FoonLudum Dare ExplorerLD24 → VENA (Viral Evolution: Nano Attack)

VENA (Viral Evolution: Nano Attack)

By dakowta

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CategoryRankScoreCount
Coolness362
Audio2112.87
Graphics2493.23
Fun2553.00
Overall2673.16
Mood4092.56
Humor4981.75
Theme5402.45
Innovation6971.97

Comments

jryvn 2012-08-27 04:30

I have a jailbroken PSP running a gba emulator. I'll be sure to dust it off and give it a go on that.

desiquintans 2012-08-27 06:12

Like you said, an indication of what the power-ups did would have been nice, but it is a fun game anyway. Kudos on making it for GBA!

turnip 2012-08-27 13:24

For those that can't use VisualBoyAdvance because 'PowerPC applications are no longer supported', try BoycottAdvance http://bannister.org/software/ba.htm

Firing up the game now!

khayet 2012-08-27 13:35

I didn't understand the power-ups, but it was entertaining to play nevertheless. The graphics are great.

spunkmeyer 2012-08-27 13:48

Good job on publishing as a gba game! The blue powerups were not that clear. I didnt finish the game. too hard for me :-)

vicethal 2012-08-27 14:52

I wasn't able to get it working on linux mint:

./boyca: error while loading shared libraries: libstdc++-libc6.2-2.so.3: cannot open shared object file: No such file or directory

A package for libc++6.2 wasn't readily available, installing 6.4 didn't satisfy it, and when I symlinked the newer lib to the older lib name, I got a symbol error.

Jeremias 2012-08-27 14:53

A gameboy game, yeah ^^.

As others stated, more feedback was going on, shown in the game, would be nice (e.g. what the popups are used for).

dakowta 2012-08-27 14:58

@Vicethal

I don't normal run linux and it was the only emulator I could find for linux.

It should work on any good GBA emulator so if the ones that I put in dont work just have a little look for another if you wish.

dalbinblue 2012-08-27 15:08

Cool platform choice. I haven't done anything with the game boy advance in a long time. I have a programmable cartridge, but I don't know if I have the software to program it anymore, or access to a machine with a parallel port to get it loaded; if I can get everything setup I'll give it a try.

omarshehta 2012-08-27 15:33

I think it's really really really awesome that you made a game for Gameboy, props on that!

The game itself was rather fun, it's a solid shooter, although obviously it gets rather repetitive quickly, but I assume creating the game for gameboy ate up most of the time.

Actually, reading the description again, it does seem like the gameplay actually changes as enemies get tougher, although I can't say I've stuck around long enough to see things change. I think making the blobs evolve faster or make these changes happen faster would grip people more.

Overall, congrats on making a game for gameboy!

sanguine 2012-08-27 15:38

Always insta-props to people who make GBA games for Ludum Dare! I liked the graphics a lot, but the gameplay felt a bit repetitive.

robotic 2012-08-27 15:43

Nice gameplay and musics, it's classic but well balanced, I like it !

dakowta 2012-08-27 15:46

@4urentertainment

Yeah they do change as you kill them more I think I may have set the Max Enemies a bit too high at 10 which means in total you have to kill 140 enemies (14 lives each)

punga 2012-08-27 16:11

I'm giving you credit for makeing GBA game. It's not best but is playable.

kj654321 2012-08-27 16:24

Wow, lookss and sounds great. Some more varied enemies would be good, or maybe a screen-clearing power up of some kind.

josefnpat 2012-08-27 18:04

Very nice!

Wish there was a bar for the power :) More enemies woudl be nice.

I got this to run smoothly in linux with vba, but the sound was off, so I can't rate that.

vba --throttle 100 -4 VERA.gba

seconddimension 2012-08-27 18:25

Not sure if I didn't get far enough but some extra weapons or powerups would have been good, it seems like the enemies would have changed if I got further though? The controls felt good, really responsive.

dakowta 2012-08-27 18:42

The enemies never actually change sprite btw but they change attack patterns and spawning. I would have added a larger one but sadly its not a simple as adding a sprite sheet I have to draw it all out in graphicgal then in paint.net and create a pallet for it at the same time then into my convert to convert the bitmap into hex data which the GBA can ready. After that I have to create a sprite for it in GBA and copy over the sprite data into VRAM and thats all kinda for one frame.

I have eased the process for me but it still takes a long time. Next time I will be using OpenGL and Lua

kevincorrigan 2012-08-27 22:53

Fun, it got challenging really fast, You should have instructions on how to run it though.

maxium 2012-08-28 09:57

I love the fact that this was made for the gba!

juaxix 2012-08-28 19:26

A space shooter inside the body?...well, it could be in a battle like an infection and nanopharmacs, no? :)
This is a great contibution, i would love to make a GBA game, now it is easier for me.
Talking about the endless game, why the enemies cant hit you (collisions)? , it is supposed to evolve in any way?

dredlockz 2012-08-31 08:56

You get nostalgia points for making me use an emulator again!
although the theme, as with many other games I've seen here, seems to be a space shooter with evolution painted on top. :(

rawbits 2012-09-17 00:56

Why the hell didn't you raised your hand when I was asking for retro games in the LD??? This is a very good game with good gfx and music - maybe you could have chose a somewhat less annoying sound for the gun.

I didn't programmed the Advance before but I do made things on the DMG and on the Color as well as on the DS. If I am remembering right then there was a limit of the amont of sprites you can use in a rasterline on the GB. I'm not sure if this is your problem here though.