raroadkill 2015-12-15 03:10
Fun game. controls took some getting use to. but I think you have the potential for some great levels with this. good job
Foon → Ludum Dare Explorer → LD34 → Assimilate
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 945 | 2.56 | ||
| Innovation | 971 | 2.31 | ||
| Theme | 1038 | 2.53 | ||
| Overall | 1103 | 2.31 | ||
| Coolness | 1922 | 33 |
Fun game. controls took some getting use to. but I think you have the potential for some great levels with this. good job
The game was not that good. You had several grammar issues, including spelling "Ludum Dare" wrong, and you cannot go back to start, if you messed up, and I have to restarted. Other than that, it was a pretty cool game, but it needs a little polish. It matches the theme very well, and I can see it going far if you polish it for a post-compo version.
A bit raw
Very interesting mechanics. needs more levels though.
Extremely unpolished. The core mechanics are nice, but the single stage doesn't give an opportunity to explore them. In fact, it's possible to complete the stage without picking up any of the orbs.
Game was really interesting, would of loved more levels and sounds. The controls were a bit hard to master especially on the first level as the ball rolled more than I pressed. Over all nice game!
These are some of my favorite games. I would definitely expand on this if you can! Great job
Thanks for all the feedback everyone! The team is already working hard on polishing the controls and the physics. We plan on adding more levels ASAP, as well as finding an artist or two and a sound designer.
Ill update the page with a new version next week. Itll definitely have improved controls and functionality, and hopefully an expanded test level (or a whole new one!)
The camera kept going throgh thewalls making it impossible to see. the purple walls were incredible difficult to knock down. there most certainly couldv'e been more than 3 levels.
The game is really really nothing interesting. A blue ball in a white/grey environment. No music, no sounds, no nothing. The game mechanics are weird, not to talk about the horribly made camera control. There is literally an option for unity that the camera wouldn't pass walls. Even though you state you tried to fit both themes, there's not even a doubt that you fail at the two button theme. The growth theme is there but it honestly just seems like a plugin so the game would pass the theme. Also, it really is unnecessary to make me collect all those balls just so I could pass a level. Also, 101%? Really? Overall, a very lackluster game with broken game mechanics, very bad game design and a bad idea behind it. Sorry, if I sound too harsh but it is the truth. The sooner you realize your faults, the better. Keep on making games, improving, reading articles about game design, etc and you'll get there.