Impatient Archaeologist by Hellfang 2010-12-21T22:32:00
I love it! Tons of fun! Blowing stuff up and digging never gets old.
Next time: Audio!
Foon → Ludum Dare Explorer → Users → refrag
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | The Evil Machinations of Fluffy McSnugglebottom | jam | 134 | 3.15 | 3.00 | 3.39 | 3.30 | 2.70 | 3.25 | 3.97 | 3.21 | 50 | ||
| 2011 | 21 | Escape | Victory | compo | 35 | 3.69 | 3.19 | 3.00 | 3.39 | 3.25 | 2.80 | 1.79 | 1.96 | 7 | ||
| 2010 | 19 | Discovery | Abarrane | jam | 10 | |||||||||||
| 2010 | 17 | Islands | Roller-Derby 20XX: Mega Islands of Awesome | compo | 45 | 3.45 | 3.73 | 2.77 | 1.94 | 3.42 | 3.79 | 3.43 | 3.69 | 27 | ||
| 2009 | 16 | Exploration | EchoExplorer | compo | 38 | 3.13 | 2.47 | 3.37 | 3.83 | 3.33 | 3.14 | 2.53 | 3.58 | 28 |
I love it! Tons of fun! Blowing stuff up and digging never gets old.
Next time: Audio!
Nice atmosphere. The graphics and audio suited what you were going for. I only got 15 thoughts in before I got bored.
It wasn't clear that I was using energy as I moved so I was confused when I was all of a sudden unable to move.
Very nice. For anyone that has ever been in a long-distance relationship, this game will bring back some of those uneasy feelings. Well done.
Super fun! The world needs more Snowbogganing and this game is a step in the right direction.
Beautiful atmosphere. I love the character. Jumping feels a bit "floaty". A very strong entry. Great work!
Also, damn I love your music.
No YOU are a duck! Cute concept :) Great job learning Unity and taking part in Ludum Dare!
While it's clear you were going for something new and unique, I just couldn't wrap my head around what was happening or what I should be doing.
Not bad! The only thing was I kept forgetting what pattern did what. It would almost be cool if the game had a legend showing which pattern did what after you "unlock" each pattern. There were just too many to keep in my head.
A solid game concept. Great work!
The music wasn't for me - very hard to listen to, had to turn it off. Ambitious scope of a game for an LD weekend with good results. Well done! (LOVED the Dr names and Research assignments. Very good humour)
I really liked the atmosphere and gameplay mechanics! Well done!
Very nice! The first time I played I went straight for the jump power instead of the seeing power. This made it impossible to continue. A very strong entry, great work!
I liked the story setup. Would be neat to see where you were going to take it. As it stands, I can only stare through a telescope looking for planets for so long. ;)
Nifty game, I was able to understand the mechanics quickly. Gave up around level 4(?) with all the keys and doors and cross-sections of gravel.
I couldn't get past the first level. :( Great concept, I just wish the learning curve was such that I could have gotten somewhere in it. Maybe fewer "peices" in the early levels to ease the player into the mechanics?
I let light be my guide and all it led me to were false promises.
Congrats on making a Ludum Dare game!
I really like where you were going with this. The hyper sensitive mouse controls were annoying. I also wasn't sure what I was doing when I collided with various objects (the game didn't give me clear enough feedback).
I definitely agree there is promise here, it just needs a bit more work.
Good job!
Not bad! Satisfying gameplay. A solid entry. My only gripe was the cheap deaths when my guy fell right in front of a block after being respawned. I also wasn't clear on death/what my punishment for death was or whether the game ended after a certain period of time or deaths.
Took a bit to figure out what the hell was going on but once I did, I thought this was quite good. I loved the psychedelic graphics.
I love snowman! So adorable. Beautiful art direction as always. I had a nice "aha!" moment when I "got" the core mechanic.
Really great entry. I loved the core mechanic. One of the most enjoyable titles I've played so far.
Very nice. I really enjoyed playing this. Great work!
