FoonLudum Dare ExplorerUsers → dmennenoh

dmennenoh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuCmCo
201019DiscoveryLinkscompo1502.632.473.111.783.052.892.825

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by dmennenoh

LD19 — Discovery

Improv by localcoder 2011-01-03T12:25:00

I liked it, and thought it fit the theme well. Good start for sure.

Caves of Darkness by zdanielz 2010-12-24T14:08:00

Hey tonic - I can't run this on my home machine... too many people don't do web playable games... but just wanted to say if you were walking through a dark cave you'd go slow and carefully. Will try this on 1/4 or so when I go back to work.

Caves of Darkness by zdanielz 2010-12-24T14:10:00

I do say though - tonic has a point... we have great compact lights now. I can ride through the woods on my mountain bike at 20mph in the middle of the night with my light... this is kind of like holding a candle. Might be cool if the theme is mining in 1800 but... it's not.

Volatile by True Valhalla 2011-01-03T12:41:00

Really fun, nice work.

Cardiac Arrest by GreaseMonkey 2011-01-09T13:04:00

Sweet! Fun to play and worked good on Win7 under Meka. Nice work on the music.

terra coda by zillix 2010-12-21T19:25:00

Really fun. I haven't been able to finish it yet - I have to get back to work, but I spent a good 45 minutes with it so far, and that's a lot...

Links by dmennenoh 2010-12-20T14:50:00

FireSlash - you can complete in any order - it doesn't fail if you do it backwards. However you can only touch each point one time - you hear an audio cue when you touch a point, if you hear two then you went out and came back in... and it will fail. I did mean to add in a little time buffer so that wouldn't happen so easily, but I ran out of time. Menus? For what? The only scoring is the bonus meter on the right. And yeah, a few things I wanted to add include decrementing the meter for breaking the chain, bonus for speed linking etc... Thanks much for the feedback.

Links by dmennenoh 2010-12-20T14:52:00

Hi Endurion, you can start anywhere - the only requirement is you complete the pattern you're shown at the level start. And yeah, that is part of the discovery. You can ignore the pattern all together and play with it like a music maker if you like... that was my intention. Yeah, I need to add better instructions, I know. And more levels for sure. But I needed to wrap up and submit...

Links by dmennenoh 2010-12-21T14:53:00

It's not buggy - seriously. What happens is you hit a node - go past it a bit and come back in. This registers as two hits on the node and breaks the sequence. I need to add a time buffer so you can rollout of a node for 1/10 sec or so and come back in without it registering two hits. The time you get between successive hits decreases as well - at level one you get a full second - on level 4 you have just 1/2 second to make the next node before you break the chain.

Yeah, gray area... I used some small loops and cut tiny pieces out to serve as notes. It seems allowed from what I read in the rules... if it's not then oh well... I didn't use any base code like many did, so I hope it's ok.

Thanks for the feedback.

Links by dmennenoh 2010-12-22T00:34:00

>>I know you've already said it's not buggy... but it clearly is. I successfully completed patterns without getting credit, and had numerous problems with the puzzle resetting suddenly for no reason much too quickly.
<<

Seriously, it's not a bug per se. If you completed a pattern without getting credit it's as I said before - you hit a node twice in succession. And if it resets - it's because you took too long between nodes. You get one second between nodes on l1 and .5 sec between nodes on l4.

Most of the issue is one - the instructions are not good enough, and two I need to add a buffer so that double node hit doesn't happen...

You aren't penalized for taking time to experiment - you just don't get a bonus... you can keep going though - that's the discovery part.

I think it fits the theme well because of the sound - discovering new ways to link the sounds.

Anyway, glad you like the graphics and I plan on putting some more work into it. Thanks for the feedback.

Links by dmennenoh 2010-12-24T13:57:00

Thanks badlydrawnrod, but I think it is on the theme... the discovery aspect is about putting sounds together... my wife ignores the bonus meter altogether and sits and makes cool sounds with the various 'notes'. I think that fits the theme of discovery perfectly.
But it's totally cool you think otherwise... and I do plan on ironing out the glitches. I have the next 10 days off work so I'm going to work on this quite a bit I hope. I'm gonna add more levels, a high-score system, and a time buffer to the mouse so it's not so picky about hitting a node twice.

Links by dmennenoh 2011-01-04T11:58:00

Hi Devenger, thanks for the feedback. I agree - it was handy for composition but bad for playability. I've removed being able to hit a node twice like that, and instead you can now click a node if you want it to play its sound twice. I've also updated the instructions which I think will help.

Updated version is here:
http://www.blurredistinction.com/ld19/update.htm

1492Island by Valandre 2011-01-09T13:12:00

Nice work!

Into the brain by Hane 2010-12-24T14:05:00

All I get when I try to download the windows exe is an image... no files to download... and the graphics need serious work.

Pickup by ranklar 2010-12-21T17:55:00

Can't play this - it complains that I don't have a good enough video card...

Pickup by ranklar 2010-12-24T14:03:00

That was on my work machine that is pretty high-end. Here at home on my dev machine it just crashes soon as I try to launch it. What did you use to make this - most of the games made with this system - that show like a Sega Dreamcast controller as the icon don't work at all for me on anything I can try it on... seems not the best framework/solution...

Presidential Gold Hunt by Lagunacloud 2010-12-21T17:51:00

Crashes for me on WinXP whenever I try to launch.