skullsoft 2012-04-23 02:33
Nice! Cool take on theme, unique gameplay compared to most of the other games! I never would've thought of making an adventure game on THIS premise! :D Cool robots, too!
Foon → Ludum Dare Explorer → LD23 → Nanobot Adventures
By mattperrin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 125 | 3.64 | ||
| Innovation | 248 | 3.32 | ||
| Humor | 381 | 2.31 | ||
| Graphics | 415 | 2.91 | ||
| Overall | 498 | 2.86 | ||
| Fun | 503 | 2.68 | ||
| Mood | 664 | 2.30 | ||
| Audio | 775 | 1.10 | ||
| Coolness | 955 | 24 |
Nice! Cool take on theme, unique gameplay compared to most of the other games! I never would've thought of making an adventure game on THIS premise! :D Cool robots, too!
This could be a really cool Roguelike if you developed it.
Interesting...
Very odd game! Feels like some extra polish would go a long way. Interesting concept nevertheless.
Bonus Lego Points!
Fun concept. Didn't know what I was supposed to be looking for, though, but I did randomly stumble upon an area that was "repairable" and I suddenly won. Integrating some sort of beacon on the "map" and having multiple locations that need repairs may help with this. Also, an indication of your HP would be helpful, and along those lines, being able to "upgrade" after "salvaging" parts from defeated enemies (instead of getting exp) would make this much more immersive. Good work!
Hey, I love the title screen! This feels a lot like a mini Dragon Warrior or Shadowgate.
Aw, for some reason this teleported me back into the 80s/90s shareware era.. bonus points for that warm feeling :) A good start!
The game felt nice but requires some polishing :/
Nice take on the graphics :D
Great game! The style took me way back. Fits the theme perfectly. Oh and anybody who uses legos in their game wins in my book.
Nice use of legos! This game reminds me of some older games I used to love. Just needs more content and some sound.
The text descriptions were a pleasant surprise; reminded me of System's Twilight. How you're handling healing is an interesting touch, too. If you continue development, I'd be interested in seeing how the world evolves.
A curious bug: the tanks I encountered were never visible (luckily, the text clarified why I was unable to move).