On the Origin of Block by savethejets1 2012-08-28T23:05:00
Awesome idea!
Foon → Ludum Dare Explorer → Users → turnip
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Long Live the Queen | compo | 84 | 3.70 | 3.30 | 3.00 | 3.52 | 3.67 | 3.58 | 2.38 | 3.35 | 51 | ||
| 2012 | 24 | Evolution | Kitty Breeder 2012 | compo | 76 | 3.63 | 3.75 | 3.37 | 3.46 | 3.13 | 3.76 | 3.37 | 3.40 | 85 |
turnip leaves an average of 25.5 feedback comments each event.
Awesome idea!
Crashed on Mac OS X Lion :(
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/mpg123.framework/mpg123
Referenced from: /Users/USER/Downloads/*/Placeholder.app/Contents/MacOS/love
Reason: no suitable image found. Did find:
.../Adaption for Mac/Placeholder.app/Contents/MacOS/../Frameworks/mpg123.framework/mpg123: file too short
Just couldn't find any way to get past 26m :S
It's been ages since I made a Mac app, but can't you bundle the library inside the app?
I actually really enjoyed this even though it's more of a toy. Some goals and a clear ending would be great. Still not sure if I discovered everything or not. Maybe have a list of what you need to create and then tick it off when you discover them.
Awesome concept but it gets sooo hard! I thought this game used a similar skill to what you need when programming melodies which I do quite a lot, but then the mutation was so fast and large that I couldn't keep up.
I still enjoyed it though, definitely one of the more innovative entries I've played :)
I enjoyed it up until the ending where you made the cat walk really slowly. It was really painful getting across that last level, I guess you wanted to make me experience what a slow painful death is like? It was good because it had a cool meaning, but I'm not sure I enjoyed it :D
Did not manage to find a single bandage, hence bled to death quite rapidly. Having to hold down to investigate an area becomes a bit tedious as well. It was pretty to look at though, and the sounds worked well with the mood of the game.
I just couldn't get past the room behind the red door :(
I found this really difficult because bullets shoot forwards, but you need to run away from enemies to stay alive. I wonder what it would be like if the bullets fired backwards.
I too couldn't figure out how to replenish hunger. Also, the first time I played I levelled up much faster than the others, so that was confusing.
Lol epic!
Got stuck on the 'era of changing' :S
Did you confuse 'evolution' with 'evasion' ? :S
The mechanics and simulation were great, but it needs some sort of goal to keep you playing.
Considering you did that without an engine in javascript that's pretty impressive! I didn't really get what I was supposed to be doing though. I seemed to make progress without actually doing very well.
Lol pretty funny but the cutscenes went on for aaaaages! Found level 2 unfair because there wasn't enough food spawning and just didn't get level 3 at all.
Good thing you made a tutorial because the controls were really quite complicated! Agree with mdkess, not knowing how well you were doing made the whole thing quite confusing.
More interaction would have been nice, but at least you know your environment now. I hope you work on this some more!
Very nice, good fun if a little bit easy to win. Multiplayer would definitely be great fun.
After downloading the package it just gets stuck on a white screen for me. Mac OS X Lion.
Yep super hard! Couldn't even get past the being a line (trackpads suck *sigh*), but I found it fun nonetheless. Good job
Lol nice voice over! A solid entry in all areas. Could have done with some variation in the combat, I got bored pretty quickly.
Didn't really get it. Do you have to eat the purple things to be able to jump? The level design could have been better if that was the case as it just led you downwards but then you couldn't get back up again. a small flat room filled with just enough enemies to enable you to evolve and get the 'jump' so you could escape may have been better.
Wow this game is just completely insane! I don't think I really 'got it' but the concept was really cool. Been using Unity for a few years now and I have no idea how you did that!
With a bit more time and thought put into giving the game some objectives this could be great.
I liked it. Great graphics and the controls worked well. Got a bit boring after a while though because nothing really new was introduced.
My score was 1395 :)
Oh dear. On Mac it just sits there bouncing in the dock.
Just got stuck at the end of loading for me :(
For those that can't use VisualBoyAdvance because 'PowerPC applications are no longer supported', try BoycottAdvance http://bannister.org/software/ba.htm
Firing up the game now!
Really very good. The procedural level generation is awesome, but I think making the first few levels hand-made would be better at teaching the mechanics. This could make an excellent puzzle game with more work!
This is a great looking game. I couldn't get past the spear guys though, they throw spears too fast! That coupled with the fact that you go all the way to the beginning again (and have to sit through the cut-scenes again) meant that I didn't get very far.
A great little concept! I found it very difficult however because I could never find enough food to stay alive. With more work I think this could be a really nice game.
I really liked this game! But it is a bit grindy! It would have been just as fun if it took less food to level up. I completed in 13 minutes 33 seconds - by the end I just left it running on it's own - the game could have done with a bit more challenge after a few levels maybe.
Good job!
Ahahaha you so are a troll, but in a good way! I liked the way it was the gameplay itself that evolved. I also like how you didn't allow killing bunnies. Unfortunately I stopped there because it was so hard! I did get to the end once, but I didn't know I had to pickup that thing so it just said 'game over'. Felt a bit unfair because I'd completed the challenge. Didn't manage to get their again.
Overall good job!
I didn't really feel like there were any goals, so I didn't really feel compelled to do anything. The simulation part is great but I wasn't asked to explore it and see what was possible.
LD28 — You Only Get One (8)
One Arrow by weazen 2013-12-16T15:10:00
Very nice idea for this theme! Physics seem a bit odd though. Can fall off a platform then moving back towards it makes you go back on top of it when you shouldn't.
Desperado by ShellfishGames 2013-12-16T14:38:00
That was awesome! I made to it to level 50 before losing. Great work!
Chain Attack by yokcos700 2013-12-16T14:24:00
Very nice, good job on thinking of some unique weapons. I actually ended up getting the Fragmenting Gun to work forever without me even having to move!
Maybe the enemies could spawn a bit quicker considering all of the weapons work better when there are a lot of enemies alive.
Only One Life Each by Msquirrel 2013-12-16T14:10:00
Nice idea, but imo the difficulty starts off too high. Would have been nice to start with some less deadly puzzles, or at least not reset back to the beginning when you die.
Animalympics by tomc 2013-12-16T14:05:00
Lololololol I loved the ending!
JumpMan by LevelUpJordan 2013-12-16T14:03:00
Nice use of the theme and a solid little platformer. I got 6/15 and I'm proud of that! :D
Torch Quest by qbicfeet 2013-12-16T13:54:00
Nice idea and nicely executed. Well done!
The Wizardry of Differentiation by mortus 2013-12-16T13:05:00
Awesome! This is easily the entry that addicted me the most so far. Really nice mechanic for creating spells, I just wish I understood how it worked a little better e.g which gem controls the firing pattern, which controls the damage type etc. Nice job!