jprogman 2012-08-27 04:29
What program did you use to create this game? I'm unable to run the game as it kept on getting a critical error message before I even get the chance to play. I'm using windows 7.
Foon → Ludum Dare Explorer → LD24 → AInts vs Robots
By yselftool
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Graphics | 312 | 3.09 | ||
| Humor | 473 | 1.80 | ||
| Innovation | 515 | 2.52 | ||
| Audio | 541 | 1.73 | ||
| Overall | 604 | 2.52 | ||
| Theme | 633 | 2.15 | ||
| Mood | 634 | 2.00 | ||
| Fun | 688 | 1.95 |
What program did you use to create this game? I'm unable to run the game as it kept on getting a critical error message before I even get the chance to play. I'm using windows 7.
I tried playing, and it ran, but not very fast. My fps was less than 1. Win7 64Bit Ok graphics card. (Can run tf2 at 60fps)
Oops my bad. Finally figured out that I needed after skipping part of your note about XNA frontend.
I have horrible performance issues with this game. I'm using a Win7 64-bit OS with 2.3Ghz dual professor and 512mb GPU.
I couldn't run it, I get that message about not having a suitable video card.
If your game doesn't strictly require it, you should change your XNA profile from hiDef to Reach, since hiDef isn't supported by a lot of devices. I'll check it later at my gaming computer :)
You should have done some performance optimizations. It's very slow. I have no more then one frame per three seconds.
My computer is not that bad...
"You should have done some performance optimizations. It's very slow. I have no more then one frame per three seconds.
My computer is not that bad..."
The computers are not the problem, my code is it. I have optimized some parts already, but it did not become faster.
I am taking look at it atm, the ants are definitely the problem, not graphics or robots (without ants it runs fine, with ants but without ant-drawing not fine).
Found the bug, was (as always) really stupid...
(spawned not one, but an infinite amount of ants).
Some other optimizations too, update will follow soon.
I couldn't get it to run, and the controls sound confusing.
I can't run it. When I run it from the command prompt it just prints a blank line and then exits. I'm using 64-bit Windows 7.
Ambitious, but I really couldn't get anywhere... The controls are too difficult.
I had absolutely no idea of what I was meant to be doing. I tried playing with your instructions on one screen and your game in the other, but it didn't awfully help.
The game seems to be a little bit too difficult atm, now that the ants spawn in huge amounts.
Your goal is to kill all of them, and sorry, I did not have the time for good controls.
Some interesting ideas, but the interface definitely needed some work.
This looks interesting and complex, but the controls were very difficult to understand - a lot of them, and not included in the game interface, and the art (though in a cool blackline style) was too abstract for me to know what the different buildings and resources were. I tried a couple of times, built some cubes, and wandered around the map, but eventually an ant I didn't see came and ate my robot, and I seemed to be done. I really like the ambition and the overhead view, and the coding seems pretty solid, but I think you might need to give users a little more onscreen help (and fewer options, like maybe a single build key) to help them out. Good luck with it if you decide to work more on it - I think there's some potential here.
The game worked fine up to a point when it crashed...
This is hugely ambitious, but I think it suffers from the extremely complex controls. You really need to streamline them for this to be playable. I'd suggest something like (for example) left-click and drag to move the cursor, right-click and drag to move the camera, plus some clickable on-screen icons for each of the different things you can build.
I hope you do a post-compo version of this with better controls - I think it's got some great potential.
Yes, I really want to keep this project running and am already working on a post-ld version. Controls and GUI is what I really want to change nearly completely, the current are far to complex (and not what I wanted them to be).
@DaveDobson: It was inconvenient to create the models, currently I am working on a blender export script.
No suitable graphics card found...cant run
Sounds like it could be interesting, it's way to complex for what little user interface is provided. Even with referring back to the mass of text, I couldn't figure out what was going on or how I was supposed to go about accomplishing anything.
It ran fine for me and looks good, but man I had no idea what to do and failed to make any sort of progress. But good effort, keep at it :)
Dude XML is one of the main internet scripting languages!
Make it a web!
Liked it!
Game is just really confusing, I have no clue what's going on or what I'm supposed to do.
I applaud your ambition, but perhaps too many features (and the pretty extensive control panel to operate them) ultimately didn't quite work out for the better. Because there's over a thousand games to play, players can only afford to spend a few minutes on most games--or only a few seconds if controls don't make sense. Good games try to make that count: the few minutes isn't spent reading up on controls or features and instead spent diving in and having fun.
I would have really enjoyed a version of your game simplified to just robots and only constructing buildings (just 5 buttons on screen, one for each building, no other controls except a mouse click). Everything else--where the building gets built, creating/equipping/moving robots, etc--happens automatically. I liked your idea and it has a lot of potential to be really cool, but atm I'm unfortunately not really sure what to do or how to do it...