Rainbbow Man by Eric 2013-12-28T19:57:00
Neat game, but it's unplayable due to the slowness. I have a very powerful machine, so even with an unoptimized game loop, it should run fine.
I noticed that there seems to be VC++ debug info (RainbowMan.pdb). If you're building the application in Debug mode, that could be the cause of the slowness, but I doubt it.
Using "delta time", like others suggested, fixes a lot of issues. However, it will probably not fix the speed issue. Limiting the framerate would be a good start. Perhaps you could upload your source code and allow a kind passerby to diagnose it.
Also, that Mozart music file is 90 MB! That is unacceptable, please never use WAV for music. I recommend FLAC (40 MB, lossless quality) or Ogg Vorbis (7.6 MB, use this one please). If you hate freedom, MP3 is similar to Vorbis (7.5 MB).
Anyway, congratulations on your first game! It's nice to see that others are using C++.
LD34 — Two Button Controls / Growing (3)
Growvolution by pi_pi3 2015-12-31T19:46:00
Interesting game, but too slow-paced for me. Humans are too easy to defeat. Artwork is nice.
I got this error when fighting a human: http://hastebin.com/vatenurohi.txt
Swamp Witch by RhysD 2015-12-18T14:15:00
Excellent game.
The graphics are very impressive. The overall aesthetic is very nice, and leads to a nice spooky atmosphere.
I would have liked a small bit of bullet spread to help with aiming. Tapping the keys seems turns the witch about 10 degrees, which makes it very difficult to hit the small enemies.
Combining controls for turning and aiming doesn't seem to work too well unless there is some way to shoot in other directions.
The progression is nice, but a bit unbalanced. I was able to beat the final boss, but only by injecting my broom directly into his forehead and simply winning the DPS race.
The upgrades are nice, but having to purchase ingredients feels like an unnecessary extra step. Also, because of the low precision of the turning controls, I was skeptical of the turn speed upgrade, and ended up beating the game without it.
The bosses were fun to fight at first, but eventually I had seemingly maxed out fire rate, and my damage was high, so I was able to kill most of the bosses without even turning.
Overall, a very good game. It feels like a mix of Rogue Legacy and Luftrausers. If you polish this up, add a couple hours of content, and put it on Steam, I'd definitely purchase it.
P.S. Needs some jack-o'-lanterns.
Assimilate by benjammin1391 2015-12-16T10:17:00
Extremely unpolished. The core mechanics are nice, but the single stage doesn't give an opportunity to explore them. In fact, it's possible to complete the stage without picking up any of the orbs.