FoonLudum Dare ExplorerUsers → True Valhalla

True Valhalla

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201326MinimalismSeeing Bluejam
201223Tiny WorldCAPSULE [web]compo3803.062.513.743.303.342.563.213.1172
201120It's Dangerous to Go Alone! Take This!A Tiny Sincompo1083.103.052.572.384.051.502.003.38
201019DiscoveryVolatilecompo343.523.363.322.684.082.001.543.811

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by True Valhalla

LD19 — Discovery

Aquatic by Riley Adams 2010-12-20T06:50:00

Wish the mouse movement was a little less sluggish, but nevertheless a great entry...good job!

Aquatic by Riley Adams 2010-12-20T11:56:00

Haha, my friend started playing this and got addicted...played for like an hour, and then hit a bug (died just before spawn, but let his body drift, sold loot just when his dead body passed over spawn, which reset his health and he couldn't restart).

Lol, anyway, I think the fact that you kept a non-indie hardcore gamer entertained for so long warrants mention.

I also enjoyed your time lapse.

Volatile by True Valhalla 2010-12-20T04:27:00

Thanks so much, I appreciate it!

Volatile by True Valhalla 2010-12-20T04:58:00

Thanks! I ended up with 2 hours to do the AI because my body insisted on sleeping (bah!), so it's pretty basic...there's 3 variations: balanced, defence, offence -- I spent some time making sure their growth patterns stayed under control and fixing the most embarrassing bug.

I spent 39 out of the 48 hours working on this =)

I'm glad you loved the music and graphics!

Volatile by True Valhalla 2010-12-20T10:49:00

Oh man, this is my first entry into Ludum Dare I assumed using free-to-use music would be OK (evidently I don't know how to make my own music)...checked the rules and I see that isn't allowed.

Um, I'll have to upload a version with no music tomorrow...

Volatile by True Valhalla 2010-12-20T11:28:00

May I direct you to the above post =)

And thank you.

Volatile by True Valhalla 2010-12-20T11:38:00

Thank you.

I haven't removed the music yet, as I'm not at my PC until tomorrow, so I'm not sure why it didn't work. But that's OK. You can manually open to audio files if you want to hear it though ;D

I was hoping to add a tutorial but didn't have time; I wanted to highlight that unlocking cells acts as a resource production multiplier.

Thanks for playing!

Volatile by True Valhalla 2010-12-20T22:38:00

Thank you =)

Volatile by True Valhalla 2010-12-21T09:18:00

I plan to, thank you =)

I have also now uploaded 2 separate versions, with and without music.

Volatile by True Valhalla 2010-12-22T05:09:00

Time really is a killer for a game like this! Need LD I am going to lower the scope of my entry =)

Volatile by True Valhalla 2010-12-22T11:07:00

Thank you!

The UI has a lot of features, as do the technicalities, but I feel like I didn't get to add enough features to the gameplay itself.

@PS, I might need to reconsider my site design (it's extremely new)...but I like it lol xD

Thanks for the feedback.

Volatile by True Valhalla 2010-12-24T01:16:00

Thanks for playing; I agree with your flaws! I've got lots to fix and improve upon. Another 48 hours would have helped a lot ;D

By the way, this Ludum Dare version of Volatile was featured on Game Maker Blog @ http://gamemakerblog.com/2010/12/23/game-review-volatile-matthew-bowden/

Disco?Very! by Martoon 2010-12-20T10:11:00

Haha, crazy and random, nice work.

LD20 — It's Dangerous to Go Alone! Take This!

A Tiny Sin by True Valhalla 2011-05-02T04:25:00

I think I will make the still-menu texts fade quicker, seems to be a common complaint.

A Tiny Sin by True Valhalla 2011-05-03T00:46:00

Thank you.

A Tiny Sin by True Valhalla 2011-05-03T01:54:00

Thanks for the detailed reply.

I agree the AI could have used some more variation - I was intent on adding flying enemy ships, however I didn't have enough time in the end so I settled for the variations I could make with the weapons and AI I had already coded.

The game was certainly build in a way that encouraged a slower pace. While it had action elements, I did want the focus to be on the story so the gameplay had to reflect that. The point of not allowing turning while stopped is because, frankly, encouraging players to stop would disrupt the game tactics I want to encourage. However, I can understand why that might be wanted (much like backwards movement, also purposely restricted).

