Penguin Feeder Simulator 2000 by Jerre 2013-12-16T11:48:00
IBEATIT! Fun little game, I love how the penguins move around independently :)
Foon → Ludum Dare Explorer → Users → qbicfeet
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Reckless Redecoration | compo | 186 | 3.53 | 3.20 | 3.57 | 4.03 | 4.20 | 3.76 | 3.11 | 59 | ||
| 2015 | 34 | Two Button Controls / Growing | Legacy of Flower | compo | 83 | 3.87 | 3.83 | 4.00 | 4.20 | 3.90 | 45 | ||||
| 2013 | 28 | You Only Get One | Torch Quest | compo | 90 | 3.68 | 3.73 | 2.97 | 3.53 | 4.21 | 2.91 | 2.62 | 3.67 | 70 |
IBEATIT! Fun little game, I love how the penguins move around independently :)
Great progression in terms of how the puzzles get harder and introduce new mechanics and new ways of thinking. I really enjoyed it!
Great game, I beat it! I like the progression and the mood. Nice take on the theme, I centered my game around one torch as well ;)
Oh boy, best game of LD28 so far! I love it, going to bookmark this so I can come back to it later.
It's just a shame it doesn't have any direct ties to the theme.
Cool game, took me a few tries but at last I beat it without any casualties. The horn-honking mechanic was a nice and clever twist.
For some constructive criticism, I think the 3/4 perspective is a little disorienting, even though you solved being behind tall buildings by making them translucent. I think would have preferred a pure top-down perspective.
Overall, a fun little game and good job! :)
I love the atmosphere, so eerie... Great take on the theme :)
Very fun, got a win percentage of 53%. The "one chance only" is a little frustrating, but it goes well with the theme.
I would love to see this becoming a full-fledged game :)
I was in a rush and cheaped out on the victory screen, sorry about that. You should be able to see your score in the title bar of the game window, however :)
@Linus Lindberg: Yeah, I'm super sorry about that. I'm not a Mac owner so I can't export it to OSX... :(
@mtrc: Yep, the levels are procedurally generated! I use an algorithm called "Drunkard Walk", which is extremely simple but produces fairly nice results.
Really nice graphics and animation. I like it a lot :)
Oh man, I absolutely love this. Super. Really innovative and exciting. I would love to see a full-fledged based on this concept, it has so much potential!
I love it! The hand-drawn characters are cute and the controls work well. My only gripe is that I don't really see how it ties into the "You Only Get One" theme.
Really fun, probably my favorite entry so far. It's a great idea and the presentation is absolutely fantastic for being a Ludum Dare entry.
Regarding the manual aim: Point taken, in hindsight I probably should have automated it. Originally, the idea was that you were supposed to be able to use the arrow keys to scroll the camera up/down and preview the level before taking aim, but I didn't have time to implement it.
@aamatniekss: I'm really happy you think it could work as a mobile game, I started feeling there was some "mobile-game appeal" to it mid-development so I'm glad to know I'm not crazy :)
It's a cool concept, but the lack of a goal and the relatively slow pace made me grow tired of it after a few minutes. Good start, but I think it would benefit some sort of progression system where you gain access to more units as your civilization grows, as well as some fast forward button that lets you speed up the simulation.
Love it! Very replayable with a nice level of depth to it, it's fun figuring out what strategies work and don't.
Would really benefit from a tutorial or some detailed gameplay instructions in the entry description, I didn't understand what to do until I scrolled down and read the comments.
Like others said, it takes a long time for the game to get going. Interesting and cute concept otherwise.
Aaagh, forcing myself to unlearn everything I know about platformers makes my head hurt, but it's great fun, a good challenge. Bonus points for letting the player pick what two keys they want to use.
Like some others pointed out, the level with two moving platforms is fairly difficult because they don't move in sync.
Pretty fun, kinda reminds me of edutainment games I used to play as a kid. Nice graphics. Unsure how it has anything to do with the themes though.
Very funny, I like it a lot. Reminds me of WarioWare in many ways, from the crude graphics to the sense of humor. Great job!
Really fun, the random events helped spice things up and made me want to continue playing just to see what was coming up next.
