FoonLudum Dare ExplorerLD24 → Squid-wyn Happily Cleans Up Creationist Propaganda

Squid-wyn Happily Cleans Up Creationist Propaganda

By pansapiens

View on Wayback Machine

CategoryRankScoreCount
Mood1063.27
Audio1553.09
Graphics2543.22
Humor5161.69
Innovation5652.39
Fun5682.35
Overall5692.61
Coolness66744
Theme6681.91

Comments

bemmu 2012-08-27 05:43

Moving around in 3D looks good, especially how when you touch the ground your "legs" bend with the collision. Couldn't figure out the controls though. Also had the same problem I have with many Unity games, which is that the whole game wil just stop for ~0.5 seconds every now and then, making playing impossible.

pjchardt 2012-08-27 17:17

It seems like flying the ship could be really fun, but I kept getting disoriented. The mouse rotates the camera but I could not figure out how to turn it off. Or I used the space bar and could not rotate the camera. I think it could be a very fun and relaxing experience if the game controlled the camera but had "cinematic" scripts to heighten the experience. Oh and the graphics are really nice!

simianlogic 2012-08-28 06:26

not a bad start! seems like the mouse look should be a little less sensitive. once i got the hang of flying around, I wanted to be able to change directions with my mouse look (a la Halo's Warthog controls)

i didn't understand the point of collecting the coins, though

buttercupsaiyan 2012-08-28 22:54

Is there a separate camera control too?

funbyjohn 2012-08-29 15:38

I felt like I was an octopus in space flying around the void. On the other hand, due to the gravity being very weak, I also felt like I could be underwater, swimming around. It really makes me wanna go scuba diving and feel the same way! This game really had a great mood around it, created by the mindless soaring around and the ambient music. So nice...

pansapiens 2012-08-29 22:30

Hi everyone - thanks for the feedback. The camera controls definitely need improvement - the current 'mouse orbits camera around player' setup is technically usable but overly complex and not ideal. I think the easiest solution may be to do a fixed following camera ala Star Fox, but it's something I need to experiment with.

hamster_mk_4 2012-08-30 04:14

The environment was beautiful, as was your oddly shaped plants. However the distances between the coins made travel a little tedious. Also is there any way to interact with those extra legs around the start area than bumping into them?

I have done chase cam's in unity before. One trick I have learned is to get the vector from the player to the camera, normalize this vector and place the camera at player position + this vector * chase distance. Use the transform.LookAt() to aim the camera at the player. If you do this right the camera will smoothly follow behind the player what ever direction he goes.

timtipgames 2012-09-01 10:06

I loved how the legs behaved to forces. The thing reminded me a bit of these seeking things in matrix (forgot what they were called). The legs on the other hand made me remember these small figures where you could push the bottom of the stand where they were mounted on, and that would loose the strings that keeps them in position (lol, really hard to describe that in a language that's not your native). Anyway: I loved the atmosphere and it was fun to fly around (although rolling confused me for a while, shouldn't become a pilot I guess). I wish there was a goal.

juaxix 2012-09-01 10:45

You have to use roll,yaw,pitch or euler angles to avoid the gimbal lock, when you rotate the initial axis two times more than 90 degrees then you will face with a gimbal lock and the axis are inverted/changed, to prevent that you have to use something like this:
http://forum.unity3d.com/threads/92914-Gimbal-Lock-Issue

I love the graphics ;)

desiquintans 2012-09-01 11:00

I had no idea what I was supposed to be doing. I saw coins, but was given no reason to collect them.

murrayl 2012-09-01 22:50

Really loved the music - it set a great, dream-like atmosphere.

garethjenkins 2012-09-02 07:47

Controls were compelling and added to the great mood -- just infuriating at the same time :) Was difficult figuring out how to make any consistent progress forward / in chosen direction.

alvivar 2012-09-07 00:48

Amazing. The camera needs love but the concept is really cool :D

lekochen 2012-09-15 06:45

You made me think of WALL·E. Love the music and atmosphere.

cakemonitor 2012-09-15 08:22

the controls were a bit counter-intuitive at first, it's a shame you didn't get it finished - I hope you're able to continue working on this and turn it into a great game

walt 2012-09-15 12:54

should go for a more establish control scheme, the general movement mechanics are nice. I'd even limit the booster resource and make managing it part of the challenge or something, but I guess you had further plans for it anyway. promising so far.

codexus 2012-09-17 18:24

I like the environment and the little creature/thing that we control and the ambient music. Too bad it's not more finished it could have been fun.

jplur 2012-09-17 22:41

I quite liked the quadropus, agree with other people on the movement issues.

I'll be honest, I expect a lot from a Unity entry with a landscape, so although it was quite pretty I wish there was more to the gameplay.