A wonderful game! It just needs audio. :)
A neat concept! Wouldn't run on MacOSX at a decent framerate. Ran fine under Windows. Looking forward to seeing how you develop this post-compo!
I like where you were going with this, but the controls killed it for me. I also had troubles with clicking outside the game window. I really wanted to keep going! But the controls made it too frustrating/difficult :(
Trippy, but hard to play. Kind of stretching the theme a bit aren't ya? ;)
Tordre: You are right about the Serial Experiments Lain intro card voice. I'm a huge Lain fan and generally rewatch the entire series on LD weekends (as I did this weekend).
The voice in Lain is using the "Whisper" voice, text to speech synthesizer available on Mac computers. I recreated the same effect using the same means they did. For proof that I did not "rip" this from Lain, my "layer" samples go up to 20 (lain only had 13 layers). Thank you for taking the time to play, comment and rate my game.
First entry I finished to the end! Great stuff. Very fun, great presentation. No audio though?
A very strong entry. Loved it.
I liked it! Beautiful world you constructed for this 48hr ditty. I liked the gameplay mechanic but did find it got dull a bit quickly. I'm more of an arcadey-fan than a Sim fan so maybe that's it. ;)
Where's the audio/music?
Solid entry. Great work.
I liked it! Using "escape" as your primary key is cute (but predictable ;) The player animations were nice and I liked the jump,double-jump,sword and turbo mechanics implemented with the single button.
Good work.
Unplayable it it's current state due to issues others have mentioned. Good job making something for LD, I hope you take everyone's feedback to help focus on key principles in game design.
Solid mechanics and good execution. Difficulty ramp-up and learning could be gentler (but that might just be me). Hated that I had to sacrifice people to escape, so +1 for creating that emotional response.
Great work :) Loved the story. Loved the atmosphere. Controls were tight and the level design was good.
Pretty complex game. Unfortunately I got lost. Some simpler structure early on in the game would help to teach the player of the mechanics.
Good solid entry. Well done.
Nifty! I did find it a bit difficult and it was hard to use my "powers" effectively.
Good work on a complete entry.
Definitely the funnest LD21 game I've played so far.
The platforming elements were needlessly finicky. Controls in your post-compo version are better, but the design of the level is still needlessly complex.
Liked the concept, would like to see you flesh it out more.
Dude needs to be more focused on where his body went than he does worrying about sharks and arrows. And yet there he is, the severed head smiling at me, taunting me, telling me to burn things.
I liked the premise but found the execution a little dull. Good entry though! Congrats!
Neat concept but the difficulty curve was brutal.
Nice sprite work. The gameplay is a bit dull. The controls are clunky. The enemies seemed to spawn on top of rocks/bushes frequently.
The sound effects were adorable. ;)
Really liked it! Great graphics. Good gameplay. I was a bit confused at the start because I was thinking of Tetris "Am I the monster trying to get the egg back?". Figured it out after the first death. ;) Great work!!!
Interesting concept but I got overwhelmed and confused.
Absolutely loved it. The art, sound and puzzle designs were great. Really really enjoyed this.
Really really great. Simple, but super fun with excellent music and graphics. Strong work!
Really neat concept and I love how the visual style came together on this. A very nicely put together entry! Great job!
Really interesting concept. I would love to have seen where you were going to take this. Level 1 took a bit to get used to, but the learning curve wasn't bad. Level 2 got too hard too quick. Still, a solid entry. Nice work!
Kind of offensive... but I suppose with a theme of "You are the villain", that should be expected.
Had trouble with the "launching" mechanic. There was no UI indicating I was preparing a shot.
Graphics are excellent and the audio is cute.
Interesting play on the theme! I quickly discovered that there was a sweet spot on the track that I could stop at that would clog the entire street. But a very good concept. Nice work!
Good core mechanic.
Level 2 opened up way too wide. It was too steep for me.
Having me viewing the whole map as well as fairly dumb AI didn't make me nervous as stealth game typically would.
Super fun mechanic, but man it's hard to break through those defences!