). Alternatively, you could try distributing with pyglet 1.2alpha.

Anyway, I was thoroughly entertained. :-D

We Dreamers by stevejohnson 2013-04-30T06:03:00

Oh jeez, I meant to leave that comment on another game.

We Dreamers by stevejohnson 2013-04-30T21:12:00

Hmm, seems to still be up for me. Browser details would be helpful.

We Dreamers by stevejohnson 2013-05-05T04:05:00

Details and postmortem are here: http://www.ludumdare.com/compo/2013/05/04/how-i-made-a-realtime-multiplayer-art-piece-in-48-hours-and-how-it-turned-out/

untitled by OneSadCookie 2013-05-10T23:59:00

The only thing I would have added is a phone home with what the user typed, so you could see how many people did what I did: say "help" and then die.

Antichromatic by arkeus 2013-04-30T07:29:00

I literally could not get past the first set of guns. I can see it being fun, but I shot them ran past them, changed between black/white...nothing worked.

Ninja Playground by biscuitdough 2013-04-30T07:40:00

I couldn't get over the first wall after 2-3 minutes, even with a regular mouse.

Mr. Triangle by Erifdex 2013-05-05T22:26:00

Cool concept. Way too punishing on failure, since it can take quite some time to get a level right. Good music.

Press Z by netguy204 2013-05-05T07:44:00

I pressed Z! Funky little toy. I got to level 5.

Where is my Bone? by Uhfgood 2013-05-02T07:04:00

I found the potato! That's all I need. :-)

Flipcrusher by Avant-Marde 2013-04-30T07:18:00

Wonderful intro, and an actual game! Who'd have thought?

Triangulum by bompo 2013-05-05T22:46:00

Pretty and entertaining, but shallow. Music got old fast. I could see this getting really good with more variety and control.

The Fair King by caranha 2013-05-05T07:35:00

Could be a lot of fun if polished more. Interesting (and difficult, especially on a trackpad).

.Dot by sudojess 2013-05-04T22:08:00

This isn't one of my favorite genres, but it's well executed. Good use of sounds where most entries punt. Sometimes I felt like I should have been able to jump but the game didn't let me.

Leaf Me Alone by Claw 2013-05-09T06:36:00

A few rough spots and finicky bits with the vertical air jets. But holy cow, what a fun experience!

Auraline by Julian Ceipek 2013-05-01T06:10:00

At times confusing (what are the rules for getting eaten by the dark red?), but overall very engrossing even on a normal laptop. Well dome.

Zmore by mrspeaker 2013-05-05T22:51:00

This is baller. The laser eyes sound effect is amazing. Plays well too.

LD38 — A Small World

Troll Castle by berkano 2017-05-03T04:58:08Z

Easy and short, but a complete expression of an idea. The graphics are charming and I felt like I was in the game world more so than many other entries. And it has non-bfxr music and sound. Good job!

A Small Room by brookzerker 2017-05-03T02:16:27Z

Your Mac download link is broken!

small World of Underbury by Listonos 2017-05-02T00:19:06Z

I want to try this, but your OS X build doesn't work. Error message:

`Error: assembly specified in the dependencies manifest was not found -- package: 'microsoft.codeanalysis.common', version: '1.3.0', path: 'lib/netstandard1.3/Microsoft.CodeAnalysis.dll'`

Email me at steve (at) steveasleep.com if you want to do a debugging session. I don't mind trying to build from source if the tools are open source.

Spaceworm - Defend a sacred tree from worms invading your planet by 5Mixer 2017-04-28T06:20:16Z

+1 to Spinaljack. But this is a really nice set of core mechanics with a good presentation. It did feel unfair that an enemy could pass through you though if you move toward each other from adjacent spaces on the same turn.

Procedura by arkiruthis 2017-05-03T05:00:55Z

This is a nice little tech demo. I can kind of see where you're going with it. Better luck next time on mechanics, but seriously it looks nice!

A Small World by A_Sandwich 2017-05-03T04:18:40Z

This is good for a first original game! Despite the simple mechanics, this one stands out among the crowd as being reasonably balanced and not totally typical controls and abilities. The planet has some charm too. Congrats on finishing the compo! I scored about 500,000.

The Aliens by Nnnnneeeedddd 2017-05-01T18:09:23Z

I'm on OS X. The game crashed when I killed an alien. I had 21 coins and 3299 height.

This is one of the more fun games I've played in LD38 though! Decent sound, fine gameplay. I do wish the field of view was bigger, it feels unfair how little time you have to react to enemies.

It's not often I see a metagame, so nice job on that! It feels appropriate.

Escape From Tiny Asteroid by Wonz 2017-05-02T00:29:40Z

Wow, this is definitely one of the better games I've played so far! The frantic tower defense + crafting combination works really well. I lost a couple of times before I figured out the refinery thing, but the journey of discovery was enjoyable.

I could definitely imagine these mechanics getting fleshed out with more content and working at a larger scale.

The premise is really creative. Seriously nice work.

Exploitation by Jimbly 2017-05-02T01:02:05Z

Great strategy game for 48h of work. I didn't stick around to win or lose because it takes a relatively long time to play, but I put in more time than I put into most games I review, so props there! I wish I had been able to mouse over all the islands to see their current stats.

This is a nice set of mechanics.

Race through the World by Decentsauce 2017-05-03T04:21:52Z

Maybe you know this already, but...the controls are covered up by a cat picture on the main screen.

I lost the race and didn't know why.

The cats are cute though!

Low Orbit by quadtree 2017-05-02T06:59:52Z

On OS X (Chrome) I get something about a 404 on `LD38.data`.

Dodge It! by galacticglum 2017-05-03T04:10:13Z

After losing at around 14 seconds a few times, I got into a situation where I could just not move and get an infinite score because there were no trees in front of me. Such is the downside of a spherical level.

