PixelVolution by darokin 2012-08-27T02:09:00
I wanted to play more. :(
Foon → Ludum Dare Explorer → Users → Desi Quintans
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Additive | compo | 67 | 3.65 | 3.47 | 3.75 | 2.34 | 3.04 | 3.63 | 2.15 | 3.22 | 91 |
I wanted to play more. :(
This was a good idea, but I did exactly what tupperwarespoon did, in that I used upgrades for the heck of it instead of actually needing them, or needing to put much thought into where I needed them most.
All of the characters and all of the hazards blended into the background, and it was very difficult to see anything.
Very innovative! I really enjoyed the concept.
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NOAHSARK2.exe - System Error
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The program can't start because DevIL.dll is missing from your computer. Try reinstalling the program to fix this problem.
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OK
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I think that the evolution theme contributed little to the game. By itself, the rolling-lots-of-balls-at-once mechanic is a really interesting one, and one that I'd be happy to play in a more abstract puzzle game.
This reminds me too much of tamagotchis from my childhood. :p Great pixel art.
I had some slowdown in the SHMUP bit (Firefox, overclocked quad core, 8GB RAM), and the movement sensation in the sidescrolling sections felt very loose. I would have liked to see more of your story if you had placed your text in a more prominent location (like middle-bottom, which is standard), and made it print instantly.
Like you said, an indication of what the power-ups did would have been nice, but it is a fun game anyway. Kudos on making it for GBA!
I played for quite a while and didn't notice myself getting any stronger at all.
Please have autofire next time.
Yup, I stopped playing at the impossible jump just after the slash. A pity, because I was really enjoying it. Would have liked some sound too.
I had absolutely no idea of what I was meant to be doing. I tried playing with your instructions on one screen and your game in the other, but it didn't awfully help.
I played it for seven waves, and had quite a bit of fun. Maybe a bit too easy? I took speed upgrades and one melee upgrade and just steamrolled everything.
A shame you didn't get more done, it would have been interesting to see how you'd use this model.
Please don't make an installer next time.
I would have liked to play this without having to compile myself.
I'm having a heck of a time downloading this. Could you stick it on Dropbox or something and update your description with the link?
Excellent concept. It was rewarding to see the ships adapting to my preference. Autofire would have been nice.
Maybe I'm just thick, but it took me a good minute or two of pressing keys before I realised that I needed to buy a sail and net and so on if I wanted to actually do anything. Giving the player these basic by default would have made more sense, but maybe you wanted the player to scroll through your different ship parts to see the variety.
That's a great idea! I had a really tough time playing it because I am completely unmusical, but this is quite good.
I loved the 'extra' evolutionary stages, but stopped playing because the second stage after Modern Man (don't want to spoil other players) dragged on for too long. Still had a lot of fun, though, and I hope I didn't miss out on too much content by quitting early.
IT SOUNDS SO GOOD
I too would like this on my phone. I was kind of hoping that the way you answered the questions at the start would affect the sounds that were played, but I heard no difference.
I liked the art style, reminded me of Doom and Delver. The camera was too fast and the FOV too narrow, for my personal preference.
I don't own an Android product :(
Your controls are all over the place. Arrows to move and Space to fire, then Esc, and then you want me to click?
Also, spellchecking please.
Could not run this on Windows 64-bit. It would freeze when clicking on Play, though the background music kept going.
Could not for the life of me run your game (Firefox 14.01). Left it to load in the browser for about ten minutes, then tried downloading the .jar (but it wasn't executable, of course).
It was unclear how I was supposed to manage my cells.
I had a hard time connecting the theme to the game, and a less circuitous map generator would have been nice (although I am of the single-screen roguelike persuasion).
To be honest, I think there were too many buttons and too many possible behaviours.
juaxix, a change in color. :p In the first 8 levels, the little flavour texts are about changing attitudes and behaviour too.
So much great feedback, makes me so happy! ;___;
I totally agree with the black blocks making stuff too easy, and actually was thinking about making them immobile or making them only blendable with white tiles (which I cut out because of mounting complexity), but I had no time to test such a big change to the core game. I also felt it would be a bit better to err on the side of too easy since people don't have much time to play a game, but this is definitely something to improve on.
yosh, the black square abuse is a common complaint so far, but it was intended for the final level because I wanted it to be easy to complete, just in case someone jumped to the end. I wasn't aware that it was possible on other levels, though.
