Foon → Ludum Dare Explorer → Users → kj654321
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Rovolution | compo | 357 | 3.00 | 2.63 | 3.21 | 2.95 | 2.63 | 2.14 | 37 | ||||
| 2012 | 23 | Tiny World | Magma Defense | compo | 280 | 3.23 | 3.09 | 3.97 | 3.29 | 3.00 | 1.13 | 1.35 | 2.37 | 65 | ||
| 2011 | 22 | Alone | Alone On Planet 54672 | compo | 186 | 3.00 | 3.00 | 2.67 | 2.31 | 3.31 | 1.91 | 42 |
kj654321 leaves an average of 4.3 feedback comments each event.
Very cool, I love the wall jumping and double jumping.
Solid game, very complete. I think a little bit of polish on the graphics, maybe just some vignetting or noise / scanlines would have added some atmosphere.
I like the graphics, particular the "heat wave" effect, and the levels were interesting. The controls being a bit unresponsive was frustrating.
Very solid and playable. The only downside to me is that gravity felt a bit floaty or just off.
Very cool, I like the lighting/mood. It would be good if it was more obvious what was a powerup, what was an enemy, etc.
I like the idea of hiding / sprinting and the art. I think an easier control scheme would be good and possibly a way of knowing/predicting whether a ghost can see you.
I get this error:
Exception in thread "main" java.lang.NullPointerException
at java.io.Reader.<init>(Unknown Source)
at java.io.InputStreamReader.<init>(Unknown Source)
at com.madcoretom.alone.game.Level.loadLevels(Level.java:28)
at com.madcoretom.alone.Hope.<init>(Hope.java:65)
at com.madcoretom.alone.PlayJFrame.main(PlayJFrame.java:18)
LD24 — Evolution (3)
VENA (Viral Evolution: Nano Attack) by Dakota 2012-08-27T16:24:00
Wow, lookss and sounds great. Some more varied enemies would be good, or maybe a screen-clearing power up of some kind.
Bots Vs Fleshbags by vicethal 2012-08-27T15:57:00
I like the structure of the different screens for world select, enemy select, and fight. Next time even one or two simple "feedback" effects like screen flashes or enemies shaking when hit would draw the player in more.
Upgrade by Fenmar 2012-08-27T02:57:00
Very polished and fun.