This is an Actual Game, but it needs more to hang its hat on.

Cloud Garden by dwemthy 2017-05-02T00:11:14Z

This is silly and fun. As a fellow art-game maker for a past Ludum Dare I really appreciate this. The atonal music, the amorphous player, the lack of a point...it really comes together.

It was a bit hard to figure out how to control where the spheres went. But I guess that's also kind of the point.

Cluttered Skies by A.W. Apps 2017-05-02T02:05:30Z

Seems unfinished in several ways. No restarting after dying, no win/lose message, no instructions...replacing that "TBD" would go a long way here.

Phaeton by incobalt 2017-05-02T05:45:47Z

(Your Mac build works great.)

I love this. I love this so much. A planetary walking simulator that tells an actual story, with GREAT atmosphere. From a graphics and mechanics standpoint it's simplistic, but that droney music just totally sells it for me.

I AM SO IMPRESSED WITH THIS SILLY PIECE OF ART. YOU ARE AWESOME. Fives in all categories to you from me, except for a couple (I'll keep you guessing which).

Little Stars by NMcCoy 2017-05-03T03:03:24Z

It's a nice little universe you made here. It feels like you meant to inhabit it with something (besides the flowers!) that would have made it into a proper game. Even just a mechanic that motivates the player to visit all the planets would have helped a ton.

Nice work all the same! I enjoyed this.

Edge of the Abyss by piscythe 2017-05-02T06:23:34Z

I unfortunately wasn't able to figure this game out at all. I'm not an RTS veteran. I kind of figured out how to build buildings, but not how to get resources fast enough to build them quickly enough. And building units didn't seem to do anything somehow.

I am going to not rate this because I feel like I just don't get what's going on, but there seems like depth I just can't see.

Save The Shrinking World by martins 2017-05-01T23:49:27Z

Your WebGL link is broken.

A small tower. by mramaizng 2017-04-29T07:03:19Z

I don't see a ready-to-download binary for any platform here...

Train World by mar3k 2017-04-27T07:08:41Z

I'd love it if you could make a version with everything twice as fast (movement, animations, cutscenes). I'll play through it regardless, just stating my request. :-)

Train World by mar3k 2017-04-28T05:19:46Z

I got a crash after the third room of rats, trying to go through the next door.

Food Fight by Scornz 2017-05-03T02:25:39Z

I didn't like how easy it was to fall off the edge or get trapped under food. But it does feel like a reasonably complete jam idea, and nice work on the high score server. Good call spending time on that. Thanks for the game!

Collision Free by Crazy046 2017-05-02T19:55:25Z

I got to wave 6 and then let myself die. I wanted things to get more frantic more quickly, but all the enemies and bullets were still moving really slowly.

That said, this is the second game I've seen so far with almost these exact mechanics, and this is the better one. :-) Your art is appropriately good and polished. The music makes a big difference. Congrats on finishing and making a reasonable game!

Wabbits Great Escape by milano23 2017-05-02T06:38:07Z

I couldn't find the rabbit hole on level 2, and after the second carrot all the foxes stopped moving.

I do like the abstract graphics!

Conqueror by Jack D. Taylor 2017-05-02T19:37:09Z

This is a nice tech demo and I can see where you were going with it. A strategy game on a sphere is a compelling idea. Congrats on getting it to this point, and I hope you develop it further because it seems neat, potentially a nice mobile game with simple controls.

Exo-bot by deathray 2017-05-02T06:27:53Z

FYI game doesn't work in Safari on OS X (compo version). Playing in Chrome now, will report back soon...

Exo-bot by deathray 2017-05-02T06:32:08Z

I seem to have gotten stuck. I created a combustion factory, started drilling, the resource got depleted, and I couldn't get back into movement mode.

The post-compo version is different enough that I wanted to avoid it for judging purposes, so I'd love it if you could track down and fix this issue. It's within the spirit of the rules.

Honey Home by dvdfu 2017-05-21T02:29:56Z

Congrats on the win! You deserve it. Such a great, tight set of ideas and atmosphere.

Railroad to Hell by Ferminho 2017-05-01T23:39:23Z

I had the same experience as Flaterectomy. Once there were 2 monsters onscreen, I couldn't do anything because I kept getting tossed back and forth.

Also, I never figured out the punch hitbox, so I couldn't hit anything. Very frustrating. I only played for about a minute because of these issues.

I did like that you didn't just use bfxr for everything.

Banana Grabbers by cptbubbles 2017-05-03T05:10:21Z

Your "cross-platform" download is only for Windows.

Operation: Small World by mikethewayne 2017-05-03T04:32:12Z

Great intro, but there's too much empty space here for me to want to finish the experience. The good-bad graphics have a definite charm! My suggestion for next time is to just cut out content if there isn't enough to fill the space. I only got to level 2.

The Four Tribes by yoanndeplo 2017-05-02T06:44:37Z

I love all the text (English version). And a recruitment-only strategy game is interesting. But it's really hard to figure out what strategy actually works here. It seemed kind of random what the outcomes were, and I wasn't able to attack anything, or determine what the point of the hex grid was.

This might be better as a turn-based game rather than having every second count, too.

Tiny Planet Defense by Doccrazy 2017-05-03T05:35:18Z

This may have the best gameplay of any action game I've played so far in LD38. It feels as frantic as a tower defense game ought to, has a variety of clearly distinguished enemy types, positional sound, decent UI...generally awesome job! I had genuine fun.

No Parking by clyde 2017-05-02T19:46:07Z

This game is too hard. I can't make it more than about 30 seconds. The asteroids are often in shadow so you can't see them and it's too difficult to control the planet.

