FoonLudum Dare ExplorerUsers → kj654321

kj654321

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201224EvolutionRovolutioncompo3573.002.633.212.952.632.1437
201223Tiny WorldMagma Defensecompo2803.233.093.973.293.001.131.352.3765
201122AloneAlone On Planet 54672compo1863.003.002.672.313.311.9142

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kj654321

LD22 — Alone

Just Like The Others by Sanguine 2011-12-20T17:49:00

Very solid and playable. The only downside to me is that gravity felt a bit floaty or just off.

Castaway by agersant 2011-12-20T18:28:00

Great art and sound. I like the idea of leaving your sword behind. I agree that the physics end up being frustrating, but they are close to being an interesting challenge.

I Am Alone: Top Down Survival Shooter by ProjectX 2011-12-20T17:32:00

Very cool, I like the lighting/mood. It would be good if it was more obvious what was a powerup, what was an enemy, etc.

Mission to Mars by rjgtav 2011-12-21T22:29:00

Solid game, very complete. I think a little bit of polish on the graphics, maybe just some vignetting or noise / scanlines would have added some atmosphere.

Shadows in the Night by jwkim 2011-12-20T17:26:00

I like the idea of hiding / sprinting and the art. I think an easier control scheme would be good and possibly a way of knowing/predicting whether a ghost can see you.

Running Alone by babbe107 2011-12-20T18:07:00

I like the graphics, particular the "heat wave" effect, and the levels were interesting. The controls being a bit unresponsive was frustrating.

Hope by MadcoreTom 2011-12-20T17:08:00

I get this error:

Exception in thread "main" java.lang.NullPointerException
at java.io.Reader.<init>(Unknown Source)
at java.io.InputStreamReader.<init>(Unknown Source)
at com.madcoretom.alone.game.Level.loadLevels(Level.java:28)
at com.madcoretom.alone.Hope.<init>(Hope.java:65)
at com.madcoretom.alone.PlayJFrame.main(PlayJFrame.java:18)

Hope by MadcoreTom 2011-12-23T16:36:00

I'm on OS X, but I re-downloaded and it works. Very solid game, surprisingly tricky. Could use one or two more pieces, such as maybe an anchor or brake which would slow you down.

Loquere by AndyRoth 2011-12-20T14:32:00

I like the style and text, though it was a bit short. Also the platforming is good but there are too many places where you bump your head on the ceiling.

Alone On Planet 54672 by kj654321 2011-12-20T17:59:00

Thanks for the feedback. I ended up turning to level design with only a couple hours left, and realized I should have started that much earlier. I started creating a longer level 3, but without a couple more gameplay pieces (like jumping or ability to save fuel more effectively) it just felt repetitive.

Alone On Planet 54672 by kj654321 2011-12-22T21:42:00

@Pierrec, possibly your video card isn't doesn't support WebGL yet. Does this Google demo load for you?
http://webglsamples.googlecode.com/hg/aquarium/aquarium.html

LD23 — Tiny World

Arnold Bros (est. 1905) by fanatiko 2012-04-23T19:48:00

Very cool, I love the wall jumping and double jumping.

The Lair by Lilleman 2012-04-26T03:05:00

Impressively complete. I like the room where jumping on one enemy spawns many more, that would be an interesting thing to explore further.

Magma Defense by kj654321 2012-04-23T20:19:00

Thanks for the feedback.

@Hume yeah the whole time developing I kept thinking, "now for the explosions" but never go to it

@mikolalysenko yeah I wanted to make that clearer with an animation or something but ran out of time. A bonus is enabled by blocking 3 missiles of a given color, or for the blue one by putting 3 missiles in the water. The only strategic part is if you try to use the bonus before it's fully lit up, it resets to 0 so you can't just constantly press ASDF.

LD24 — Evolution

VENA (Viral Evolution: Nano Attack) by Dakota 2012-08-27T16:24:00

Wow, lookss and sounds great. Some more varied enemies would be good, or maybe a screen-clearing power up of some kind.

Bots Vs Fleshbags by vicethal 2012-08-27T15:57:00

I like the structure of the different screens for world select, enemy select, and fight. Next time even one or two simple "feedback" effects like screen flashes or enemies shaking when hit would draw the player in more.

Upgrade by Fenmar 2012-08-27T02:57:00

Very polished and fun.

Rovolution by kj654321 2012-09-10T14:00:00

Thanks for all the feedback. @theomnis good point, wasn't sure if I should make this change to the compo version so I uploaded a higher contrast version here:

http://k9.github.com/ld24-2/game.html