In regard to the story, I did feel like it delivered enough detail, however with the chaotic gameplay running at the same time I think most players will find it difficult to keep track of the whole story as it progresses.

I have created a page to explain fully what the story is about, if anyone is interested (spoilers!) - http://bit.ly/lcTCkP

I'm kind glad it felt like a memory...it was meant to be the character's self-conscience, and while I can understand it might have felt like "grind to unlock the next part", it wasn't my intention to offer the player a chance to alter the outcome. Granted, it's more like a straightforward story rather than a choose-your-own adventure.

Anyway thanks again for the feedback, and I hope you enjoyed the game =)

A Tiny Sin by True Valhalla 2011-05-05T00:52:00

Thanks for the feedback =)

A Tiny Sin by True Valhalla 2011-05-06T01:25:00

Thanks for playing, nilstastic :D

A Tiny Sin by True Valhalla 2011-05-06T23:52:00

I appreciate the feedback TellusE, I agree with your points. Thanks for playing :)

A Tiny Sin by True Valhalla 2011-05-12T06:54:00

Thanks for the positive comments.

LD23 — Tiny World

Flight of the Ladybug by robcozzens 2012-04-23T08:40:00

Visually attractive, and overall very simple. But, I liked it. The sounds effects helped build a little mood at least. Good work! :)

Miniature Worlds by Markavian 2012-04-23T10:17:00

I was a bit confused about whether the wood/stone/humans I was adding was actually doing anything, so I felt the gameplay was a bit lacking. But, I liked the concept of the worlds interacting being useful to each other. Visuals were good, music was decent. Overall, a pretty good job :)

Tiny Tiny Ants by gamesmith 2012-04-23T10:48:00

Wasn't really sure how I was meant to be interacting with the game...seems nice though?

Invaders! by wibblymat 2012-04-23T10:50:00

The sounds effects were hilarious, I'll give it that.

Asteroid Annex by Ysmor 2012-05-01T05:31:00

I liked it. The particles were pretty good and it was challenging without being too hard...the tutorial helped ease you into the game play smoothly and the interface was decently constructed. Excellent job overall, especially for your first LD entry!

Asteroid Annex by Ysmor 2012-05-01T06:55:00

No problem. Hope to see you at LD 24!

World In A Bottle by Serilyn 2012-04-23T09:46:00

I really loved this interpretation of theme. It was quite beautiful. Great work!

Beyond by ben 2012-04-24T00:08:00

Loved the visuals but like others have stated the requirement for precision controls is really vital, at least for me! With some work and more engaging content this could be a cool little experience - good work! :)

AtmosFeast by Jon Reid 2012-04-23T10:25:00

Nice play mechanic and visuals. Some more depth would be good of course :) Good job overall.

Combat Cube by rhburrows 2012-04-23T09:08:00

Kinda fun, could be fleshed out into an interesting game :)

Five by Five by eventhandler 2012-04-23T10:06:00

This was really cool. A simple concept but a good concept. Great use of theme, and overall a memorable game - congratulations!

Laser Coin Planets by mortehu 2012-04-23T13:54:00

Pretty good! A little laggy in Firefox (latest v) but definitely playable...nice effects, good physics, and enough lasers to keep it exciting :)

Tiny Dream by Kendja 2012-04-23T10:01:00

Gorgeous visuals. I suck at controlling games like this but seems pretty content heavy for an LD entry. Great job!

Lost Oxide by SidetrackGames 2012-04-23T11:25:00

I thought it looked nice but I didn't enjoy it much...frustrating deaths really got to me. The occasionally glitchy platform mechanics broke the immersion a bit for me too. But, overall I liked it - good work! :)

The Sheep Are Sinking by Gremlin 2012-04-24T01:02:00

Unexpected! Cool concept and decent execution. Good job overall.

Tiny Eco by Truce 2012-04-24T00:59:00

I couldn't drag many tiles onto "blank" slots and overall the interface was not user friendly. I like the simulation aspect though, and the visuals were nice.

Microscopia by azurenimbus 2012-05-14T00:59:00

Last minute rating, but it was quite good! I liked the concept.

