FoonLudum Dare ExplorerLD19 → 1492Island

1492Island

By valandre

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CategoryRankScoreCount
Theme134.0944
Innovation293.7145
Fun393.4945
Graphics363.5845
Audio1771.3318
Humor822.5338
Overall313.5845
Community1672.1833
Coolness619

Comments

jcurrie33 2010-12-20 02:16

Hi there. I can't play your game for some reason - "The webpage cannot be found"

bernardfrancois 2010-12-20 02:52

Seems to be fixed...

bear 2010-12-20 03:19

Some instructions would be helpful, I was quite confused when I started playing, when I work out what I was doing it was fine. It did fit the theme quite well.

stevejohnson 2010-12-20 04:43

I liked this a lot! I couldn't keep straight which hero is strong/weak against which monster, so I had to take a screenshot of the instructions screen.

Graphics look very good. Spot on with the theme. Congrats on your first LD!

razzberries 2010-12-20 08:26

Really fun. I liked the "weakness" mechanic, it made things interesting! The fog of war fit the theme really well too. Congratulations on finishing!

razzberries 2010-12-20 08:28

Oops, forgot to rate it.

barigorokarl 2010-12-20 12:17

Cool overall experience.
One skeleton was really hard to reach because it was in the northern mountains and almost every way was to long for the adventurers, did hang there for a while ;-)
Nice to see my adventurers wander around and apparently die of age. Idiots. But hey, they bring me the golds! *g*

madk 2010-12-20 13:29

That was a lot of fun, and it looked good, too.

increpare 2010-12-20 18:41

I got a score of 5. Hurrah. I quite like the idea, though I had to take a screenshot of the reference page to help me decide what to do. Something more abstract might have helped here?

Anyway, cool beans

poutrax 2010-12-20 20:00

My friend, your game is really cool. I Won 3 times :) 7 was my best score !

vladp 2010-12-20 20:55

For your first ludum dare... it's awesome!
A really playable game unlike some other, good job.

devinmoore 2010-12-20 21:32

For some reason I couldn't see the status stuff, so it made the game really confusing. Still, the concept is strong.

gornova 2010-12-20 21:48

Score 7 for me!

Your game is awesome!! Great work!

alexlarioza 2010-12-20 23:15

Great work! I would have loved to have the world procedurally generated for more re-playability. But nonetheless, this was a nifty game.

sparky 2010-12-21 07:27

I quite like the idea of sending in little automous heroes to explore an island. I found the totally front-loaded instructions to be confusing. I read through them, but I didn't remember all the particulars once I was in the game.

I think you did a great job of picking an appropriate scope, and congratulations on finishing with such a playable game.

Cheers!

rolpege 2010-12-21 12:50

God, awesome game!

valandre 2010-12-21 14:15

to alexlarioza: the world IS procedurally generated !
All new game is different of the previous one.
:)

korywazhere 2010-12-21 14:20

Lovely idea and a great presentation too. Took me a while to figure out who could kill what but was loving it after that =)

vede 2010-12-21 22:48

I love the concept for this.

My only issue with the game was the broken English used throughout, but I'm not gonna fault you for that because it looks like you're not too familiar with the language right now. Other than that, really awesome game.

plams 2010-12-22 00:53

Very cool! However, in your code, before placing each monster, you should do a check that it's actually "mortal"; I played one game where a squeleton was only reachable by a ranger, so the game was unbeatable from the start. Also, there's seemingly no advantage of landing several heroes at the same time, except perhaps impatience :) So perhaps some teamwork elements could be woven into the game? I also quickly forgot what strengths and weaknesses each hero had (opened the intro in another window:) so a little reference card would be great.

alexlarioza 2010-12-22 05:51

to alexlarioza: the world IS procedurally generated !
All new game is different of the previous one.
:)

Oh...then the two games that I played must have been similar. haha!

valandre 2010-12-22 09:39

to plams:

You are right, my english is very bad and i really apologize for that. It's very frustrating for me.

To finished the game i had not enough time to make more explicit helping elements in the game.

For example, a tooltip on rollover a hero button who remember the strength and weakness of each hero.

Another one who show the loss of energy when heroes moved.

And some other little things which make the understanding easier.

I hope someone has understood what i said :D

John Axon 2010-12-22 17:03

Great fun!
Smooth animations, cute artwork, fun premise, good humor. It's like a simplified version of Warcraft. I still haven't figure out why my units keep falling over and dying but I'll solve that next time.
Some sound would make this a solid product.

jonbro 2010-12-23 00:47

the ship launching is super cool, as is the exploring of the island mechanic. Very nice all around.

greasemonkey 2010-12-23 04:38

I'm feeling a bit nailed at the moment so I'm not judging at least at the moment, but nice work.

gornova 2010-12-23 10:45

Do you have a website? Or a blog?

valandre 2010-12-24 10:34

Sorry i don't have any blog or webSite at the moment.

thristhart 2010-12-25 04:21

Solid, and fun!

gornova 2010-12-26 21:19

Valandre, please make a blog or a site and link your great game, so I can publicizite on my blog :D

krang213 2010-12-28 09:32

As far as the tutorial goes it suffers from "wall-of-text" syndrome, and there seems to be a glitch where after the game displays "GAME OVER" once it won't do it again, meaning I have to refresh the page if I want to play 3+ times.

Which I do. Because this game is pretty kickass :D I really enjoyed this, EXCELLENT job! Still a little tough, but that's okay. It's fun :)

philomory 2010-12-29 09:02

The basis for a fun game here, though some play balance issues plagued my attempts (or I'm doing something wrong). I routinely ended up with Skeletons in the middle of the island that neither the wizard nor the warrior could actually walk to; they'd drop dead on the way (presumably from exhaustion?) while the ranger, who could reach, always got clobbered. Since I couldn't kill the skeletons, I'd have to start over. If something could be done about issues like that, it'd be awesome.

endurion 2010-12-29 14:06

Very nice game :)

The game is very neat. I'd love to have the heroes move a tad faster, right now waiting is too much a part.
Other than that, very solid. Just needs sound.

machinas 2010-12-31 00:36

It took me a second to realize i could come in from every side of the island. for some reason I had convinced myself you could only come in from the bottom. I was also confused when my guys died from stamina, but eventually figured it out. The game is quite fun! I'm always pleased to see someone using wiggles and jiggles to make simple graphics really sing and feel fun. I gotta remember to do that in my next dare entry.

This is one of the more fun entries I've played! Congratulations.

acodegerm 2011-01-02 06:14

Neat mechanics, cute graphics, complete game.

Really good stuff, a little music and maybe a roll over chart for strengths, weaknesses and life expectancy for each character and it'd be good enough to toss up on Kongregate.

Great job for your first LD :P

niallm 2011-01-07 18:26

This is fantastic! I'd loved to see it a polished a bit more, but it's a really neat design already.

dmennenoh 2011-01-09 13:12

Nice work!