FoonLudum Dare ExplorerUsers → bernardfrancois

bernardfrancois

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201019DiscoveryScarab Amazingcompo543.332.933.403.403.333.572.104.0921

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by bernardfrancois

LD19 — Discovery

Crystals Hunter by G@briel 2010-12-23T17:43:00

When I click for the link of the web version, nothing appears. I waited for about half a minute, and the 200+ other games were calling to loud to be played...

In the Darkness I Shall Fall by sfernald 2010-12-30T17:26:00

It seems the web version is on kongregate and it's quite unclear whether you've modified it post-compo or not (as you've mentioned in the comments on kongregate that you may add more levels to it).

I'd like to play and rate the downloadable version, but unfortunately I'm using OS X most of the time...

Here Be Monsters! by ethankennerly 2010-12-28T19:53:00

Interesting game.

I liked the variation in the map and in the enemy types, but got bored after a while (getting 100% is quite a tedious task), so I gave up at 65%.

I think this could be an interesting concept in multiplayer (where you could try to kill you opponents and send them back to their city, with a domination mechanic where you can steal each other's city).

Scarab Amazing by bernardfrancois 2010-12-22T09:56:00

Thanks for the reactions, and I'm looking forward to read more opinions of course!

@Devenger: on what platform are you running? Could you send me a screenshot of the bugs or glitches you got? bernardfrancois.gmail@com (spam bots, eat this :-)

Scarab Amazing by bernardfrancois 2010-12-27T10:17:00

@drZool
Thanks! The animation was done by using the physics engine of Unity. Before the theme was announced, I decided I would use this physics engine in some way.

@ Endurion
There is a limit indeed on the number of times you can move a wall: you start with 100 health, and each time you move a wall you lose 5. If you walk to an other tile, you lose 1 health.
The goal is to get a score as high as possible. The more tiles you set foot on, the higher the score gets. This is displayed as the 'Explored' percentage in the top right corner of the screen.
I may add a high score system in the near future; if I did I'll sure post it here.

DISCovery by bmcgames 2011-01-09T21:51:00

Not very innovative, but I spend quite a long time playing it and had a fun time. Not sure why I was still called a cheater after nine plays though... I can't help I'm good at this... :-).

1492Island by Valandre 2010-12-20T02:52:00

Seems to be fixed...

Control by RandomM00 2011-01-09T22:02:00

@hdon: I thought the goal of the game was to destroy the device...

I played it once and succeeded in doing this by doing random stuff.

DEATHWISH by Alexbrainbox 2011-01-09T21:47:00

Reminds me (in a good way) of some older games where I also had to use a walk trough to play them (like those games where you had to type commands for your character, such as Leisure Suit Larry).

Grand Mystic Quest of Discovery by hulahulahest 2010-12-28T19:11:00

I enjoyed playing, but I got stuck in the screen where you have to press two switches to activate the moving platform: I fell in the pit below the platform and wasn't able to get out again. I also couldn't get myself killed to reset the screen, so I quit the game and didn't feel like playing it again as I would have to do exactly the same thing again.

Dinosaur Dance-Off by Draknek 2010-12-23T19:46:00

Nice idea. I'm wondering if twitter will help you to get more or better votes.

This was my most-dinosaur-like bone stack:
http://www.draknek.org/dance/?dino=3j4j

discoverylaunch by qubodup 2010-12-28T08:41:00

The OS X download doesn't seem to work at the moment...

1958 BNL by ExciteMike 2010-12-20T03:07:00

Cool! Really nice how you combined the wall jump mechanic with the puzzle mechanic. Unfortunately I got stuck after a while (it was just too hard - a place where you need to jump quite high and avoid all red bars). It was also a bit annoying when I clicked outside the window. Maybe keyboard controls could resolve this.