This was genuinely fun to play and is easily something I'd go back to playing outside of rating entries. It's such a simple yet addictive game and I could easily see this being a hit as a mobile or browser game. The color shifts really spice things up too.
Overall, great fun. My highscore is 27500 :)
Really fun, I especially like the punishment for missing an attack, makes it feel challenging yet fair. The vastly different themes between the levels makes you want to keep playing until you've seen it all.
Very interesting and unique, managed to get a fairly sizable city once I figured out a good strategy. The bouncy animations and the popping sound effects are very satisfying.
Fun. Progressively gets more and more challenging, which is great.
I didn't understand what any of the powerups did and I think the player hitbox is a little too big, but other than that it was interesting and fun. Good music.
Confusing at first, but I quickly figured it out. Felt a bit too slow-paced for my tastes, but it's a clever idea for a tower defense game.
Really nice graphics and music. Some more enemy variety before you get to the boss would have been nice.
A little bit repetitive, but alright for a game jam entry.
I'm not sure I get it. I found a hand, went to a guy with big protruding eyes then I teleported to a car and won the game? What about the cat at the start of the game?
Short but sweet. Seconding the suggestions that you should expand on this, it's really cute and I want more of it.
I'm not really sure what I am supposed to do. I can buy seeds and plant them, but whenever they've grown I have to pay to pick them up, so I can't make any actual profit by selling them.
Really nice characterization of the characters, nice that you mixed it up with the little brother boss fight. Climbing got a little drawn-out after a while and I'm not entirely sure how it relates to the theme. Very funny though!
I like the fourth-wall breaking flavor text, simple but effective.
Really cute, and pretty clever puzzles. Would love if you could undo or delete single commands without having to redo the whole command chain.
I like it, the hacking mechanics gave me Typing of the Dead-vibes. The audio fits the tension and theme of the game.
Like everyone else has been saying, great visuals but really stiff, unresponsive and awkward controls.
Very interesting take on the dungeon crawler concept, I like it! Some of the enemies, like the wizard, feel a bit too tough, as I died by getting swarmed by his summons more than a few times.
I really liked it, very atmospheric. Took me a few minutes to figure out the solution but I felt really smart once I did so. Great use of audio.
There was some z-fighting and flickering textures (nothing too distracting though).
Really impressed that you managed to pull this off in PICO-8. Very satisfying sound effects and screenshake :P
@KaiseanGames: the buttons are outside my control, unfortunately, as the Pico-8 fantasy console binds those two buttons to Z/X by default and can't be changed in the web player and only in the standalone client.
This is completely bonkers, probably one of the most inventive games across all LDs. Would love a browser version :)
Thought it was really funny how the rock music got instantly replaced by the calming shop music whenever you bought ammo. Some balancing issues aside (really easy to run out of ammo completely) it was pretty fun.
Good start and pretty funny take on the theme. Reminds me a bit of Hotline Miami. Would probably be easier on the eyes if it was upscaled to 2x or 3x.
Very atmospheric and calming. Good puzzles, although some felt a bit over the top (great idea to include a hint button). The field of view felt a little too low.
Very cute little puzzle game, good difficulty level and variety. The NPC hints and the flashing squares are great feedback so you instantly know what's wrong.
The sprites are small but readable most of the time, but it took me some time before I figured out what certain furniture look at when facing certain directions.
Was looking forward to trying this, looked really cute, but all I get is a black screen :(
Super fresh, as expected. Really impressed by how much variety you managed to squeeze into a 7x7 room.
Really sick game, I'm impressed by the how solid and polished the presentation is. Reminds me of Super Crate Box in a way.
Really solid game, love the art and the music. The time limit feels just right. Managed to beat the game with all items cleaned and hidden, but there were some items I couldn't figure out where they should go.
I love it, gets really addictive really quickly and makes you spend a lot of time outside of the game trying to come up with new configurations to try out. Hope you keep working on this post-jam.
Hahah well that's one way to deal with a theme. Really creative!
Very nice, the fish-squeezing puzzle mechanic felt new and fresh and the levels got really elaborate really fast.