That said, the premise is hilarious and the atmosphere supports it really well.

Destruction Zone by Chronosv2 2017-05-01T17:34:46Z

Nice little arcade game. I couldn't tell if the walls were closing in because I was losing towers, or because that's just how the game works. This felt like a solid old-school Newgrounds game.

Definitely in the 70th percentile of gameplay for Ludum Dare games!

Diggy McDigface by jcheatley 2017-05-02T06:05:45Z

I would describe this as "Steamworld: Dig: Lite". Super simple progression, bare minimum. Perfect scope for Ludum Dare, competently executed. The audio is well done, particular the music transitions.

Nice work!

Under The Petri Dish by mryamz 2017-05-03T04:14:59Z

The "end turn" button doesn't work for me. OS X 10.11.

Rogue Basement by Steve Johnson 2017-04-26T17:33:52Z

Thanks so much for your review. I got a huge thrill from knowing someone took the time to understand what was going on. You seem to have gotten out of it exactly what I'd hoped people would.

Rogue Basement by Steve Johnson 2017-04-26T17:37:24Z

I would have loved to add a bigger bestiary but I just didn't have time. "Melee monster" and "ranged monster" with 4 levels of stats was all I could manage.

Rogue Basement by Steve Johnson 2017-04-26T20:37:21Z

Yeah...performance is really bad. Working on it.

Rogue Basement by Steve Johnson 2017-04-27T06:37:01Z

For anyone reading, performance is a lot better now.

Rogue Basement by Steve Johnson 2017-05-02T15:53:25Z

@somethinboutgames Just another unexpected interaction in the system. :-)

Rogue Basement by Steve Johnson 2017-05-03T19:39:46Z

@davidthelazar Thanks for the in-depth feedback! Good point about the manual, I hadn't thought of having to explain melee for inexperienced players.

The map is divided into 4 quadrants, and each quadrant has a distinct color. Maybe that's why you didn't feel totally lost? Also, because of how I generate the rooms, the connections between them are actually largely the same across games.

Your point about infinite hallway heals is apt; it's a feature I added very late in the game, because I wanted to skew toward the easy side. In Ludum Dare judging, people often don't have the time/energy/motivation to get through a hard game. If I were releasing this 'for real' I would remove hallway healing completely and add consumables instead.

"Roguelike" partly means "hard but rewards repeated play." That's at odds with the time constraints of both implementers and players. I was just happy to have decent tactical combat!

Rogue Basement by Steve Johnson 2017-05-05T17:26:24Z

@decentsauce Actually it is not PyGame! It is BearLibTerminal. And I used pyglet for the music.

Agreed about the rocks, totally unintended simulation behavior. :-)

Rogue Basement by Steve Johnson 2017-05-15T04:21:53Z

@automatonvx What were you doing when the game crashed? I haven't hit any issues with the latest compo version.

A Giant Hitch by GenericToast 2017-05-01T17:57:53Z

A GIANT HITCH: METAPHOR FOR MODERN LIFE

You wake up. Your alarm blares; you haven't slept well in months. Each day, you feel it more and more, the pulling apart of your soul from your reality. But you carry on, because it is your duty to society. The government child-rearing program raised you that way. You will not give up.

You leave your house, tripping over your favorite childhood toy. It looks so small now, lying there nearly flat on the floor.

You will never experience joy again.

Going outside, a sharp shock of blunt objective truth: you are not normal. It is obvious to everyone. This world is not made for you, though you are cursed to inhabit it. You trundle along the tiny street, destroying others' lives and property by your mere existence. You cannot cease to be yourself without ending yourself, and to do that would be a mortal sin that would send you to Hell. And so, like a CIA prisoner strapped to a chair in an interrogation, you continue to Be and to Suffer.

Finally your arrive at your "work"-place. But it is a cruel facsimile of purpose. They keep you here so as not to admit to themselves that they have produced a vile, unfit Thing. You oscillate between Red and Green, Green and Red, the stop and go of an irregular heartbeat. Some days you just jump up and down on both buttons at once and notice that no one cares; the "work" is done anyway. This is comforting.

Soon you are allowed sustenance. You must march past the others, the normal ones, who stare at you and talk amongst themselves. Your presence brings them comfort at the thought of not being you. You abase yourself before the dispenser of your food, an unpaid intern who hopes to climb the corporate ladder starting below the bottom rung. He throws balls of butter at your face, his disgust palpable with each toss.

After calorie intake, you climb some stairs, forever. When you reach the top, the story ends with no explanation.

Such is human life.

Eine Kleine Insektmusik by davidthelazar 2017-05-03T19:46:16Z

This is delightful. The gameplay feels original. The music fits really well. I could see this evolving into a game called Evil Piano or something where it behaves more like an endless runner. And I do think you could compose pieces that would work both for gameplay and as good music!

My only request would be a sound effect for dying. You could just crash your hands on the piano.

Invasion by mmKALLL 2017-05-01T23:48:26Z

Nice little 48h game. Classic Newgrounds-type gameplay. My wish list:

* Energy recharge bar to help decide when to fire * Clearer hitbox; looks like the beam is wider near the edges of the screen? * Planet HP bar * Ability to move my guy around the planet. There is no reason to do this but I still want it.

Conquery - Conquer The World! by Tanay 2017-04-30T06:16:19Z

I won, but I wasn't happy with the gameplay. It's a cool idea for the planets to be your weapons, but it's not enough to hang the game on. Winning felt both difficult and tedious, because the player ship is made of paper and it's very tricky to get the enemy ships in position because they seem to lose interest in you extremely quickly.

Also, whenever your mouse moves outside the screen, the controls stop working, which is a HUGE problem when you're trying to deftly avoid bullets!