Fart Together by mess110 2012-04-23T09:17:00

Weird, but kinda cool.

Tiny Basket World by stromchin 2012-04-23T10:37:00

Was kind of satisfying! Not sure if the theme integration was too strong but who cares, I have a combo to top! Good job.

The Tiny Green World by Eamon 2012-04-24T00:22:00

I don't think I really "got" this game. I clicked 2 things and then my money never seemed to go above 105 and I couldn't do anything? If it was faster paced it might feel more interactive at least.

The visuals were fitting, and so was the music. Overall, the gameplay let it down a bit for me personally, but a decent entry nevertheless!

Fracuum by TylerGlaiel 2012-04-23T10:10:00

Pretty interesting concept, great execution. Visuals were nice and music was fitting - overall a great job.

Predicament by orangepascal 2012-04-23T11:31:00

Really good! I think these small, contained environments are a great interpretation of the theme. Interesting and pretty :)

The Spaceman by malec2b 2012-04-23T09:38:00

Great mood, and nice presentation. While I normally prefer sandbox worlds, I did feel a bit lost without purpose. Good job overall :)

Tiny the Adventurer by onehandclap 2012-04-23T10:55:00

Way too hard for me. Not a fan of this type of game :(

Aquarium Adventure by eli 2012-04-23T09:03:00

The control screen flew past so I spent a few seconds confused, but then figured it out. Decent interpretation of the theme, and audio track was nice. Overall, good! :)

PLANET CONQUERED by masterhyjinx 2012-04-29T00:49:00

I lol'd at the tank on top of a skycraper. Overall, kinda fun. Sound effect was very annoying though!

ascii world by dwrensha 2012-04-23T09:05:00

Can't say it was particularly engaging but I am an ASCII lover so it was nice anyway :)

Marble Worlds by Daniel X. Moore 2012-04-23T09:27:00

Haha, seemed like a pretty big world!

BioBattle by Budda 2012-04-23T08:51:00

Wouldn't load for me :( Firefox latest v.

Tiny Tempers by Bezza 2012-04-23T10:40:00

If the action was a bit more satisfying this would probably be a lot of fun! Good job overall.

Wunderworld by ratking 2012-04-23T09:48:00

Pretty impressive for the time frame. Nice visual style :D Good job overall.

Enzyme Frenzy by Matt Tuttle 2012-04-24T05:48:00

Simplistic, but visually appealing. Gameplay mechanic wasn't too fun to play with, but the theme usage was fairly good.

Head Trauma by drZool 2012-04-24T05:44:00

Really lacked direction, and on top of that the shadow engine made it very easy to become disorientated.

Accretion by bastiandantilus 2012-04-24T05:42:00

A bit glitchy, and something tells me you didn't make all of these resources in 48 hours.

Nanobot Adventures by mattperrin 2012-04-23T10:22:00

Very odd game! Feels like some extra polish would go a long way. Interesting concept nevertheless.

Gravity Sucks [WEB] by Nocturne 2012-04-23T12:25:00

Great first time entry! The random generation resulted in a lot of good content. Visuals are fitting and gameplay was bug free. Congratulations!

Atomswarm - Tiny Cycles by chartinboy 2012-04-23T08:46:00

Simplistic, but decently presented. I can't say I enjoyed your choice in audio though :)

I felt like the gameplay needed a little bit more depth to be enjoyable, but I could see this developing.

Good job overall.

All That Are Lost Will Be Found by R3ason 2012-04-23T08:57:00

Good mood, I liked the visual style. Play mechanics weren't too bad either. Seemed like a nice prototype overall, good job!

Lilac.27 by oddgoo 2012-04-23T09:24:00

Very cool! Absolutely beautiful visual style, and while simplistic, surprisingly content heavy. Great job!

Hummy's Hunger by GFM 2012-04-24T00:52:00

A bit slow, but not bad overall. Audio was nice.

Tiny Conflict by Redream 2012-04-23T10:28:00

Refuses to load for me :( Firefox latest v.

Professor McSteen, and his shrinking machine by PerilousPete 2012-04-23T08:34:00

Turned out quite nicely. I did actually get stuck in the ground as I approached the end of the level though! Good job mate.