FoonLudum Dare ExplorerUsers → jcurrie33

jcurrie33

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201019DiscoveryFog of Warcompo1002.952.823.003.142.772.501.931.561

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by jcurrie33

LD19 — Discovery

Zoobedoo by Hamumu 2010-12-20T07:39:00

I think you've done a really good job here, and there is some cool mechanics you've established. If I were to make one recommendation, it might be to limit the available animals in the levels that don't require them, otherwise it's actually quite easy to satisfy many of the requirements just by placing random animals that are unrelated to the puzzle. For example, no elephants next to each other and no turtle/porcupine sharing rows is easily satisfied just by placing any other random animal. That said, great work on this! Well done.

Gyroids by X-0ut 2010-12-20T14:12:00

I agree, this is a great little game, with cute graphics. I think the controls are frustrating because it is pressing up does not equate to moving up on the screen. Perhaps a better control scheme would be to use the Numpad, and then you can properly map the diagonals, as well as using up to truly move upwards. Great work though!

Gyroids by X-0ut 2010-12-20T14:16:00

As I mentioned in my other comment, excellent work, just try using eight buttons for the controls so you can acurately map the diagonals.

Abarrane by refrag 2010-12-20T03:22:00

Excellent work! First entry in this competition that I played through till completion. Loved the toke on the encounters - reminded me of the fights in Earth Bound, if you ever played that one. Really great job! One minor bug/"feature" was that you could hover attached to the ceiling by holding up. Great work though!

Anacalypse by bildramer 2010-12-20T03:42:00

I must say, I really loved the way there were always caverns that would open up once you tunneled through the walls a bit. Could have used a littel more direction for the player, but good job!

Orbs of Sound by Sakar 2010-12-19T00:10:00

pretty cool! Some completion message would be nice once you find the orbs though

[Snapture] by Nugsy 2010-12-20T02:58:00

I really liked this a lot! I know there were a lot of features you intended to add, but the single feature I would most have liked would be some type of catalog or list of the species I photographed. It says "new species," but does it just always say that, or is it really only when I photograph a species for the first time? It'd be cool to see my collection increase and "catch them all". Super work!

1492Island by Valandre 2010-12-20T02:16:00

Hi there. I can't play your game for some reason - "The webpage cannot be found"

2011 - Last Ride of the Discovery by dertom 2010-12-20T02:38:00

Really cool mechanic and implementation. My only gripe would be that it is a little tough to figure out how the interplay of angle and speed affects the final result of your ship's motion, and thus several levels in it was mostly trial and error. Maybe it might be possible to have a handful of "instant path visualizers" per level, where you could see the ships' potential trajectory without having to wait for them to make the entire transit. Not sure how hard that would be to do though. Great work overall!