Isolation Island by bobmandude9889 2017-05-01T22:26:58Z

Nice work on the scope of this. The maze adds a lot of play time without feeling tedious. I completed it in just under 15 minutes.

Combat was too easy so the consumables felt superfluous. Inventory space was cramped and I kept being frustrated at not being able to pick things up. The limitation didn't add much to the game. 2 more slots would probably fix it.

The graphics are of the "so bad it's good" variety (although the player actually looks nice).

The intro was in the 90th percentile of humor for Ludum Dare games. I physically laughed at the first CIA line.

Congrats on a successful jam!

Kanjo by Kataware 2017-05-03T03:17:34Z

You really sold yourself short with your descriptions and disclaimers. Yeah, it's rushed and the combat is random, but you had more ambition than most people and managed to pull off an emotional core of a story even with the downsides. You should be proud.

Theatre Throw-Down by Ratbag 2017-04-28T06:14:27Z

Cute! :-) Minimum viable brawler. I wish there was more enemy variety.

Prestige by locknic 2017-05-02T00:06:18Z

Nice work creating a simple little strategy game. The graphics are effective. My first game was pretty confusing, but I soon figured it out and won my second game against the easy AI. My strategy was to create a wheat field ASAP and then spam food donation for prestige.

With some tuning and a few more features, I could see this as a "real game."

Bug report: "play again" always starts a 2 player game.

Barter by kpded 2017-05-03T04:47:59Z

This is an interesting and compelling idea! But I never got past about 2 trades because the "I have 2 ____ trade/bye" window wouldn't go away and I couldn't see much of the screen. This is the kind of thing you could fix within the rules of the compo. If you do, please comment on my user page and I'll check back!

A small word but there can be only one (unfinished) by hellokill 2017-05-03T03:05:16Z

Your download link does not provide a download.

Mr. UN and the small world village by JulianMH 2017-05-03T04:34:08Z

Your downloads require a live.com login. Please consider hosting on itch.io instead.

3D Vector Space Cab by Fell_TRSi 2017-04-26T04:00:32Z

Rogue Basement has a Windows build now! You can email me at steve@steveasleep.com for feedback or whatever. Thanks for the interest! Downloading your game now.

https://irskep.itch.io/roguebasement

Life of an Ant by Connor McGrory 2017-05-02T01:36:36Z

I liked this game so much [I wrote a post about it.](https://ldjam.com/events/ludum-dare/38/rogue-basement/funniest-game-so-far-life-of-an-ant) Five stars from me in all categories.

I would say this is the best game in LD38, but once I turn into a cave-in repair ant the plot seems to get stuck and I am doomed to fix walls forever. So I just let the colony collapse on purpose because I was done working for the man (er, the queen).

The music is perfect. The sound is good and not just made with bfxr. The graphics are appropriate. The writing is ant-alyzingly good and ant-i-not-funny.

So if there's more plot, I would be so happy if you could make a build that starts the game right after you do the cave-in repair job so I can finish this masterwork!

Life of an Ant by Connor McGrory 2017-05-02T19:01:20Z

You should totally put this on itch.io so it's easy to find after LD38 is over.

Life of an Ant by Connor McGrory 2017-05-02T19:25:19Z

I finished the game! Total work of genius, 5/5 all categories, if we ever meet I will give you a hundred high fives.

Life of an Ant by Connor McGrory 2017-05-20T22:28:26Z

Congrats on the great scores! I'm glad your genius is reflected by all the the judges.

Islands in Equilibrium by NekuSoul 2017-05-02T06:56:18Z

This is an excellent puzzle game for a 48h event. Really nice job here. The developer art may be lo-fi, but it makes for a super clear interface.

The fact that you did a tutorial too...it warms my heart. Thanks for the game.

Through the eye of a needle by MezzUK 2017-05-02T19:33:12Z

Web build worked great for me on OS X.

The music was a cut above most LD music, so if I were you I would be proud of that. Also don't worry so much about graphical quality. This game's biggest deficiency is in gameplay. The abstract shapes are easy to distinguish from each other, which is what matters.

Anyway, congrats on a successful compo! Nice work.

Crumble by BinarySpark 2017-05-01T23:58:16Z

Aesthetically this is really nice! It wasn't much fun to play single-player; I imagine it's a lot better with local friends. Some dumb AI would do wonders for this game.

It was frustrating that keys would drop with no lock boxes, and if you pick up a key, you can't drop it in favor of something better.

But I could see this being a pretty good mobile game if you polish it up a bit, since the controls are so simple and obvious but there is some real complexity and tactics.

Antnator by sachos345 2017-05-01T17:42:56Z

I didn't get far because I got frustrated at running out of ammo.

Ahoy! The small world of Captain Seastruck! by JayBeeArr 2017-05-03T04:17:06Z

The fact that the fish don't hurt the player makes this very, very easy. It felt kind of like a zen afterlife where you fish forever to the sound of a pseudo surf rock track. I liked the mood, but I could have used more gameplay personally. Nice work though!

6-Sided Sojourn by Cosmic Adventure Squad 2017-04-29T07:22:28Z

Nice and tight set of mechanics, but once you figure out the perfect-defense attack strategy, there's no challenge and no interesting decisions to make. Reasonable sound (bfxr?) and music, but the gameplay just isn't there for me.

Might I suggest a dodecahedron?

A Minimalist Game by Loneriderz 2017-05-02T06:25:57Z

Okay, I LOL'd. You got me. Best game ever.

World Under Siege by BelowParallel_Ian 2017-05-02T00:36:13Z

I got a score of 150 by holding down A and clicking extremely fast. My fingers are tired now.

While this is definitely a game, it really needs more variety. The shrinking planet as health bar is good, but it just generally needs more...anything.

