Robots Are Red, Violets Are Blue by David Durham 2012-04-24T21:13:00
I thought the control scheme was a lot of fun
Foon → Ludum Dare Explorer → Users → rhburrows
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Combat Cube | compo | 669 | 2.61 | 2.43 | 2.61 | 2.30 | 2.57 | 2.00 | 2.00 | 2.18 | 40 |
I thought the control scheme was a lot of fun
I thought this was pretty fun little game. I had a little trouble controlling the rotation of the ship (it seemed to go too fast for me) but good job!
Wow, not only was the story touching but the simple game-play was fun enough that even though I got interrupted half way through I really wanted to come back to finish. Fantastic!
I particularly liked the bounce back from hitting enemies. I think I ended up being cost time overall from trying to jump into them and turn around real fast to get a boost forward.
That was a lot of fun. The controls felt a little sloppy sometimes but once I got the hang of the auto-wall jump it was fun finishing all the levels (but I couldn't get all the coins)
I got it running but I couldn't figure out how to play. I clicked around but nothing really happened except the counters and the top ran down until I lost. Sounds fun though
I thought this was a fun game. It wasn't too difficult if you take your time but my own impatience definately made it harder
I thought the game looked really good and seemed fun but it was a little difficult to interact with. I noticed some of the conversations only seemed to be printed to stdout and I couldn't seem to die. I think it could be a lot of fun if it got finished up
Its a fun little shooter. Having to key pressing space did get a little tiring (and noisey) but overall good job
Despite clear instructions it took me a minute to figure out (I don't always read carefully) but once I did this game was a lot of fun!