FoonLudum Dare ExplorerLD23 → Head Trauma

Head Trauma

By drzool

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CategoryRankScoreCount
Mood3052.91
Innovation5112.75
Humor6121.88
Overall6282.67
Audio6461.86
Fun6682.38
Graphics7102.33
Coolness74841
Theme7842.21

Comments

lidfrid 2012-04-23 11:37

Sorry, i don't catch the theme here

emongev 2012-04-24 05:44

I liked how the next world is smaller than the previous one (the theme i guess) and i loved the gun, and disliked i had to get it again at the beginning of each level. I hated the graphics, when they were dark i got a head ache because i didnt see anything, and then they were too bright...

true-valhalla 2012-04-24 05:44

Really lacked direction, and on top of that the shadow engine made it very easy to become disorientated.

karnak 2012-04-24 17:53

Weird experience, as well made me dizzy. But, I actually liked it for the innovation.

schizofunky 2012-04-24 20:51

I really liked the idea, it felt very surreal! The enmies are quite cool and you did a good job of the splat animations :D The Walls are a bit bright tho, it disoriented me but also hurt my eyes to focus!

kratorspore 2012-04-24 20:58

This was pretty interesting. Once I found out I could run, it was a lot more enjoyable! I liked the 'splat' when you killed the blobs. I liked the ambiguous nature of the game. It felt very mysterious. It would have been nice if there was some acknowledgement of finishing the game. Once I killed the big blob I couldn't see anything else to do. Pathfinding was really great, did you use Unity's new pathfinding stuff by chance or did you roll your own?

firstrowgames 2012-04-24 21:00

I acctually like this kinds of graphics and the game was very unique.
But the lighting that was on the walls was a bit too bright.

cherrynukacola 2012-04-25 02:41

Visually, very lovely. Had some trouble trying to trigger the pink buttons - maybe the colliders need to be bigger? Effects were nice, too.

drzool 2012-04-29 07:15

@kratorspore Thx! Yes there is a bug after you kill the blue boss. It should have shown the win screen. Yes I used Unity's NavMesh for pathfinding. It was really easy.

samoojamies 2012-05-01 10:07

Had some innovation and good mood.

remi_b 2012-05-04 11:58

Strange mood, but more feebbacks would be cool! (sound & graphics)

benjamin-soule 2012-05-06 10:14

I like it ! When I killed the boss, I would have prefer to see an ending ( even a brief one ) instead of just walking around not knowing what to do. Sometime just a "the end" screen is enough to transform a 48h experiment prototype in an actual game ! :)

mrho 2012-05-06 10:16

Very surreal O_O

th3dz 2012-05-06 14:37

Would have liked an ending. Cool otherwise.

smvilar 2012-05-08 03:07

Nice concept! I'd be awesomer if the transitions were smoother, to help you notice you're going deeper. I didn't like the shooter part.

tyruspeace 2012-05-10 19:58

I agree with others that the lighting style for the levels was disorienting and somewhat nauseating. I really like the splodey-splash death for the enemies, though, and the zooming into the next level effect at the end was neat. I do wish that factored more into the gameplay, but it's a cool effect.