Forget by zchen 2017-05-01T23:51:45Z

This looks cool and I'd love to play it, but it the Y axis of all the graphics is inverted on my machine! OS X 10.11.

Sky Islands Clicker by Dragon Coder 2017-05-03T04:40:47Z

Well...I don't know what I expected. It looks pretty and it has music, so nice job with that! I certainly did click a lot.

Collide by vatic 2017-05-03T05:17:45Z

I played up to a bit of level 3. I think for the endless runner genre, it would have been better to have fewer discrete Y levels; the keyboard input didn't feel quite right for all the stepping up and down. Also, IMO endless runners ought to have music to help keep the energy level up.

It's an interesting idea and I like the way you introduced a few different mechanics. Good job!

Dungeon World by kevinH 2017-04-28T06:09:56Z

Basic mechanics are there, I just wish I could find some exit stairs! And I, for one, love the death screen. Much respect for taking the roguelike route.

I feel your pain about doors, my game has that problem too. :-)

LD39 — Running out of Power

Azrellian Asteroid Field by KunoNoOni 2017-08-03T02:51:52Z

Great instincts doing the sound that way! I'm always relieved to hear music and non-bfxr audio on a LD game. The text, font choice, etc. is thematically on point. You did really well on this!

I can never convince myself to do a classic-style arcade game for these things, I always try to make it too complicated. Props to you.

This is the first game I've rated that made me physically laugh (with sfx).

VUEL by Jezzamon 2017-08-05T18:02:25Z

Wow, I'm super jealous now. You made the same game as me but more variety, more space, better art, better music fit...excellent job! I had fun playing this. I did feel like the battery should have had _one_ more charge, though.

I really liked that you could hover over an enemy to see its movement pattern. Great little bit of UI affordance that most games miss.

If you ever want to team up and polish this for iOS or Mac, let me know. I've played with the Haxe toolchain before and didn't like it much, but I can get by and I'm an experienced Mac and iOS developer.

I'm also looking for future jam teammates, and if that appeals to you, shoot me an email!

Winding Woods by tybantarnusa 2017-08-05T04:45:47Z

I didn't finish because I got tired of the footsteps sound, but I did like the atmosphere and set of mechanics. Good work!

AI-Bot Problem by Neon 2017-08-04T05:08:17Z

Good scope and implementation for a compo game! Appropriately mellow sound effects. I always appreciate when compo games don't just use bfxr.

I made it all the way through and had an appropriate sense of puzzle-solving. This game has a good difficulty curve and was never frustrating or boring for me.

The graphical atmosphere and wiring mechanic gave this a polished feel above and beyond 90% of compo games.

Great job!

RUN! Before the power runs out! by zenmumbler 2017-08-05T15:53:20Z

Good atmosphere, but lack of actual zombies really takes the tension away! But I can really identify with just wanting to work on the engine all weekend. :-)

Portals and Boxes by Luis Giron 2017-08-05T04:53:15Z

I packaged your game for Mac. Please re-host it and let me know so I can take it out of my Dropbox folder: https://www.dropbox.com/s/o8qjai93d9gykv1/portals_and_boxes_mac.zip?dl=0

Portals and Boxes by Luis Giron 2017-08-05T04:57:47Z

Cute little game! I managed to win. That last level was a doozy; not much margin for error, I had to retry about 4 times. Congrats on finishing the compo, and nice music track!

Energy Enigma by JCMonkey 2017-08-03T02:32:20Z

I watched the video and still could not beat the first level. I got it saying "Resistance 33/33" but nothing happened.

This is a good gameplay concept for a 48 hour game, but several things really prevented me from enjoying this, even if the level had worked: * There is no visual feedback about what you have selected * You have to remember the individual part values or click them one at a time to see * There is no visual feedback if your path is valid or invalid * The clock prevents much experimentation and doesn't add any gameplay value * The tile graphics don't line up so my eyes can't follow lines easily

If you do a post-compo version, I'd be happy to replay.

Drone Supervisor by Jimbly 2017-08-02T05:36:28Z

Wow, some real complex gameplay! Super excellent tutorial. As someone who's done some JS game making in the past, I'm really impressed with the design here and I hope you keep doing LD.

I wish you had added sound though. :-)

Icarus Fate by saintheiser 2017-08-02T05:16:47Z

The graphics are top notch for 48 hours, much better than I did! This is mostly good and you probably know that, so here's my criticism: the wingspan feels too wide to feel "fair" to me, and for a game with art this good I also really wanted sound. Maybe it was my browser?

Recapitate by superpokeunicorn 2017-08-02T05:12:49Z

The controls kept locking up for me after getting my head back, either from taking damage or throwing it, so I couldn't make it past about 30 seconds of gameplay.

LOW BATT by simonhutchinson 2017-08-03T02:37:10Z

I love it when people take audio seriously and use simplistic graphics effectively. This is exactly the kind of thing I hope to see every LD. Great job.

Airship Engineer by ryte2byte 2017-08-05T03:57:15Z

You put effort into places that are rare for a LD game, and I respect that a lot! Despite the wall of nearly-unreadable text, I actually liked the text itself, and the graphics and audio provided a more polished atmosphere than most games achieve.

I found it too hard to win, but it's a good, well-executed concept.

Crystal Menace by hunttis 2017-08-05T16:01:57Z

I was really frustrated by not being able to reset a level, and died quickly on level 3 before I was even able to place offensive towers. Some basic quality-of-life polish would go a long way in this game.

A Miner Inconvenience by Nick Rafalski 2017-08-04T04:53:37Z

You did a good job making a lot of content for a 48 hour game. It's a good set of mechanics for the scope required. The controls are a bit fiddly but it's definitely playable! Good work.

ABANDON SHIP by attrition 2017-08-03T04:22:30Z

Great job choosing a scope and executing. I didn't personally find the mechanic fun, but it's more of a taste thing than a good/bad thing.

