Hi, I didn't notice, that there already have been some comments on my game! :)
I will shortly go through each comment and I'll make little statements.
@wespaugh:
Thanks! Nice to hear, that you like my rigging and animation work. Honestly I've to say, that I think I maybe spent a little bit too much time on the riggin+animation. In the last minutes I really needed the time I spent too long on character-design.
I will keep improving the game, even if it's not chaning the ludum dare submission. Variable/modable attack range and combat related options were planned, but I hadn't enough time before the submission ended :(
@gusanolocovg:
Thanks for the positive feedback. I also had those bugs, but I still don't know excactly where they are comming from. I will try to fix them in the near future.
@ColeSlawGames:
Haha :D I also think that it looks similar. After finishing the game it also a little bit of some namco games I played in the past.
Yeah, there's still a huge lack of complexity of controlling the main character, I will add new features to the game very soon. I totally ran out of time in the last hour...
The ability to hit corpses was actually not planned, but the game mechanics already worked so far and it was kind of a nice feature, that I intentionally keptin the game.
The decision ability at the end of each level was one of the last things I implemented. I planned to make the random generated decision panels more diverse and balanced, but due the pressure of time I just made a kind of "as simple as possible" solution. I will also fix that soon!
Yeah, there totally should be a way to get past level 4. Because of the randomness of the decision at the end of each level, it always can be, that you just get heart-losses at the end. As soon as there are more options you can chose, the surviving of the levels will be much easier. Maybe the probability of getting a heart-loss is a little bit to high at the moment :/
Thanks again for your nice and detailed comment!
@rincewind_cz:
I have to get a look on your game. Thanks, that everyone of you actually likes the style :)
As soon as possible for me, I will get rid of the monoton-gameplay by adding new stuff and features ;)
Thanks to all of you!
greez,
TheWhiteLlama