My first LD attempt ranked in the top 5%? It's an honor I couldn't have dreamed of. Thanks to all who played my game!
Great concept! I would have liked for a light or a particle effect on spikes, though, so that you could see them in the corner of your eye.
Interesting concept that would do well if developed further. Some irregularly-shaped boards would be kind of interesting.
The ship movement is sloppier than you'd typically want for a game of this type (see Beat Hazard or Geometry Wars), which made it near impossible to play with any precision.
I liked the graphics and I understood that taking damage should make me stronger, but that actual getting-stronger bit seemed a bit arbitrary. For example, I'd stepped in all of the lava pits I'd encountered to no visible effect, and then died when stepping into one more.
That's the first time I've seen someone use noise for a starfield, and hopefully the last. :p It hurt my eyes after a while. Also, your game is the third Geometry Wars-style game I've played today that didn't have autofire, and I was unhappy.
Still, I played all the way to completion, so you're sitting on a good game here!
I really enjoyed that. A more fluid control scheme, like clicking on blocks to select them instead of cycling through them all, would have improved this even more.
I never thought I would see a novel implementation of The Game of Life, but here we are! Great use of an existing system, truly inspired. I didn't find it particularly fun to play, honestly, but impressive nonetheless.
I was able to play your game because I have a 360 controller, but why don't you have keyboard support? This game would have been more playable for me (in my opinion) if you'd had keyboard movement and mouse aiming, and you'd probably be getting more plays and rates too.
I felt that using the controller triggers for firing was really redundant, and just autofiring towards the right stick location would have been nicer.
Can't play, as not in English.
The text didn't print instantly — which is a pet peeve of mine because I am a fast reader — and there were some errors like effect/affect, and I think I saw the wrong your/you're. There was a lot of text, and when you died you had to sit through all of it again and mash Enter to make it go faster.
Very poor installation method.
To future downloaders: This is not a game, there is no meaningful interactivity to speak of.
I know you were making a joke and all, but I don't really enjoy having my time wasted.
I couldn't play for very long as the controls were too complicated.
Game refused to run, even from command line.
Cannot play. Doesn't get past the Creation screen in newest version of Firefox.
Link still dead.
Please make an executable next time. Not everyone has Python, or knows how to execute py scripts.
Could not run this game. The executable returns an error:
"Deployment and application do not have matching security zones."
I'm not running it from a protected folder or anything.
I had no idea what I was supposed to be doing. I saw coins, but was given no reason to collect them.
Yours is probably the highest I've rated any game so far. The only thing I didn't like about it was that my cube animal would slow down or even get stuck when trying to climb hills.
Awesome art direction. What did you use to animate the sprites?
It would have been nice if the game didn't start running as soon as the exe begins.
Very fun! I was a bit stuck at the beginning because I was spending all of my points on Wings, and had to read some of these comments to figure out what I was doing.
FOV was very narrow, so I couldn't play for long. Fun while it lasted.
Better luck next time. :(
Your instructions lack specificity, and the building detection isn't transparent enough. "Make a building with logs as your main material." Cool, I'll just make two three-log walls with a log over the top. Doesn't work. :(
I ran out of power while placing a house (three houses, one park, one power station already existing), and a big "Epic Fail" flashed up on screen. The real fail is that this message would not go away. :p I'm running Firefox 14.01.
Haha, great ending! Your art style is fabulous, and it played like an old-school point and click almost.
I really enjoyed that. There were some seaming problems during movement, and I wish it was longer.
It was hard to know what to do. You should have mentioned that it was a Plants vs. Zombies tower defence game, because I started planting stuff in horizontal rows before I even knew that zombies were crossing the screen.
Great graphics and a lot of variety in the gameplay. I got fast tiny things that did 50 damage per hit. :/
I am so incredibly confused about what I am supposed to be doing.
Using the word 'click' is incredibly misleading. Make the key prompts look more like keys and you can remove the word altogether.