If you were to spend another 2 hours on this, I'd suggest adding crew bios to get the player more invested in each individual crew member and add to the atmosphere. Everyone who dies, you'd know if they had a family or not. :-)

Power Tripping: Keeping It Cool by Sarah 2017-08-04T05:21:49Z

The music and general mood was excellent. I never quite got the hang of the gameplay mechanics; more visual feedback would help a LOT. But great job on this game! You win!

Robogod by multiplexor 2017-08-06T19:03:58Z

Nice atmosphere. The graphics and music form a good scene.

In terms of gameplay, there wasn't any skill or decisionmaking involved, just kind of dropping blocks from point A to point B until everybody died. This game would have had a lot more impact if there had been more of a story arc, or some goal you are trying to reach rather than just dropping blocks randomly. It didn't seem to matter who lived, except Robobuggy who'd give you an extra block.

One thing you could do is have different "types" of power that different citizens need, and what types you get depends on who you save, so it becomes a logic problem of who to feed to get the right power types for the next set of citizens.

All Systems Online by stormforce02 2017-08-03T04:39:58Z

I made a game with a very similar concept 7 years ago: https://www.youtube.com/watch?v=TvqtfLrDhx4

Also, I'm on a Mac, and I got your game running in WINE. Please re-host this file and let me know so I can stop keeping it in my Dropbox folder! https://www.dropbox.com/s/39odp4915vrkcde/AllSystemsOnline.zip?dl=0

I was never able to buy anything other than a generator. Maybe it's because of WINE or something? So the fact that movement was always extremely slow might not be part of the actual game. I'll refrain from rating you for this reason. If you put up a video I'd be happy to give a rating though.

BRAINZ ARE POWER by iovorobiev 2017-08-05T15:49:20Z

I made it 260 meters. I thought the energy ran out too quickly. Once you got below ~6 brains you had already lost and just had to wait it out.

But this matches a lo-fi genre of early '00s web game that my middle school self really enjoyed. Props for the art and sound. :-)

Buzzy Bee by Estebe 2017-08-05T15:44:15Z

I got 77% on my second attempt. For a game with such simple mechanics, this one could use a lot more "juice" in the animations and sound. But congrats on finishing!

PoweRL by Steve Johnson 2017-08-02T16:02:27Z

@jemsmith The enemies are animals because I was using emoji during development. It didn't seem right to use Apple's super high quality animal emoji renderings in the compo, so I did the vector tracings in the last hour. Hopefully I'll get some better ideas in the future. :-)

PoweRL by Steve Johnson 2017-08-03T04:08:58Z

Thanks @kalibrated, that's really good feedback!

PoweRL by Steve Johnson 2017-08-03T05:28:02Z

@junjunlowpoly Sorry you hit crashes. I haven't hit a single error in the compo build, and the level generator does check for exit reachability. I'll keep testing to see if I can find anything.

PoweRL by Steve Johnson 2017-08-03T05:49:42Z

@junjunlowpoly if you could open up Console and see if there's a crash log, I would be very grateful. Can't reproduce any issues. :-(

PoweRL by Steve Johnson 2017-08-04T04:39:24Z

@junjunlowpoly I think I fixed it! Download v1.1 from itch. Sorry for the trouble!

PoweRL by Steve Johnson 2017-08-04T16:17:37Z

@hunttis Heh, looks like in v1.1 I forgot to swap my desktop help text in there ("arrow keys move") instead of the mobile help text. The game runs on iOS too and I'm considering putting it in the app store. Anyway, it's fixed now. Thanks so much for pointing it out!

BatteryPackMan by junjunlowpoly 2017-08-04T04:45:40Z

Right in the pocket for the theme! Lots of potential for power-related mechanics: different ranged "weapons" to charge allies, thrown "battery grenades" with an area of effect, power pickups, etc.

I'll agree with the feedback about it being simple and repetitive, but...meh. 48 hours. It's hard to do! Nice work.

Gargoyle's Curse by Rombus 2017-08-04T05:14:36Z

I liked the style and concept of this a lot. I played up to level 5, but couldn't beat it. My strategy ended up being to rush amulets, rush back, kill bats, fill tank, repeat, but it always felt like the bat spawns showed up too quickly for me to be able to fairly fight them.

But, A+ execution otherwise!

Dim Wit by benbennett 2017-08-04T05:27:55Z

I got 19 with the keypad, but I could do better if I worked at it. :-)

Great scope, nice polish. My only request would be a sound effect for each key press. But in general this game is very well done!

Advanced Infiltration Management System by crass_sandwich 2017-08-05T05:09:24Z

I

LOVE

VAPORWAVE

Advanced Infiltration Management System by crass_sandwich 2017-08-05T05:10:33Z

I wish more games went with the '80s-computer style instead of Unity's terrible default point lighting!!! This was such a great experience. Shooting felt pretty tight (even if the floors were more of an obstacle than I would have liked). The fact that the game slows down as you lose power...so perfect. I used a similar effect in my game with the music track.

EXCELLENT WORK. Seriously.

Charge! by dragonxvi 2017-08-09T03:05:13Z

Utterly incredible. I also made a roguelike, but I'm much more impressed with yours! :-)

Sound design, art, gameplay, polish, it's all there. Excellent job.

Charge! by dragonxvi 2017-08-09T03:05:42Z

(I had to guess that your ldjam.com username was the same as your lexaloffle username to find this page btw! Might want to link it from the PICO-8 page.)

Alien Swarm by oxrock 2017-08-03T03:06:58Z

I like that there are mechanics to both push you out of the starting area and pull you back into it. However, it didn't feel like the difficulty ramped up at a good pace, and shooting didn't feel very satisfying. I also wish I could have repaired my turrets.

