Crystals Hunter by G@briel 2010-12-23T17:43:00
When I click for the link of the web version, nothing appears. I waited for about half a minute, and the 200+ other games were calling to loud to be played...
Foon → Ludum Dare Explorer → Users → bernardfrancois
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 19 | Discovery | Scarab Amazing | compo | 54 | 3.33 | 2.93 | 3.40 | 3.40 | 3.33 | 3.57 | 2.10 | 4.09 | 21 |
When I click for the link of the web version, nothing appears. I waited for about half a minute, and the 200+ other games were calling to loud to be played...
It seems the web version is on kongregate and it's quite unclear whether you've modified it post-compo or not (as you've mentioned in the comments on kongregate that you may add more levels to it).
I'd like to play and rate the downloadable version, but unfortunately I'm using OS X most of the time...
Interesting game.
I liked the variation in the map and in the enemy types, but got bored after a while (getting 100% is quite a tedious task), so I gave up at 65%.
I think this could be an interesting concept in multiplayer (where you could try to kill you opponents and send them back to their city, with a domination mechanic where you can steal each other's city).
Thanks for the reactions, and I'm looking forward to read more opinions of course!
@Devenger: on what platform are you running? Could you send me a screenshot of the bugs or glitches you got? bernardfrancois.gmail@com (spam bots, eat this :-)
@drZool
Thanks! The animation was done by using the physics engine of Unity. Before the theme was announced, I decided I would use this physics engine in some way.
@ Endurion
There is a limit indeed on the number of times you can move a wall: you start with 100 health, and each time you move a wall you lose 5. If you walk to an other tile, you lose 1 health.
The goal is to get a score as high as possible. The more tiles you set foot on, the higher the score gets. This is displayed as the 'Explored' percentage in the top right corner of the screen.
I may add a high score system in the near future; if I did I'll sure post it here.
Seems to be fixed...
Reminds me (in a good way) of some older games where I also had to use a walk trough to play them (like those games where you had to type commands for your character, such as Leisure Suit Larry).
I enjoyed playing, but I got stuck in the screen where you have to press two switches to activate the moving platform: I fell in the pit below the platform and wasn't able to get out again. I also couldn't get myself killed to reset the screen, so I quit the game and didn't feel like playing it again as I would have to do exactly the same thing again.
Nice idea. I'm wondering if twitter will help you to get more or better votes.
This was my most-dinosaur-like bone stack:
http://www.draknek.org/dance/?dino=3j4j
The OS X download doesn't seem to work at the moment...
Cool! Really nice how you combined the wall jump mechanic with the puzzle mechanic. Unfortunately I got stuck after a while (it was just too hard - a place where you need to jump quite high and avoid all red bars). It was also a bit annoying when I clicked outside the window. Maybe keyboard controls could resolve this.