lizzip 2013-04-29 16:35
I think you need some sort of file extension on your download link?
Foon → Ludum Dare Explorer → LD26 → color bounce
By shuall
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1828 | 22 |
I think you need some sort of file extension on your download link?
I'ts just a plain binary, I can add '.bin' if that makes it easier?
Requires libGLEW.so.1.9. Ubuntu 12.10 only has 1.8.
fixed, now linked with 1.7
Regrettably, I cannot play :( The screenshots do look intriguing though
Nice polygons. It's good to see another Linux developer, too. I don't fully understand the menus, but I believe my highscores are:
Red: 303
Orange: 803
Yellow: 3003
Green: too easy
I can't get it to work:
bash-4.2$ ./bounce.sh
./bounce: error while loading shared libraries: libGLEW.so.1.7: cannot open shared object file: No such file or directory
Slackware 14.0x64 - 3.7.9 kernel.
yeah, I was afraid of that, I'll try statically linking glew as well. The link should work now.
Yup, windows binary is quite fickle. Its framerate is ridiculous on my computer.
That's cool that you got it running, I haven't managed that yet. I just managed to compile it. Is the framerate too low?
vert shader compile info:
0(2) : error C0201: unsupported version 330
0(2) : error C0206: invalid token "core" in version line
0(3) : error C0000: syntax error, unexpected '(' at token "("
0(3) : error C0501: type name expected at token "("
0(3) : warning C7022: unrecognized profile specifier "layout"
0(3) : error C0000: syntax error, unexpected ')', expecting ',' or ';' at token ")"
0(3) : error C0501: type name expected at token ")"
0(3) : warning C7537: OpenGL does not allow 'inout' after a type specifier
0(4) : error C0000: syntax error, unexpected identifier, expecting '{' at token "fillColor"
0(4) : error C0501: type name expected at token "fillColor"
0(6) : warning C7532: global type mat4 requires "#version 100" or later
0(9) : error C0000: syntax error, unexpected identifier, expecting '{' at token "colorShade"
0(9) : error C0501: type name expected at token "colorShade"
0(12) : warning C7532: global variable gl_Position requires "#version 100" or later
0(12) : warning C7532: global type vec4 requires "#version 100" or later
shader creation failed
Sadly it doesn't start on my Win XP 32-bit laptop.
It is pretty awesome to see a game written in C. The game is fun, and I liked that there is no text in the entire game, but I couldn't understand how the scoring works.
Can you make a tuto ?
I could run the game, but couldn't tell what I was supposed to do. I figured out moving around, and got some blocks to change color, I think, but it didn't tell me a score anywhere that I could see. It was hard to bounce where I wanted because I couldn't control the camera angle.
Does the readme help at all? I'm just wondering if I should update it.
csanyk: The camera is controlled by your mouse.