Good work making a complete game in 48 hours!

Mech by widdershinscrustacean 2017-08-05T19:03:12Z

Good writing, nice and easy. :-) Thanks for making this, I had a good time.

I found one bug: the Ngozi will tell you to hand them the screwdriver even if you already did.

Oh no! Democracy! by Tim Eriksen 2017-08-03T02:59:45Z

Great humor in this game. Good scope for 48 hours, well explained, easy to pick up.

I'll second the request for audio. And to add flavor, perhaps a feed of newspaper headlines to help you feel the democratic pressure?

Exponential Maintenance Engineer by nintendoeats 2017-08-02T05:31:07Z

I liked the chill music, great job there! It's so nice when people sit down and write something for the compo.

I will admit, though, I tried a few minutes of gameplay and never really got a feel for it. Like, I know the 1s and 2s are supposed to match, but there were so many white boxes I never managed to get very far score-wise because I'd be out of space in no time.

HockeyGame by Steven Adams 2017-08-02T04:55:21Z

This is a good concept, and I can see what you were trying to do even though I have no friends to play with. I do wish there were a better single player mode and at least some simple sound. It would have added a lot. A big part of a 48 hour challenge is figuring out how you can score while doing as little work as possible. :-)

PowerGem Arena by Wizard.Exe 2017-08-03T04:47:51Z

Another vote for "too hard." I play a lot of twin stick shooters and found the spawn positions too punishing. I also thought this could benefit from just one more heart for the player.

But the gameplay is really satisfying in a way that most LD entries are not. Great job on that! Plenty of style.

ElectriClick by Cornelia Xaos 2017-08-05T04:16:16Z

I got up to year 277 on my second game, waiting for the reputation bar to run down after year 234. Good concept and execution. My only complaint is that I had to use that drop down every time I wanted to buy something!

Spaceship Ferry Captain's Handbook, Chapter 12: What to Do in the Event You... by sketchycode 2017-08-03T04:16:40Z

Nice concept and good scope. Moving the station about twice as far away would make this a little better as a single level, or tweaking the plot so there are infinite goals to reach and giving the player a high score. Doing discrete levels in 48 hours is always a huge challenge. Anyway, I enjoyed it!

Lost in Translation at Space by elmismopancho 2017-08-05T04:30:23Z

I really, really enjoyed this. It's extremely creative, and all the elements work together to create a thematic atmosphere. Really excellent work by your team!

I was about to suggest adding music, but then realized, it uses the microphone...

If you do another jam, I would be interested in working with you as a musician.

One In the Chamber, One In the Socket by notApollogising 2017-08-03T04:54:30Z

The Mac build works fine.

I really wanted more variation. It got really repetitive really quickly, and the lights-as-bullets mechanic, while funny, didn't actually change the basic gameplay of a limited ammo twin stick shooter.

That said, you did finish, so good work!

One In the Chamber, One In the Socket by notApollogising 2017-08-03T19:12:52Z

One more thing: GREAT name. :-)

The P.U.R.G.E. Protocol by hhsaez 2017-08-04T05:30:18Z

Crash on clicking 'start' on OS X. Sorry :-(

From Kingdom to Freedom by Studio RTV 2017-08-05T03:44:16Z

I had the same experience as @rikoclon, including winning by running off the edge of the screen.

Energy Grid by Aaron McLeod 2017-08-03T02:45:47Z

Bugs: I got a crash when hitting Build one time. Also, square selection seemed to intermittently fail.

Gameplay: It's a shame placement didn't seem to matter, so there wasn't much point to having a grid. Without that, there wasn't much in terms of gameplay mechanics, just click until you get the next thing, click, click, done.

Other: I liked the music, always like it when people make the effort there!

Energy Grid by Aaron McLeod 2017-08-03T19:12:04Z

@aaron-mcleod I worked on a game like that. It's really hard to come up with compelling mechanics around it. You gave yourself an insidiously difficult problem to solve as a designer. :-)

The Kleptocracy of Rodentia by JemSmith 2017-08-03T03:09:27Z

On the OS X build, I pressed Space to start and nothing happened. I thought maybe it was just loading things but after 30 seconds no luck, so I closed it. Sorry :-(

Growing Pains by ctjet99 2017-08-03T03:17:46Z

Nice little piece of art. Thanks for making it.

Pickup all the power! by acoto87 2017-08-02T05:10:15Z

Nice work on a compelling puzzle game in 48 hours. Thanks for adding some sound effects and music!

Current by erebus 2017-07-31T22:10:20Z

This is a neat concept and would make a good mobile game.

Suggestions:

* Add simple sound effects for user interaction * Zoom out and in at each 'level' transition for a better sense of progress

Bugs:

* Help text was cut off in my browser in the second intro screen * Switches were always pointed up/left so I never had to think about it, just press 'a'

Battery Bot by dooleus 2017-08-05T03:39:56Z

You should fix your link entries, it currently looks like you only provide source code.

LD40 — The more you have, the worse it is

Science Cat Hell: Extreme Maze Edition by dwemthy 2017-12-17T00:07:22Z

Binding of Isaac clones are not roguelikes. I didn't hold that against you in my rating though!

The enemies were easy to avoid and not varied. The constant game-stopping modal dialogs were extremely annoying and took me out of the game. If those had been different I would have enjoyed it a lot more. I love twin stick shooters.

Tabletop Farm Simulator 20,000 by jcsirron 2017-12-15T04:52:52Z

I harvested 2 fields and then everything burned down. ...I win?

Bonding Bad by diptoman 2017-12-12T20:59:43Z

OK wow some real game design work! I truly enjoyed my time figuring out puzzle solutions. The assets were at just the right quality, though I would have appreciated some music.

