FoonLudum Dare ExplorerLD24 → Harvest Doom

Harvest Doom

By superstu

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CategoryRankScoreCount
Coolness354
Audio3482.48
Humor4191.93
Graphics4372.72
Mood4402.50
Innovation5632.40
Overall5982.54
Fun6062.24
Theme7441.44

Comments

pjchardt 2012-08-27 05:50

I think there is a nice start here, but not much of a "fun game" yet :( I like the idea of having to move your character around to collect and place items/defenses. Have you considered any other mechanics for the character? Something like resource collection in RTS games.

fritzendugan 2012-08-27 05:51

couldn't figure out what to do really :/

bemmu 2012-08-27 05:52

Couldn't quite figure out how to play this. I kept collecting bags and placing their contents in front of the zombies, but nothing seemed to happen. Still this seemed like a promising game.

cacciatc 2012-08-27 06:42

Seems to be a bug where I pick up bags, but then can't use them. I like the magenta hell-fire from whence the zombies emerge! "Magenta Hell-fire" will now be the name of my next game.

geekygenius 2012-08-27 06:43

I get how to play. I reccomend putting "Its like Plants vs. Zombies" in the description somewhere, because that's how I thought of it. It was pretty easy though... The graphics were really good. Nice and slick looking. I loved the background track too. Nice and atmospheric. Good job!

superstu 2012-08-27 06:54

@geekygenius Its definitely inspired by plants vs zombies, it was going to be a mix of that and harvest moon but I ran out of time to add in more of the harvest moon like things :(

@cacciatc You have 3 different bags plus the watering can that you can swap through with Q and R or Z and C so make sure you're looking for the right one when you pick up a bag. Thanks! let me know when you finish Magenta Hell-fire :P

@Bemmu Make sure you use the watering can on the stones after you place them down / refill the watering can at the well

@Fritzendugan Sorry no time to make a tutorial section of the game :(

@pjchardt Ran out of time and couldn't make "waves" of monsters to fight so its more of just a sandbox than a game right now. This will be definitely something I'll build off of. Much more resource collecting and much more upgrading of your plants / different monsters.

Thanks everyone for their comments.

natnobrains 2012-08-27 07:08

Didn't fit the theme that well, and once you had one row of plants, you were invincible. But the art was nice, and the music was very atmospheric.

desiquintans 2012-08-27 07:10

It was hard to know what to do. You should have mentioned that it was a Plants vs. Zombies tower defence game, because I started planting stuff in horizontal rows before I even knew that zombies were crossing the screen.

mappum 2012-08-27 07:13

What I could do was a good start, but I think the downfall of this is the lack of intuition. I could put stuff in the ground, but it would disappear when it got hit. You either need simple instructions, or redesign to act as people expect.

robcozzens 2012-08-27 08:09

Overall, really good.
A little clearer instructions would help.
Maybe show entire inventory across the top and highlight which is active.
Also, the watering can should last more than one use.

kassoon 2012-08-28 02:32

I can 100% get behind harvest moon meets plants vs zombies. Aside from lack of polish and direction, I really liked this. Your sound design was very good!

imef 2012-08-28 21:13

A fun mash-up. A shame it's a bit too easy...

josriley 2012-08-28 21:53

This is a sweet concept, but the game feels a little incomplete(pretty common in a game jam). It takes a little longer than it probably should to get a grasp on what's going on, and how to win. As you mentioned, it's more of a sandbox at this point. I hope you make a post-compo version, as this game has more potential than almost any I've seen.

adventureislands 2012-09-02 20:07

Idea was good but the execution was lacking, you could make just one row of plants and they destroyed everything. Good job otherwise.