FoonLudum Dare ExplorerLD19 → 2011 - Last Ride of the Discovery

2011 - Last Ride of the Discovery

By dertom

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CategoryRankScoreCount
Coolness2120
Innovation393.5424
Fun723.0024
Theme833.2924
Graphics793.1724
Audio353.3523
Humor1222.1513
Overall623.2524
Community403.6517

Comments

jcurrie33 2010-12-20 02:38

Really cool mechanic and implementation. My only gripe would be that it is a little tough to figure out how the interplay of angle and speed affects the final result of your ship's motion, and thus several levels in it was mostly trial and error. Maybe it might be possible to have a handful of "instant path visualizers" per level, where you could see the ships' potential trajectory without having to wait for them to make the entire transit. Not sure how hard that would be to do though. Great work overall!

dertom 2010-12-20 02:45

Yes you are absolutly right! It is a bit annoying to wait so long for the result as you already changed a good solution! I will implement this (after the jam) Now I need some rest :D Thx for playing!

stevejohnson 2010-12-20 05:07

Interesting idea, one that I've had in the past and am glad to see implemented. Looks great. I got tired of the main mechanic relatively quickly, but I'm sure you could add variety in a few ways. Great audio.

ryan 2010-12-20 07:37

Very nice physics. As others have said, its quite a bit of trial and error at first to figure out how the angle and speed affect the path, but overall it is a well executed idea, and a different take on the word "Discovery" than many of the other entries used.

endurion 2010-12-20 08:56

A very neat idea and also quite fitting music.
The game is quite tough however. I was not able to even do the tutorial level correctly and also got stuck on the first real stage.
As others said, it takes a bit too long to see a reaction. I know that exactly that part took probably the most work, but it's holding the gameplay back.

barigorokarl 2010-12-20 12:42

Ha, this is cool! I liked to play around with the physics. And the music reminded me of the old xcom-games, very nice ;-)

increpare 2010-12-20 20:23

I didn't get too far in this -
the delay between setting velocity and seeing effect made playing around quite slow - a trajectory guide would make things a lot easier. On the other hand, it would make things a lot easier. I see this has already been suggested.

sol_hsa 2010-12-31 12:26

Requires unity web player, no thanks.

mrphil 2011-01-08 21:06

Great! What would have been awesome if the color of the shuttle was related to speed and the shape or something related to angle. That way I could see the changes rippling through the line. Faster and more shuttles would have been awesome too!

chainedlupine 2011-01-10 04:13

Interesting idea! I unfortunately couldn't get the compo version working (it never progressed beyond the "Press SPACE to continue!" part of the tutorial screen), so I tried the post-compo one. I am voting anyway though because the post-compo edition works fine for me.

dertom 2011-01-11 01:42

Puh...never heard about that problem! Ok,...as there are only 17min till end of voting I won't do any action anymore :D Thx for playing!