Bonding Bad by diptoman 2017-12-13T04:51:52Z

@diptoman Yeah, web version.

Whispers in the Deep by blay09 2017-12-17T00:01:32Z

This is really well done. It reminds me of Starward Rogue quite a bit. I found someone of the debuffs a bit too punishing (blindness in particular) but it was a really good push and pull of mechanics with appropriate audio.

Excessive by moonlightbomber 2017-12-06T05:00:13Z

Hello fellow more-story-than-game maker! I also made some interactive fiction. Downloading your game now to see if I can get it running on my Mac.

Excessive by moonlightbomber 2017-12-06T05:45:20Z

Unfortunately I couldn't get QB64 to run on my Mac.

Space Freight by KingMatthew 2017-12-06T05:46:33Z

The Mac build just opens a dialog that says "The application Desktop can't be opened."

Close Friends by skippuku 2017-12-09T21:27:55Z

Cool idea for a jam game. Nice little scope, pretty well polished, and easy to figure out without over-explaining itself. A+ would make many close friends again.

Please Come In by Steve Johnson 2017-12-06T05:45:47Z

No, you cannot. That's the main reason I called it unfinished, unfortunately.

Please Come In by Steve Johnson 2017-12-07T06:46:32Z

@nathalia-hohl It's just unfinished! It makes you visit 3 rooms before you're allowed to advance time ("hang out").

Please Come In by Steve Johnson 2017-12-13T20:48:27Z

@lars-dk Thanks for the feedback! What would you have preferred instead of the scrolling behavior?

ARTIFACTS by Fran Segura 2017-12-09T21:23:43Z

The beginning is punishing without giving you a chance to figure things out. You basically have to die before you understand what you're supposed to do. I didn't have the patience to continue much past the gameboy because the ghost movement was very difficult to avoid in a way that felt unfair.

ImmuneControl by jkniest 2017-12-12T20:50:43Z

Competent tower defense implementation. Macrophages felt like a waste of time, though. And it suffers from "Unity lighting syndrome" - really dark-looking.

Dungeon of Cursed Artifacts by Florian van Strien 2017-12-16T23:50:00Z

Really excellent entry. I've made two roguelikes for LD and this is better than both of them! Really good mechanics and balance, at least for someone who plays a lot of Brogue.

Dungeon Boy! by nardandas 2017-12-06T04:48:29Z

I avoided combat as much as possible and just kited the enemies around while opening chests and beelining for an exit. You could have avoided the sword entirely and focused on bombs, which would have solved your animation problem a bit.

For short jams, it can be really effective to add a bit of jiggle or rotation to sprites instead of trying to get full mesh or keyframe animations for everything. Just something to think about. Congrats on finishing!

Goonisher by aaforcebox 2017-12-14T00:20:39Z

I think I really needed an overlay with the control scheme. I had a hard time remembering what the different attacks would do. But this is a nice set of mechanics, good level of polish for LD. Good job!

Antibody by Enot487 2017-12-13T20:58:02Z

Good balance of mechanics, good music and sound effects.

My issues:

* It was too hard to find spheres. Very frustrating to just wander and see nothing. Some indicators at the screen edges would have helped a lot. * Invisible walls * Number of enemies felt unfair compared to number of spheres

Asteroid Crasher by erebus 2017-12-03T23:24:37Z

I won!

Artifact by notpresident35 2017-12-06T04:54:58Z

Nailed it on the atmosphere for the time limit. My accuracy with the gun wasn't nearly good enough to make the balance work for me, but the death animation more than made up for it. A+ would get anally probed again.

Order Now! by Sibi 2017-12-09T21:31:56Z

Fun little vignette. The music is very appropriate! Gotta order like a fiend!

I would have appreciated more information about why new options kept appearing, and more conflicts between the friends. I also at first thought that the menu was 2 levels deep and I had to pick a sub-section, but that wasn't the case.

King's Gambit by shyguy567 2017-12-13T05:25:39Z

I was more engrossed by this than 90% of the games I've played for this jam! Once I did manage to break it by clicking "Dossier" during a conversation - when I came back none of the buttons worked anymore. But the music was a nice touch and the graphics were charming in that vector-lo-fi way.

Dead Weight by Marc Jones 2017-12-13T05:01:35Z

I couldn't figure out how to score points. Every island was just something my ship would bump into. But the combination of mechanics is a good idea and the music is hilarious.

Super Trader 64 by WildGamut 2017-12-06T04:33:53Z

I couldn't tell if the game was trolling me with the color scheme. Everything was gray and black and I couldn't tell if the cats were going to be asking me for yarn or tennis balls; they look exactly the same! I feel like maybe the textures didn't make it into the build or something. Either that, or it is an artistic statement about the inherent brutality of capitalism.

Super Trader 64 by WildGamut 2017-12-06T04:57:58Z

OK despite my somewhat negative comment, I have to say, I found the controls just fine! It felt like I was playing Ocarina of Time in an emulator a little bit. I was using a controller. So don't listen to the haters on that one. And let me know if you upload a Mac build with fixed textures, because it seems like I was experiencing a bug.

To the other side by cosarara 2017-12-15T01:17:08Z

I have a weak spot for lo-fi graphics like this, particularly when they are animated! That plus the monophonic music really gave this a nice game jammy indie zine-type feel.

The first time I died by running into an enemy. The second time I died by running into my own bullet...not great. I didn't have the patience to win. But I did have some fun!

Bo Jackson in The Temple of Ming by Nodine 2017-12-12T20:42:08Z

The volume and difficulty of enemies nullified the balancing mechanic, in my experience. At a certain point I just couldn't see how to keep any vases unbroken and dodge bullets at the same time. But the push and pull of the two systems is conceptually really nice!