FoonLudum Dare ExplorerLD24 → Candy Shop

Candy Shop

By foxor

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CategoryRankScoreCount
Innovation3083.00
Theme5292.48
Coolness61846
Mood6901.31
Overall6912.29
Graphics7121.86
Fun7361.67

Comments

jeremy1080 2012-08-27 04:45

Loved some of the smoke effects on the balls, but was a lot confussed by game play hahah, great concept I think though, just is made for 2!

desiquintans 2012-08-27 07:17

I am so incredibly confused about what I am supposed to be doing.

th3dz 2012-08-27 14:42

Didn't really get how it works.

mjiig 2012-08-27 15:15

This sounds like it could potentially be a really cool fighting game, but in all honesty having read through your description I don't really have any idea what I'm supposed to be doing.

porter 2012-08-27 16:57

I can win in 1 move, by attacking my own side :D

Confusing at first, but I see where you were going with it. It's simply too early, and there's not enough direction given. Finish it up!

accidentalrebel 2012-08-27 17:20

I'm not sure as well on how it works. While you did provide an explanation on this page, it still confused the hell out of me.

thewiseguy99 2012-08-27 19:05

I agree with the others and found the explantion on this page confusing...

codesavage 2012-08-28 00:53

I too was confused by the instructions to this game. When I noticed that the majority of comments here were about people not understanding either, I took some time playing to figure out the rules. Now that I understand, let me say that this is a pretty good strategy game you have here... I can see that it would be very interesting giving it to 2 strategically minded people and watching them battle it out. The breeding aspect really strengthens the variety of moves available to the player.

I did find the controls to be a bit irritating. I think you would be better served to do away with the menu and allow all control to be done through clicking on the units themselves. For example, if I want to move I would click my unit and then a blank space. If I want to breed, I click my unit and then another of my units. If I want to fight, click my unit and then the enemy unit. Skip, right click. I think it would make for a smoother experience if I didn't have to move my mouse to the top corner of the screen between every unit's turn.

Also, I'm a bit confused by color. You said that color is one of 3 factors that indicate strength, but didn't explain which colors are stronger than others.

foxor 2012-08-28 15:18

@codesavage the ability to fight your own guys together is critical. So clicking on two of your own dudes would be ambiguous.

Thanks everyone for the kind comments! I know the game is really confusing, and I'm fixing that, but I didn't have time in the compo. I really just wanted to nail the strategy. I think if you get another person and really try to win, you'll find all the strategic depth you can handle.

codesavage 2012-08-28 18:21

@foxor Perhaps when you click your monster, and then click another of your monsters, you could have a contextual menu come up where the mouse is with the option to fight or breed. However you do it, I think keeping people from having to move the mouse so far for every action would really help the flow. :)

cakencode 2012-08-29 23:48

Wow, that was actually really fun to play. I fiddled with it a bit until I figured out how movement worked (sucks that choosing an invalid space negates your turn!) and then combat and fusions. As others have said, having to move the mouse all the way to the top left to choose an action slows down the pace of the game but unlike the other suggestions of context menus and the like, I'd love some good old keyboard shortcuts. Touch controls are great for touchscreens, but I have here some 104+ keys ready to be used.

Hope you keep developing this! :)

dengzo 2012-08-30 17:48

hmmmm...

teknik 2012-08-31 16:52

very cool idea. needs refining in the game play seems a bit to random.