Foon →
Ludum Dare Explorer →
LD21 →
About Julie's Escape
About Julie's Escape
By dseidl
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 87 | 6 | | |
| Graphics | 124 | 3.31 | | |
| Community | 157 | 2.89 | | |
| Humor | 205 | 2.00 | | |
| Audio | 291 | 1.92 | | |
| Theme | 351 | 2.56 | | |
| Overall | 352 | 2.56 | | |
| Innovation | 395 | 2.13 | | |
| Fun | 403 | 2.06 | | |
Comments
kevglass
2011-08-22 11:46
Pros:
Great graphics!
Easy to get into:
Cons:
I keep getting: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported.
at javax.sound.sampled.AudioSystem.getLine(AudioSystem.java:459)
at javax.sound.sampled.AudioSystem.getClip(AudioSystem.java:503)
at net.danielseidl.ludumdare.ld48.sound.SoundEngine.playSound(SoundEngine.java:16)
Screen flickers like crazy.
Controls arn't responsive for me to dodge.
dseidl
2011-08-22 12:33
Thanks. :) You played the applet?
The applet is a little bit buggy. The jar file seems to run better.
dseidl
2011-08-22 13:18
Found a small mistake I made by converting it to a Java applet. Should now work better without flickering. :)
refrag
2011-08-22 22:16
Nice sprite work. The gameplay is a bit dull. The controls are clunky. The enemies seemed to spawn on top of rocks/bushes frequently.
The sound effects were adorable. ;)
d_m
2011-08-25 18:39
Graphics were nice, fun idea! I agree that the controls felt clunky. It'd be nice to be able to have more fine-grained controls. Also, I got tired of the light radius circle after awhile.
jedi
2011-08-31 14:02
Definitely needs some variety in the sound and gameplay departments. It gets boring quick and that "weee" doesn't help one bit.
The graphics are very good and very plentiful for a 48h Compo. However, I would've rather you spent some of that time you were making sprites expanding the gameplay, adding more sounds or making music.
It's nice and simple, so that's always a thing. A couple of notes, though. First, it takes a second (well, like a half second) of holding a direction before she starts moving, which makes avoiding things awkward. Second, the bounding boxes seem to be a bit off. I was getting hurt by things I wasn't visually touching. Still, it's a good effort.
jacic
2011-09-10 19:10
The movement could definitely be better. Even monsters had trouble moving occasionally.
The basic idea is okay, and the sound effects are funny. :)